apart from the fact that they haven’t actually done any multiplayer balancing yet. only a few fixes for game destroying bugs.
ok i’ll let you know what they did when they were porting hw into the hw2 engine, they copied the old files into a folder on the hw2 engine and opened up the .ship files for kushan and taiidan and relevant hiigaran equivilants and then clicked the hiig one, went ctr+a then clicked the kush/tai ones and hit ctr+v then hacked it till it worked. in the case of the fighters they found they died to easily when playing the first 4 missions of hwr so they buffed up their HP by 1.5… thats why all the values are different.
didn’t you notice that the first few missions of hwr that were available for media review were the most polished? as soon as you hit mission 5 you started running into game breaking problems, objectives breaking, crashing etc etc… thankfully a lot of that has been fixed now but there’s still more to be done.
they’re working on squad formations for kush/hiig strike craft and sooting green beams of healing for the support frig and rep vette for multiplayer which will more than likely be rolled back into campaign to make it more playable