I don’t think “effectively the same” means what you think it means.
You seem to have a fundamental misunderstanding of the term full auto.
A burst fire weapon operates off a cam and thus current real burst weapons are incapable of trigger holding for continued bursts… as the trigger will reset itself and needs to be released for the mechanical break…
A game is different, not that it isn’t possible for real weapons, but it is much easier to design.
There would be no similarities between whiskey and Oscars “mechanical” rifle operation… I will not explain further and I leave this here.
I think you’re just arguing to try to prove your point, buddy.
I don’t have a problem with his burst fire. It’s burst fire for a reason and I don’t want that changed. However, I hatttttteeeee the 25 kills for lore. It’s just a chore.*
*a little off subject but that’s the only thing I don’t like about whiskey lol
Marquis can hold down the trigger to fire though and he has a Sniper Rifle, very few games allow this. More games allow burst fire weapons to fire while holding the trigger than full auto sniper rifles. This isn’t a full auto vs. burst fire thread, but a “Make everyone consistent” thread.
Apples and oranges, if everybody jumped off a bridge you should totally do it to right? I mean they did it after all that’s essentially what you’re saying. You’re asking for a change because other characters have it, other characters were designed that way, Whiskey wasn’t. But by your same logic you’re right lets make every character have to pull to fire every single bullet even Oscar Mike because hey we want every character to be fair and the characters that charge their shots have to pull for every shot so unless you want to make them automatically shoot when they hit a full charge the only way to be fair is to make everybody pull for every bullet even Montana and Oscar Mike, because every character has to be the same.
He’s just saying that his finger gets tired after flicking R2 500 times a match. It’s not an unreasonable request that he have to move his finger less.
Yea, although you are being sarcastic yes. Why would you make a game where Snipers can be fired full auto but not other guns? Hmmm? and who says that he was designed that way? Did you design Whiskey?
Also Forums are here so that we can question what is in the game. Every other character that has a weapon with a clip can fire it “Full-Auto” except for Whiskey. Why? other than your excuse that burst fire weapons should be that way. I say Snipers should also be that way, where you have to pull the trigger everytime, what makes your point more valid than mine?
He can switch characters if he wants to move his finger less, nobody is holding a gun to his head saying you have to play Whiskey Foxtrot. The characters are different for a reason, just because he wants to homogenize every character doesn’t mean everybody wants every character to be vanilla.
The fact that the game is out and he requires a pull to fire a each burst says that he was designed that way.
Like I said make every character require a pull so everybody can be the same and fire mode’s don’t matter because that’s all that matters here is that everybody is the same and no character feels any different from any other character especially a character that has another character with a very similar rifle that would effectively be the same if it was allowed to be fully automatic.
How would it homogenize everyone? Whiskey’s shots would still be staggered, the only difference would be an added comfort for the player. You wouldn’t notice a change in the game at all. I see no reason unless gearbox has invested in a controller company, that he can’t fire staggered shots in full auto. And even if you could hold the trigger, Whiskey would still feel different than marquis and oscar mike. He has different strengths and weaknesses, something like this will not change the character in anyway. Asking for a standard in the game is by no means unreasonable and none of his skills are affected by the time between trigger pulls, if he had even one I would agree with you but he doesn’t.
Edit: Just because it is in the game, doesn’t mean it isn’t a mistake or intended to be in the game. Without irrefutable evidence, I will disagree that it was intended.
Personally, I can live with having to tap R2 everytime for a new burst. But for the sake of health I can see why others won’t be able to/prefer keeping the trigger down. If it can be done without altering his burst fire I’d say go for it GBX. Maybe making it optional.
I think people missed the point of this thread. The idea of this thread is to make WF consistent with the other gunners as tapping the button every burst is hurtful to the hands. It would still have his current burst and speed, but just being able to hold the button instead of tapping.
And what is with this Oscar mike comparison? If i wanted oscar mikes full auto id use oscar mike. WF burst gives mas for better head shots and crit spots on bots.
If anyone has played CoD BO3 Then the three round burst on that game is prime example of what I’d like to see, cycled burst with th3 trigger being held. In CoD or other shooters tapping burst is no problem as at most it is maybe 80-100 a game. In a game like Battleborn where things don’t die from one or two trigger pulls it gets very strenuous on my finger.
Geez I wonder how would giving a burst a full auto even if it was still a stuttered firerate homogenize him. Maybe because it would only effective make his firerate lower than Oscar Mike’s while being the same.
Then play somebody else if you don’t want to push a button to fire. Heck I know lets make it Battleborn theatre instead of a game solve the problem, you wouldn’t have to push a button at all that way. Turning Whiskey into a stuttering full auto is what with Oscar Mike comparisons since their guns are basically the same except for the fire mode removing the fire mode makes Whiskey Foxtrots burst rifle into effectively a slower firing Oscar Mike Rifle that’s the problem.
If you want burst fire deal with having to actually firing it in a burst fire manner if you want full auto like you ARE proposing then play Oscar Mike it’s that simple. If your finger hurts because you’re playing the game the way it’s designed well then you have other characters that won’t hurt your delicate little hands. If somebody with photo sensitivity is playing the game and they have a seizure that’s a much larger, but you don’t see them expecting the game to change so they can play it now do you? If you have one hand and can’t play should the game be tailored to all the one-handed gamers? Probably not, but unlike you who have a solution built into the game they don’t. Do you whine about all the other games that have semi-auto weapons that need to be fired to shoot a SINGLE bullet or is this a special case of your entitlement?
He definitely needs to be able to fire by just holding down the trigger. Marquis can fire his rifle full auto ffs. There’s no reason WF shouldn’t also be able to.
I just wish they hadn’t made his rifle a burst at all. “but hed be like Oscar mike” except that his kit is entirely different.
Saying giving him a full auto weapon would make him no different the OM is like saying Montana or Caldarius is just an OM clone because their guns are also full auto.
I feel like WF damage is unreliable, but that’s just me. I feel hed be much more reliable as a full auto.
Btw, his gun can CLEARLY fire full auto. Its literally his ult. He also mentions (when activating his ult) that his weapon has a full auto button. “Whats this full auto button do? HOLY CRAP FULL AUTO IS AWESOME!” is the exact quote. Theres nothing stopping him from using full auto except his own crappy design.
You do realize they have different bullet damages correct? It’s not about the rate of fire but the precision, as you are going to have a higher chance of getting 2/3 bullets to connect on the burst fire with each burst, especially if you run attack speed (they make his burst bullets and velocity closer together) but doesn’t mean I should be forced to push a button 500 times or so in a game because it it can be possibly adjusted. It’s been stated before that Marquis, a SNIPER, a weapon typically used for semi-automatic firing, has auto fire. Even his pistol and Reyna’s pistol, both Semi auto matic weapons, have full auto. You mean to tell me it’s ok to have a burst fire weapon, which shoots more bullets per second, be forced to trigger pull every time? That just sounds silly bro.
Also you do realize that they also have abilities outside their rifle damage correct? Having whiskey on full auto burst wouldn’t change anything about his damage, it would still be the same, I dunno why you think it would be different.
They have different bullet damages because of the way their guns are set up it’s tied to their gameplay changing the gameplay to make them the same. All I hear is “This other character has it so I’m entitled to have it on every character instead of changing character to the fire mode I want I have to change it for everybody because that’s just how entitled I am.” If you love Marquis so much play him leave Foxtrot alone to play differently and Foxtrot’s weapon is much closer to Oscar Mike’s, changing Foxtrot’s weapon to be more like Oscar Mike is just homogenizing it because you’re too lazy to pull a trigger because you’re too entitled to either deal with the fact they’re different or play one of the many other characters that do what you want. You want your cake and you want to eat it too that’s the bottom-line of this entire thread and not everybody wants that. Getting crits is skill dependent it’s not random there is no ‘higher chance’ you either can aim or you can’t both characters are equally likely to get a crit and that’s a 100% chance if you are able to aim at the crit zone. There are plenty of fullly automatic pistols both in games and in life and just because a weapon is full auto doesn’t mean it has a higher firerate, there are numerous weapons that have a higher firerate in semi-auto even if they have a full-auto mode so there is literally 0 validity to trying to use fire mode as a correlation to fire-rate. There are weapons that have a higher fire rate on the burst fire mode than they have in full-auto, but you still have to pull the trigger every single time. You trying to use the fire-mode as a correlation to why a burst fire should have auto fire simply because it fires more bullet is what is just plain silly.
They have other abilities, but their weapons are different for a reason if you can’t deal with the main weapon then you lose the abilities that go with it, it’s yet again a syndrome of your entitlement wanting to have your cake and eat it to instead of accepting that the character was built differently. If you can’t deal with the character’s different that’s not a valid reason to homogenize the character just so you can have everything you want.
I think they might have added it to differentiate his normal shooting from his ult which, to be honest, would make his ult less exciting if his normal shooting was hold to fire.
That being said, I definitely think that allowing you to hold to fire would be a huge QoL change for Whisky Foxtrot.