Lemme say, I love me some Foxtrot. He’s a fun character with interesting lore… but his kit feels unrefined. A lot of his abilites make him feel like a defective Mike unit (which, while great characterization, is lame). Whiskey’s Passive provides less damage less frequently, his grenade does less damage and requires higher level (in match AND character level) to get persistent AoE. And his ultimate is basically Mike’s normal attack. There’s just a lot of wasted potential in Whiskey.
But enough bellyaching. Here are a few ideas to improve Whiskey. I’ve based these on his own in-game quotes and lore, tried to limit myself to easily implemented suggestions, and nothing that would be too powerful. Also hoping to fulfill the “assassin” tag on his character page a little better.
“You don’t live this long being easy to kill”
-Exchange Killer Regen with Combat Rhythm. Yes, make regen his default passive. This would give him a much stronger early-game by keeping him in the fight. It fits perfectly with his concept of being an old, hard to kill trooper.
“If this doesn’t kill you, well… the tetanus probably will”
-Add a poison DoT to his Scrap Cannon. Total damage should be increased a bit (to offset unstacking-dots) This would help his Assassin role by not only increasing the overall damage on fleeing enemies, but preventing any of that pesky shield regen. It also works as an anti-cloak, as they’ll still be sizzling green.
“Here, have some useless crap I found” … “Scrap-SPLOSION”
-Swap out Napalm with shrapnel (scrapnel?). Instead of flames, his grenade(s) would leave a bunch of random pointy debris on the ground. The damage can remain the same, but with a short Slow effect. Again, this would help his assassinations while also helping to differentiate him from Mike.
One minor Quality of Life change: can we just hold to fire? It can still be 3-round bursts, with the delay between bursts baked in. My left mouse button would thank you.
Thoughts? Suggestions? Wry witticism?