Which "Side Mission" do you just not look forward on doing...again

I know I can just defend a corner in the Magic Slaughter in order not to deal with the environments, but I don’t want to stand in a corner, I want to move from cover to cover.

I know that Hyperion Plasma casters also work for Medical Mystery, but not every kill with it counts, probably because only kills with the bullets are accepted, not the ones with dots and splash damage.

Having to kill them with it on OP8 is the exercise in frustration- I can do it in normal and TVHM. I’ve made the comment that you should be able to use the gun as a melee weapon and beat the bandits to death with it- which gives me an idea to put in the ‘Make up your own Legendaries for BL!’ thread…

The quest with Enrique or whatever his name is. I imagine the creative design team discussion went something like this: “Hey guys, let’s make an a**hole skag which tries to kill you as you protect him.” “Oh that’s a good idea. Let’s also give the player a sh*tty-ass gun as a reward.” “Oh hey guys and let’s make it take the player in a big loop near those bikes that put you in FFYL when they come too close.” “Sweet now let’s have lunch and play Magic: The Gathering”

There are plenty of quests that I enjoyed doing the first time around (mainly because of the comedic effect) and it becomes so tedious during the second go around.

What I’m saying is the Torgue Campaign is surprisingly less enjoyable once you know his punchlines, which retrospectively made the experience for me.

Yup. Always hated Opportunity

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I don’t see nearly as much of a problem with Walking the Dog as most other people seem to do. You just have to fight the bikers at the beginning and then run, kill the next bikers before Enrique gets there and run back to the start. It starts out in a rather chaotic manner, but it’s not nearly as bad as say, the Death Race or the Magic Slaughter.

You forgot two very important exchanges in addition to those: “Hey, how about it if we made it so that the player’s weapons and kill skill can actually hurt Enrique too and not just the enemies! That way the player can accidentally kill Enrique and fail the mission while trying to kill the enemies that are trying to kill both of them! Which is gonna happen a whole lot because Enrique will also attack the enemies and constantly get in the player’s way!” and “I got it! Let’s make it so that when the mission fails, it completely resets itself and the player needs to walk all the way back to the mission giver to try it again!”.

There’s just so much wrong with that mission. It’s alright in normal mode and maybe TVHM, but in higher difficulties it’s just a gigantic pain in the ass.

You mean you just don’t stay in the car? That’s what I always do…

I can’t kill all the enemies using just the weapons on the car before they kill Enrique and the barrels from the Technical will hurt Enrique too, so I always get out of the car to kill them. The car usually gets destroyed anyway during that initial fight. If I fail, I do pick up another car to go back to Tiny Tina, so the “walk all the way to the mission giver” part was a poor choice of words, I’ll admit. Still, it’s no fun at all having to go all the way back to Tiny Tina just to take the mission again.

Grandma Flexington’s stories, (yes both of them) from the Wattle Gobbler DLC. If it had some comedic value, then sure I wouldn’t mind listening to 45 minutes of dialogue.

But it’s just so baaaaaad!

All of the vehicle missions, timed missions, and the entire Torgue DLC.

I thought it was hilarious.

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What, you don’t like being hit by exploding motorcycles? Say it ain’t so! :wink:

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It ain’t so! Outside of the Piston fights and the time races, I enjoyed that DLC very much.

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