We are about three weeks after the release of Maliwan Takedown and queues for Wotan are completely dead. YMMV, but the wait time for four people who want to run this are sometimes 10-15 minutes for a single run. So, why have people so quickly lost interest in the first of Gearbox’s added content, and what does it suggest we might expect for future DLC’s?
Quite simply, no one wants to run Wotan because it isn’t worth the time and hassle. To get to Wotan you have to fight your way through multiplayer queues (if you choose to party up), multiple glitches and crashes already listed on these forums, long waits for a respawn if you die… and ultimately you don’t get much for it. Typical comments after a takedown, when I’m playing, are something like “I didn’t get anything”, “garbage”, “waste of time”, etc…
The new guns weren’t really anything to get excited about, ultimately… the class mods are such a rare drop they don’t factor in, and the frequency of additional “world” drops are poor and often not annointed. A player can hit another boss, such as Grave Ward 20 times or more in the time it would take to run the takedown once. Players know this and they know where to spend their time.
Finally, the multiplayer experience is so poor that many players have taken to niche builds to run this solo, rather than get frustrated with the multiplayer mess… and it’s hard to blame them. In the long run though, the loot isn’t even as good as multiplayer so no one is going to bother for long.
So, what are your thoughts on the short-lived, first added content for BL3? What would like to see done differently? How does this play in on the upcoming first full DLC? What can Gearbox learn from their mistakes?