Whiskey Foxtrot Needs a buff

slow as a way to kill haha

the delay is great when coupled with the slow and damage over time ability, combined with extra damage when shot by scrap = win. cant wait for him to be buffed, will make him op as haha

The only thing WF needs is some polishing. I do this his Scrap Cannon needs to be instant cast by default and his ult is a bit too sluggish imo. That’s pretty much it, though. His DPS is absolutely in no way lacking and as I’ve said before, he needs absolutely no buffs.

COLD HARD STATS: https://docs.google.com/spreadsheets/d/18T8VNgX6iNLhPq30lj7dXppVjzoNcc6fTD6KTwXGDWo/edit#gid=1832219597

If you take WF’s scrap cannon damage vulnerability on Lv.2 (left side) he has the highest single-target DPS in the game at level two. (aside from Montana but he has high damage falloff and low accuracy so w/e)

With his passive enabled + the damage vulnerability on someone that is 40% extra damage for a DPS of 214.2 … again, at level two. When you start combining this with the rest of his skills like the sticky bomb with the shield sap + extra damage augments the DPS is through the roof. WF is a ranged assassin not a pusher like OM. If you think they have the same role you’re probably playing one of the two incorrectly.

3 Likes

Ok I’m a believer in WF now. Did a story mode and witnessed a WF do some seriously good dmg. He had top dmg dealt on a 5 man team of Rath, Isic, Marquis, and Phoebe (me). Didn’t get the most kills, but he out dmg’ everyone including Isic. I know it shouldn’t be something to be amazed by but I have literally never seen a WF get even the 2nd best dps.

He was using the crit and ask dmg build people been talking about. Also had the augment for napalm stickys.

Well the both play the mid to long range role

Ah, now I know why you think he needs a buff.
Burst Fire =/= Distance
Burst Fire reduces the need for persistent tracking which makes it better for characters who move around a bunch, which is what characters on the front-lines do. It’s also more ammo-conservative (since instead of keeping track of 30 rounds you just have to keep track of 10 bursts).
Get Red Dot Sight and play from the mid (sometimes mid-short) range. Use stickies to harass and keep melee off of you (just quick-melee then stick 'em before turning tail). Murder waves and big targets with triple napalm and damage amplification from Scrap.
There’s only four buffs I could really advocate for Whiskey (the first two of which are REALLY needed).

I played him Mid/short, and almost every instance I found myself on the retreat, obviously on the retreat for melee. He’s just to squishy to play that mid short range but doesn’t have enough speed to dodge in and out of bullets or melee. His melee strike to sticky is really nice, I actually used that acouple of times, but his melee is SOOOOOOOO SLOW compared to alot of characters in that same field. The triple sticky slow is very nice, and helps when you are tagging in damage with another, but he is opted to have to run with someone to have to do above average damage when other characters can do both.

The buffs you mention really don’t sound like buffs but revamps, things he should’ve been having from the beginning. If I were to recommend anything it is to have a slight increase in bullet damage, sticky does more damage if a sticky is landed (like every other FPS and would have opponents second guess or be cautious of their approach) and scrap cannon more damage close range or a wider spread.

1 Like

Those are really nice stats, but the thing about it is connecting your bullets in the heat of battle as chances are if you are close enough to connect scrap cannon you are usually in a debatable issue of trying to continue the fight or run away. I usually find myself doing the latter on none bot opponents.

So I put some serious time into WT yesterday (4 hours actually) and I spent it all working on getting better with him.

Wound up putting up some really nice damage numbers (top of the leaderboards most games) but that’s not unusual for me… the unusual part, however, was watching my KD slump down… there were games where I barely broke even with him… by comparison, I’ve only ever played Galilea a few times and my KD is roughly 15.0

My WT stats are closer to 1.3.

He gets MUCH better with the right build (all atk speed, and reload)
His first few mutations make him much more effective in-game (napalm on the nades, and health regen on any kill) and he suddenly starts being able to drop minions and deal real damage to people in game, but it never gets to the point of feeling powerful, no matter how well you’re doing (even up 3 or 4 levels I still could easily get dropped by any 1v1 strong character on the other team.)

Sticky nades, with the 3 shot blast, and napalm after-effect are basically a requirement to get him wave-clearing, and to help him slow enemies enough to get off his damage.

I definitely see where his power is, and I can see where he does well, but he doesn’t excel. I think a small tweak in his damage is still needed, he really needs a slight kick to put him in line with characters with much more utility in their kit who deal more damage.

1 Like

I think his skills and total shields could use a (very) slight buff, but he’s actually very powerful, and something about him seems to have changed since the beta.

What gets me about it is they said he’s easy to use and by far he’s probably the second toughest ive had to use.

1 Like

haha I mentioned that earlier! They’re like “versatile assassin, easy” and he’s not an assassin and he’s faaaar from easy. lmfao

I think easy means 1 ability needed, don’t need/use combos of abilities. With Attikus, to boost your attack, you use your punch buff, and punch things. You really only punch things, nothing else. I think the difficulty rating should be replace with another character role, because the difficulty rating doesn’t really describe a character as well as a third role would be able to.

1 Like

I think if Scoped Up had reduced recoil, that would make the skill MUCH more appealing, cuz at this point I usually go with Red Dot. I’m not saying make reduce recoil to zero, but maybe drop it by 5% as it is now and an addtional 3% with Scoped Up, also maybe extending his damage falloff a bit could make him more effective at longer ranges as well.

I wouldn’t bring up the damage of his Tactical Rifle, but instead up the damage of his critical a lil bit

Scrap Cannon might need some love, maybe not damage, but taking out shields, I could imagine if shield damage went up by maybe 10-15% that could combo with Shield Scrapper and Shield Pen, then you could troll other players ESPECIALLY in Capture Mode, he does really well in Capture Mode more so than in Incursion IMO.

I want more bullets for Overdrive… Because its fun to just use it lol, nah that’s just a personal thing, although low-key, it would be amazing to start with 100 bullets, and then extend it out at the end with 125

That team was garbage, that proves nothing.

1 Like

Guys, you should also all adress the fact that he has THE BEST LEGENDARY in the game, which is a must have for any WF player.

holy hell that’s amazing. I’m close to unlocking that.

I can land the scrap cannon from mid range, given that you only need to barely scrape a person for the damage increase to apply. Also with the increased flak range at level 7(?) you can hit it from long range. That being said, learning to adjust and aim well while explosions are going off right and left is essential to playing WF.

Anyways, I think his damage numbers really do tell it all. Even a 10% buff to his damage would be insane as with his passive enabled his DPS would be 210 at level 1. If you look at it one way, playing WF is easy: all you have to do is land your bullets and your skills (of course, far easier said than done).

Whiskey Foxtrot is a little weird, I’ve been able to lock down lanes by myself with my build.

H1: Flak Off (Knockback with Scrap Cannon)

H2: Scrap Bank (Up to 3 charges on Scrap Cannon)

H3: Scoped Up (I get a recon scope, and my aim improves drastically)

H4: Stick ‘N’ Sap (Stickies drain shields and health when stuck to an enemy before exploding)

H5: Killer Regen (+220 hp over 10 seconds after a kill.)

H6: Napalm (Creates a fire AOE on the ground where a sticky detonates)

H7: Shield Pen (+25% shield penetration for tactical rifle)

H8: Spread Shot/Long-Distance Flak (This is dependant on how many melee characters the enemy is using. 3+ means I use Spread for a shotgun effect when they get in range I use distance otherwise so I’m in less danger when I use the flak shot)

H9: Stronger Stickies (Increases Sticky damage, because cooldowns don’t much bother me.)

H10: What shields? (ult bypasses shields entirely, that way I don’t waste my entire clip busting shields)

After I hit level 4, the only people who come to fight me are snipers.

I literally take the opposite upgrade on the first 4… Slow nades give him tons of options, you can help teammates, capitalize on stuns more, and I don’t really find knockback that useful since his melee has it built in and does almost as much as his scrap…
Three charges on scrap is nowhere near as useful IMO as increased damage, and the reveal is nasty on S&A or OM.
I can’t stand the recon scope, it kicks way too much by default, and since I build 3 Attack Speed items on him, I’d rather get in close and just unload…
Three stickies all the way, you can blanket the wave, put three onto someone once they’re slowed, I really like Mirv on here too, but I haven’t unlocked it again yet.

And why do people buy shield pen? I guess I don’t get it, you’re dealing the same DPS, it’s just going to get you %25 more on someone who you don’t get through the shield of… so a 300 shield (almost all characters), means the most you can possibly deal before you would have caught up with how much you’d do anyway is 75 points of damage… So unless I’m up against a good Kleese, Isic or Reyna, I never bother with it… The 4 rounds adds extra DPS.

And I have rarely taken What Shields, for the same reasons listed with pen above… you get more damage overall out of 100 rounds, and the shields I normally bust with it are on the sentry, if I’m ulting anyone else, they’re usually in a fight already with no shields.

Wow 0_0…