PLEASE TAKE TIME TO READ THIS GEARBOX AND OTHERS WHO ARE INTERESTED IN WHISKEY FOXTROT
Ok I waited until I could put him in every scenario so I could honestly write this but I must honestly say, Whiskey Foxtrot needs a vast improvement. Similar to Ghalt pre-patch in doing horrible damage close range, WF does no damage in his perspective field, mid-range. He doesn’t do much damage in all ranges honestly, and being that his idea is to be a mid-range Damage Dealer it feels really frustrating at times when you are playing other opponenets, and in some cases bots, and you are being pushed away or barely surviving, while also barely surviving himself in almost all cases also. I’m not the best at posting these and I made a beta account to share this info, but I’ll try my best to explain why and where he needs to be changed and gearbox I really hope changes can be made to this character to make him more enjoyable (I really enjoy his idea!)
Main weapon - Tactical Rifle
Now I love the idea of the three round burst and what it’s used for with more accurate shooting, but another factor of the three round burst is to KILL will accurate precision mid range and right now it just doesn’t do that. Nothing is more frustrating than unloading a whole clip or two on bots or another hero and it doing minimal damage to either them or their shield. When your opponent realizes what’s shooting them they can make a hasty retreat or go on the offensive towards you, and with his current damage he cannot do anything successful to counter either (loading enough damage to keep them on the retreat for recovery or enough damage to have their opponents think twice on the approach). He’s listed as an assassin on your page but he can’t assassinate anything.
My suggestions for improvement? Either faster bursts with faster reload or just more damage per bullet overall.
Ability - Scrap Cannon
Ok as of now this move is just about useless right now and really doesn’t serve much purpose. It isn’t damaging enough to hurt opponents that are close range and it isn’t accurate enough to do damage from a further range (even with the Long distance flak Helix augment). Right now, it’s just kinda there, and I sometimes finding myself just unloading burst bullets from the hip to do more damage as it does slightly less damage then landing a less accurate/more ending lag Flak shot. There really isn’t much use for this ablility.
My suggestions for improvement? Give it more damage close range. Make it function like the under barrel shotgun that it is. Or don’t make it function like an under barrel shotgun and just increase it’s damage. Also give it the knockback passive Flak off as right now Whiskey has no way of retreating or getting opponents off of him like every other long ranged opponent has (Oscar Mike cloak, Thorn’s Speed, Marquis Temporal Distortion, etc.)
Ability - Sticky Bomb
Out of WF underpowered arsenal this is the best option he has, but it is still somewhat under powered overall compared to other abilities. The damage is nice, but it just takes to long to detonate, so if you miss your opponent with a sticky, chances are they will be way out of range before they take any form of damage. Your oppoenent has to be pretty stationary to land this attack or for great effort I end up finding myself near death, or getting ko’d before the sticky goes off
My suggestions for improvement? A shorter fuse time on the sticky bomb, more damage if a stick is landed on the opponent, or the opponent takes more bullet damage from WF’s Rifle if a sticky is landed.
Ability - Overdrive
Not much to say about this ability as it is pretty awesome other the fact that out of all specials this has both a long start up time and cool down time, either are the idea for unloading a bunch of bullets into an opponent
My suggestions for improvement? Reduce the ending lag for this ability. Unloading a clip and sitting there helpless for two seconds then having to reload is a pain, and makes using overdrive on opponents within range very risky.
Now i’ll touch briefly on ablities on his tree that are severly lacking and majority of the times it’s just more wise to go for the latter. Here they are:
Helix Augment 2: Swiss Cheese - Almost no point of using this as if you are close enough to hit a scrap cannon you will not do enough bullet damage to take out the opponent before they take you out due to WF’s horrible bullet damage. You better off of using the scrap bank in every aspect. Sticky damage, an increase to maybe 20-25% damage, or increased damage with other players are a more ideal thing.
Helix Augment 6: Flakback - This is way to late into the game to finally achieve this ablility. By level 6 you are more than likely pushing more offense and your opponent has way more options of closing the gap if need be (or in most cases retreating). This should be a level 2 ability instead and make Flak off a passive for Scrap Cannon.
Helix Augment 7: When Three Just isn’t enough - A lack for a better word, this augment is actually not an augment at all and more a decrease. You run through your clip faster and the bullets aren’t more accurate or are you pushing much more damage due to faster reloads. To make this ablilty successful increase the clip size from 30 - 40 so we can still get 10 trigger pulls before reloading.
Well that’s all I have guys and I really hope you guys look into these adjustments or buffs in general to Whiskey Foxtrot. I love the character and a huge fan of him, so I would like to see him be able to compete with the other battleborn. Once again please take the time to read this Gearbox and others and see if you agree. I really hope so, thank you.
Open beta Commander Rank 75
Rank 15 Bolder
Rank 11 Thorn
Rank 11 Whiskey Foxtrot