Which "Side Mission" do you just not look forward on doing...again

Auto-correct seems to have developed some level of sentience… :wink:

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I try my best not to anger the auto-correct gods, but I still get their wrath anyway.

Any timed mission.
Bad Hair Day with an non-melee.

You don’t like bad hair day? Huh i thought it was a painless mission and it’s a good way to get a sniper

Fine on normal, a right royal PITA otherwise! (Best done with a melee character and a siren.)

Personally, I hate the car mechanics in this game. Albeit this is a game that is not a car simulator, but if there is driving in a game it should be sufficient. Therefore, any side quest that involves extended periods of driving is one that I avoid.

I will say though, the driving side quests are to a minimal when compared to gameplay side quests. So, in truth, it is a negligible effect on the experience of Borderlands.

Tier 3 Death Race.

I imagine they got the idea for this challenge by being locked in a room for 7 days with only a urine jar and Gary Busey to keep them company.

Try doing Bad Hair Day on a non-melee based character on op8…

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So far, nobody mentioned the absolutely worst one:
I Like My Monsters Rare. Enter game, check for spawns near your spot, kill if present, leave to the main menu, repeat - 10/10 IGN.

Other missions I really don’t like doing:

Death Race. Any tier is boring, tier 3 is just frustrating and pointless. I did it once to prove to myself I could do it, afterwards I did it multiplayer because I can’t be asked to bother with it. And while we are on the topic of missions that involve driving:
Arms Dealing. The timer is not that tight, I used to be able to do it easily, but it’s just so boring that I started to fail it. Since you actually have to fight enemies, I consider Customer Service and Neither Rain Not Sleet Not Skags to be fine. Not this one. Death Race might have been okay if you would actually kill bikers at times like the description says, instead you fail if you hit one.

All of Murderlins temple. The Magic Slaughter would be decent if the arena wasn’t what it is. The Magic of Childhood is just very uninteresting.

Then there are missions I can accept doing for the challenge they present, but still fail to be entertaining:

Twelve O’Clock High on UVHM difficuty. Flying enemies and high difficulty don’t mix well.

Bad Hair Day on non-melee characters.

Medical Mystery on UVHM before I realized a gun like the Blockhead works as well.

Get To Know Jack would be fine if you didn’t have to leave and re-enter the zone it starts in.

As far as Murderlin’s Temple goes I finally stuck to the idea of ‘find a corner and defend it’. The corner to your right as you face the start lever is what I stick to- it just gets hard to see past the dropped loot and bodies near the end of the round. And I’d heard that other weapons would work with Medical Mystery but weren’t sure which ones (this takes my #1 spot BTW). I do have a Blockhead to share among my characters- any other weapons you know of?

Now that I think about it, I think I hate every single mission in Opportunity. I actually groan every time I get to that point in a playthrough. I don’t like the map, I don’t like the enemy selection/placement and every single mission you get there is boring, frustrating or annoying. To me, it just feels like a giant speed bump in the middle of the playthrough. That’s a whole area I don’t look forward to clear and never return to after I’m done with it.

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Death Race
Walking the Dog
The quests that take place in The Beatdown.
Anything else from the Torgue DLC

The Magic Slaughter
Raising the Flags

Gramma Torgue.

Any timed or timed delivery mission. Also, Medical Mystery: X-Com-municate. Having to kill 25 bandits with that crappy Bandit E-tech weapon is an exercise in frustration.


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I know I can just defend a corner in the Magic Slaughter in order not to deal with the environments, but I don’t want to stand in a corner, I want to move from cover to cover.

I know that Hyperion Plasma casters also work for Medical Mystery, but not every kill with it counts, probably because only kills with the bullets are accepted, not the ones with dots and splash damage.

Having to kill them with it on OP8 is the exercise in frustration- I can do it in normal and TVHM. I’ve made the comment that you should be able to use the gun as a melee weapon and beat the bandits to death with it- which gives me an idea to put in the ‘Make up your own Legendaries for BL!’ thread…

The quest with Enrique or whatever his name is. I imagine the creative design team discussion went something like this: “Hey guys, let’s make an a**hole skag which tries to kill you as you protect him.” “Oh that’s a good idea. Let’s also give the player a sh*tty-ass gun as a reward.” “Oh hey guys and let’s make it take the player in a big loop near those bikes that put you in FFYL when they come too close.” “Sweet now let’s have lunch and play Magic: The Gathering”

There are plenty of quests that I enjoyed doing the first time around (mainly because of the comedic effect) and it becomes so tedious during the second go around.

What I’m saying is the Torgue Campaign is surprisingly less enjoyable once you know his punchlines, which retrospectively made the experience for me.

Yup. Always hated Opportunity

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I don’t see nearly as much of a problem with Walking the Dog as most other people seem to do. You just have to fight the bikers at the beginning and then run, kill the next bikers before Enrique gets there and run back to the start. It starts out in a rather chaotic manner, but it’s not nearly as bad as say, the Death Race or the Magic Slaughter.

You forgot two very important exchanges in addition to those: “Hey, how about it if we made it so that the player’s weapons and kill skill can actually hurt Enrique too and not just the enemies! That way the player can accidentally kill Enrique and fail the mission while trying to kill the enemies that are trying to kill both of them! Which is gonna happen a whole lot because Enrique will also attack the enemies and constantly get in the player’s way!” and “I got it! Let’s make it so that when the mission fails, it completely resets itself and the player needs to walk all the way back to the mission giver to try it again!”.

There’s just so much wrong with that mission. It’s alright in normal mode and maybe TVHM, but in higher difficulties it’s just a gigantic pain in the ass.