I’ve played as Foxtrot almost exclusively since I first started playing as him, and I don’t believe Foxtrot having the option to hold the trigger to fire would be a good idea. At least without it being an option in-game.
I should probably also mention that the accuracy issues may be more of a console problem since controllers are less precise.
To show that I have a good amount of experience playing as Foxtrot (at least I think), I’ve played as him for 126 out of 193 hours playing Battleborn, or 282 out of 415 PvP matches + 58 out of105 PvE missions played.
The two reasons I’ve seen for Foxtrot being able to fire continuously by holding down the trigger :
1.) It can be physically uncomfortable/painful to press the trigger so many times as Whiskey Foxtrot in an extended game session.
2.) It doesn’t make sense compared to other characters who should also have semi-automatic weapons like Benedict and Marquis who still have the ability to fire repeatedly when holding down the trigger.
Now I can say that both of these reasons are completely legitimate, and I really can’t deny the truth of the former (my fingers hurt after playing as him for a few hours straight the first time), and the argument made by the comparison in the latter, but I’d like to add a bit more to the discussion from my experience playing as the clone “defect”.
Foxtrot’s Rifle is a precision weapon. It has an incredibly tight spread when fired and the bullets are stacked in a neat, almost perfectly vertical column. The rifle requires a brief pause between bursts in order to maintain this accuracy. Attempting to fire faster than this speed will cause the rifle’s accuracy to drop sharply after the second or third burst. This is true for both the default Tactical Rifle and the Red Dot sight upgrade, but not as strongly applicable to the ACOG sight upgrade.
***Wait about a half second after the burst ends. I think it’s the same minimum delay between bursts for all attack speeds despite the difference in burst speed, but I’m not sure.
Firing rapidly also limits your ability to aim by slowing your turn speed, reducing your ability to reacquire a target. This in turn makes it more difficult to land hits small or fast moving targets as you will likely not be able to keep up with the sudden change in location.
Due to the rifle’s burst nature it’s entirely possible to only get partial damage from each burst since each individual bullet needs to hit to deal damage.The increased spread from rapid fire means the bullets are no longer following each other, making it harder to land the full damage from a single burst. Compare this to Marquis’ Bindlebane which is all or nothing.
***Increasing attack speed does two things: It causes each individual burst to be completed faster, and reduces the delay before the next burst can be fired. Unless it doesn’t and the burst completing faster gives this impression of having a shorter delay.
These effects compound very quickly and make it difficult to maintain accuracy even at short ranges, so it’s in the player’s best interest not to be to fire as fast as possible unless the target has a wide hitbox and is relatively close. Even if the target’s hitbox is fairly large the spread can get significant enough to reduce the efficiency per burst at range, which can make the difference between killing or missing a fleeing target.
Foxtrot’s goal is to land critical hits as often as possible as well. The hitboxes on most critical hit spots on both Battleborn and PvE enemies can be small and hard to hit especially with both players moving erratically/strafing (which you really should be doing as Foxtrot) but again, but this is again much harder to do with the previously mentioned limits on accuracy. To bring up Marquis again, landing critical hits (in PvP) is more of icing on the cake rather than a necessity as his damage per bullet is significantly higher especially including his passive. Foxtrot’s critical hits are more or less necessary to have reliable kill potential.
Foxtrot’s base reload speed can be slow/frustrating when you need to put out damage. Consider a minion wave you need to clear. You’ll probably still land most of your shots even while firing rapidly, but the damage per bullet isn’t enough to destroy a full wave fast enough. Landing critical hits triples your damage output, meaning you can clear faster.
*** I recommend quick melees to the face if you’re in a wave clear pinch such as if you need to reload, you can also knock a minion out of turret mode. I think a critical quick melee does 300+ damage.
All in all allowing a full auto function that causes Foxtrot to fire at his maximum, non-ult fire rate would teach bad Foxtrot game play and reduce his performance. Especially with new players who might not know that shot pacing is important to being a successful Foxtrot. That and trying to pace a weapon that can fire in full auto can end up feeling inconsistent.
If you want to test the accuracy for yourself, just enter a private match and check the bullet holes after firing at walls at different ranges. Or you can just watch the bullets themselves. Dark backgrounds are better since the bullets appear to be blue.
I apologize if some of the points were repetitive or unclear. They overlap around the central accuracy theme so I felt I had to cover the smaller parts. Hopefully I didn’t forget anything.
Feel free to leave your opinions and feedback in the comments.
Edit: Whiskey Foxtrot for life. Had to.
Edit 2: Just for clarification, I am assuming that holding the trigger causes him to fire at his maximum possible rate of fire.