White Elephant Unforgiven Melee Amara Build (6m dmg+ in 1 melee hit) [Updated 17/10]

Hello all,

First of all I would like to thank Shadowreeper1337 for enlightening me about the power of the White Elephant Artifact and being kind enough to trade me one. (Shoutout to DP_Unkempharold for making me question my previous relic setup) Please credit me and and Shadowreeper1337 and include a link to the guide if you use this build anywhere else.

The build is centered around the increased importance of phaseslam once a player reaches a full set of anointed items for melee Amara in combination with the White Elephant Artifact, the Facepuncher and the Unforgiven for INSANE damage and survivability. Due to this, it requires god-tier items in order to be effective. Luckily for you PC players, I’ll be including a link to my save with every item necessary to make it work.

Description: While phaseslam is a relatively weak ability at early levels, with a full anointed set and the right talents it effectively becomes a +300 weapon damage for 8 seconds, + 200 melee damage for 8 seconds, +40% damage reduction for 15 seconds, + 38% accuracy/ 27% crit damage for 12 seconds with 30% lifesteal ability which does massive damage and allows you to leapfrog around the battlefield, effectively making it the best action skill in the game for melee amara.

To take full advantage of the tankiness and damage bursts, your main weapon will be a Redundant Face-Puncher which benefits from both the melee and gun damage anointed bonuses. Paired with a 75% lifesteal on the White Elephant relic + 40% damage reduction from our talents + further 29% damage reduction of the class mod your enemies will be staring at a 20K+ effective health pool which regenerates instantly while dealing massive damage. With shields down, you will get a further 300% melee damage and 25% gun damage. Put simply, you hold a hand cannon which fully heals you on almost every shot and allows you to complete mayhem 3 Circles of Slaughter efficiently as melee Amara.

On top of this the White Elephant relic will give us insane damage potential after phase slam with which you can literally melt any boss and insta-heal through the toughest fights. This is because the 14 shots from our facepuncher will each have a 30% chance to spawn a random element sticky that scales with your melee / splash / aoe (not from grenade damage) and will also be able to crit, this crit damage can be boosted by the unforgiven and transcend after you empty a magazine on a crit spot. Furthermore, if you can manage to hit a crit spot in melee with the unforgiven after phaseslamming with your shield depleted and spawning a sticky off it, it will do from 2 to 6 million damage+ (with positive mayhem modifiers vs a frozen you can hit much more, 18 Million+). This can do so much damage that it will skip Troy’s immune phase, he will instantly die.

The build:

While I won’t explain each talent separately, I’ll focus on where the build differs from other melee builds.

Brawl:

5/5 in root to rise and 0/5 in clarity: What we are aiming for is effective health, which means how many hits you can take consecutively without healing before you die. In mayhem 3 badass enemies will do so much damage that a few percentage of hp a second won’t save you, but having a larger health pool might allow you to survive 2 consecutive hits without going into to ffyl. With this setup you are both the tank and the healer, since your melee hits and facepuncher will be doing all the work and can fully heal you in 1 shot, Clarity becomes useless. Having a larger health pool stacks really well with damage reduction and ensures that you take full advantage of the massive heal bursts without overhealing. Finally, our Brawlerward shield and Samsara benefit from the 40% extra hp and together already give enough hp per second to survive most dots.

3/3 Personal Space - While the talent does not boost our facepuncher damage, it’s a massive multiplicative bonus and works really well with our Moar Linoge and Unforgiven (which can headshot for 800k+). You can also move these points to Jab Cross or One with Nature if you don’t find yourself shooting that much with those weapons.

3/3 samsara 5/5 helping hands

0/3 Mindfulness - Mindfulness is completely counterproductive to a melee build. This is because it makes your shield recharge delay much faster when you are in the middle of a fight, meaning that you will lose the 300% melee damage and 25% gun damage from the Brawlerward, while not taking advantage of the double hp regen massive melee heals. While the movement speed could be good, it is extremely inconsistent and mostly helps throw off your strafing shots and melee, also, we won’t need to be too close to heal or do damage, thanks to the reach of the facepuncher. Mindfulness can be good if you use a level 1 Brawler Ward since it will be easy to strip instantly and will go down the moment you take damage from anything.

5/5 Arms Deal - Splash damage will work extremely well with our White Elephant Artifact, boosting the damage of the stickies which will be our major source of dps. Also gives a nice dmg reduction vs splash damage, making rocket launcher zealots less of a threat (You should still prioritize them)

1/1 Find your center

1/5 Jab Cross - While it boosts our gun damage (including the facepuncher) , it is only a small additive increase. The phaseslam damage is negligible considering how long the cooldown is. I could see this point going into one with nature if you want to be even more tanky.

1/1 Do Unto Other 1/1 Guardian Angel 1/1 Blitz

Fist of Elements:

5/5 Infusion - Will convert your facepuncher damage to elemental allowing you to optimize it according to the enemy type, this damage will also be boosted by tempest.

5/5 tempest 1/1 Illuminated fist, pretty self explanatory. Melee hits are converted to elemental damage and we do more elemental damage. These damage increases are also multiplicative which makes them extremely good.

While the rest of the fist of elements tree is good with an unleash the dragon relic build, I find these types of builds to be good vs general mobbing and Trials, but lack the healing to make reliably it in a Mayhem 3 circle of slaughter, mainly due to the fact that with Unleash the Dragon you cannot make use of the lifesteal on melee relics and, as a result, lack the constant healing potential to make it through a serious beating. Furthermore, the boss damage output is nowhere near this setup. Lastly, when you will be facing fire immune targets or anointed enemies that are immune to DoTs, you will have a very sad time.

Mystical assault:

3/3 fast hands, 2/5 do Harm, 3/5 restless, 3/3 transcend.

3/3 fast hands ensures that you will be able to get the next facepuncher shot sooner after reloading which increases your dps and healing, especially if you are too far to melee your target. The weapon switch speed works wonders when switching to the unforgiven for the sticky damage.

2/5 Do Harm is mostly a filler but works well with Restless and Jab Cross.

3/3 Transcend - Will make your facepuncher shots much more accurate after you phaseslam so you can land those stickies on the crit spots and boosts your crit damage on those stickies. If you have difficulty hitting crits it might be best to ignore this since a bigger spread gives you a better chance to hit atleast some stickies. You can go 5/5 restless and put the remaining point anywhere you like (I suggest Jab Cross or One with Nature).

3/5 restless will allow us to have the phaseslam bonuses up more often which basically translates to + Melee damage +Gun Damage +damage reduction + mobility etc etc.

Soul Sap will be necessary since the animation of phaseslam is so long that you might find yourself at very low hp or dead at the end.

**Guardian Rank: While most of the Guardian ranks have a positive effect on melee Amara, you want to avoid the blue tree as much as possible. Avoid putting points in shield regen, capacity and delay, and if you put points in the rest make sure you avoid Shield reboot at all costs, it will completely gimp your damage after each kill since it will cause your shield to regen and you will lose your Brawler Ward bonuses. I suggest only putting points in Health increase but stopping 1 point before shield reboot. You can reset your Guardian ranks by deleting your profile.sav while offline and starting the game again but you will also lose golden keys, skins, guardian points and your bank. I included a copy of my profile.sav if you don’t want to restart from 0. I suggest backing yours up before overwriting.

The Gear

Anointed FacePuncher, as explained above, benefits both from melee and gun damage. If you time your facepuncher shots a fraction of a second before your melee attacks, you are effectively able to double your melee hits since you will be splitting your cd on melee and facepuncher firerate between the 2. In game, this happens almost instantly and it feels as if you didn’t shoot at all, but you did. This can also be good to keep up blitz vs tougher enemies. While it works amazingly in combo with the unforgiven, it is more than capable of killing enemies alone in 1 shot after phaseslamming and outdpsing your melee. Aim for the head, while the facepuncher cannot crit, the stickies can. If you want an efficient way to kill tough enemies (2 health bar enemies+), shoot them 1-2 times in the head with the face puncher which should spawn a few crit stickies, switch to the unforgiven and melee them on the head/body as you wait for the stickies to explode. This will maximise your chances of killing them fast. You can also just move to another target if you see enough stickies on their crit spot. Usually if your face puncher shots brought them under 50% hp, the stickies should finish them off even without the unforgiven or any crits.

The Unforgiven will be the final piece of the puzzle vs badass and boss type enemies. Empty a Facepuncher magazine on the crit spot after depleting your shield (not completely necessary that you deplete your shield but it will help) and phaseslamming, switch to the unforgiven and watch their hp DISAPPEAR. You can also switch to the unforgiven anytime you see a sticky on a enemy’s crit spot and they’ll usually die, even if it’s just 1 facepuncher sticky. Don’t just sit there and watch while you wait for the sticky to explode, you can melee the same/other targets or shoot enemies in the head. This bad boy can shoot for 800K+ after phaseslam if you stack some overkill dmg from your guardian ranks. Also, hitting a crit spot in melee with the unforgiven and spawning a sticky will result in a 2 to 6 million damage sticky that will oneshot anything. With a +125% splash damage anointed Unforgiven, or other splash damage, aoe bonuses on our class mod and artifact that could go up even higher. (18 million+)

Buttplug

The buttplug can be really good to melee enemies that are hard to crit with the Unforgiven and still spawns a massive sticky. It does 110% melee damage, which appears to be partially multiplicative (Unlike cov 120% melee damage weapons), making this our best weapon for straight-up melee. Furthermore, melee damage is doubled when hitting your enemies on the back. (you don’t necessarily have to be behind them) Like all stickies, a crit can be boosted by the unforgiven. Also good at keeping Blitz up vs weak enemies.

Moar Linoge

The Moar Linoge offers a +120% melee bonus, but is usually weaker in melee than the buttplug or facepuncher/ instant melee combo for our build. However, unlike the buttplug, it can offer some really serious shooting power. I run mine in corrosive to have an option for armored enemies since they take less damage from explosions. Make sure you stop shooting and start punching before it overheats so it can have time to cooldown (basically an automatic reload).

Hornet

The Hornet melts armored targets and comes with a decent 40% melee attachment, it deals splash damage which scales well with Arms Deal and other +aoe +splash bonuses on gear. Its accuracy migh make it a better option than the Moar Linoge if you want to shoot at range.

Honorable Mentions:

While the Flakker was severely nerfed, we can still make good use of it with our +splash damage + aoe and is particularly good at clearing groups of enemies.

The Cutsman also comes with 60% melee but usually requires you to be further back to let the projectiles expand meaning you lose some of the personal space bonus and can’t melee, can work great with the unforgiven but does much lower dps than the facepuncher/ unforgiven combo on single targets.

The Brawler Ward shield, already explained its benefits and why you don’t want to use Mindfulness because of them. Using a lower level shield (even lvl 1) would help with shield stripping as I have yet to find a good grenade to strip my shields with.

On anointment effects and stickies: Since I’m seeing a lot of people confused about the anointments I wanted to clarify a few things. 2 different anointments on a weapon and shield will stack (like 200 melee and 300 weapon damage) 2 of the same will not stack (like 2x200 melee or 2x300 weapon damage). While stickies are not boosted by weapon damage directly, weapon damage will increase your facepuncher damage which also means more sticky dmg (since they scale to the damage of each pellet). A 125% splash anointment is best for sticky damage in melee since weapon damage won’t have any impact in those situations. If you switch weapon at any point while the anointment is active, you will lose that weapon’s anointment, even if switching to the same anointment effect on another weapon. So use the weapon you want to be boosted before you phaseslam. While switching to the unforgiven will make you lose the bonus, the 430 crit boost on crit stickies is much more powerful.

Recurring Hex

Amazing at freezing enemies which boosts our melee damage by x3. A shock version can also be good at stripping shields. Great at killing flying targets / freezing them to make them easy kills.

Agorophobic Breaker

Other class mods might work best if they increase Splash damage, AOE or elemental damage, (5/5 tempest Nimbus would outdps) but this offers good utility.

Knife Drain White Elephant

As explained earlier, with anointed phaseslam gear and unforgiven +splash damage the relic outdpses other relic options by far and gives us constant healing. A Godly Relic. You can also opt for one without Lifesteal for more dps but with the unforgiven this won’t be necessary. Some people prefer other lifesteal relics that straight up add melee damage like planetoid or static charge relics for general mobbing since these will keep blitz up much better, but you will be nowhere near the dps of the White Elephant against tougher enemies. Note that a cutpurse relic will allow you to regenerate all your ammo in 1 facepuncher shot if you ever run out.

While I have tried to explain what works for me in this guide, the best way to learn to use this build is to play it and see what works for your playstyle. Practice really matters a lot as you will need good aim to land the crits, good target priority, constant weapon swapping and an understanding of which weapons work best for each fight. Even though you will be semi immortal if you play it right and land your shots, don’t expect it to carry you, a misstep can mess you up easily. Give it time and you will get the hang of it, but most importantly, have fun!

And finally, the link to my save.

Please credit me and and Shadowreeper1337 and include a link to the guide if you use this build anywhere else. Thanks!

11 Likes

Real expensive to put together, but once you do I could see this easily walking through raid bosses. I don’t know why Amaras annointed effects are so much better than everyone else’s, but it allows all this to happen so it’s great. Thanks for sharing, I have something to look forward to now

1 Like

Is static charge better than white elephant or commander planetoid?

Personal space doesn’t affect face puncher.

1 Like

True but I think it’s still worth using considering it’s a massive multiplicative bonus

Sick build , running almost (not entirely) the same set of skills from time to time when I melee.
Shame I havent collected a good brawler ward and linoge yet.Thumbs up it works moar than fine.

1 Like

Yeah but the white elephant does that as well and on paper was hitting for more than the static charge…

I’ll give it some more testing when I get ahold of another but it didn’t seem
Better to me in past tests

It’s meant to be used with the facepuncher and you can literally two shot graveward with it allowing you to beat graveward with melee Amara in 2 seconds… and the sticky bombs definitely does not damage you like that. That’s why I’m wondering if you even tested it :frowning:

The white elephant does not damage you bro I keep saying that and your ignoring it. It’s exactly what I use to clear all 5 rounds of the slaughter in 15-20 min

I would like to also mention that I have never once been damaged by the White Elephant sticky bombs and it’s my most used artifact, on top of that a Knife Drain White Elephant provides a huge boost to both survivability and burst damage (I’ve managed to one punch Troy with a 6 million damage sticky bomb skipping his immunity phases, and I can commonly 1 to 2 punch kill anointed enemies if I get lucky with the sticky bomb procs), I have managed to hit up to 17 million damage (got an incendiary bomb that crit and I had 70% elemental damage and 50% melee damage modifiers) with sticky bombs and if self damage was a thing I would’ve been practically dead, but I didn’t take a single point of health damage despite practically having my face right next to the bomb. White Elephant is probably the second best choice for dps on a melee Amara, and can even be very competitive with Unleash the Dragon if you get Splash Damage, Area Damage, and Splash Damage anointment rolls on your gear, on top of that it allows you to farm Graveward without having to switch up your build or gear, making it one of the most versatile builds (melee or gun) out there, it can handle even multiple negative damage modifiers and I’ve soloed the Slaughter Shaft with negative elemental modifiers and +45% enemy health in about 35 min. Try it out, it’s the best melee relic imo, especially since it also basically doubles the damage the Facepuncher does with the explosions done afterwards, basically providing a very strong ranged option as well, should also mention that if you get a 300% damage anointment on the Facepuncher each individual sticky bomb applied by the Facepuncher can do 60k to 200k damage, with the Facepuncher itself doing about 150k to 400k damage per shot, it basically deletes bosses and badasses, I can 3 shot Anointed enemies with the Facepuncher.

All I read was I need that knife drain white elephant now wish me luck when I go farming

2 Likes

Great info, it seems the thread I was going by is incorrect then. Would you be able to send me a copy of your save / trade a white elephant? The save I added at the end of the build has everything apart from that. I’ll update the relic suggestion on the build for now.

I’d be willing to give up one of my extras, for the sake of helping people find out how amazing this relic is lol. I’m opposed to duping and save trading sorry but I’ll let you choose which one you want, I have one with Area Of Effect Damage, Cooldown, and Magazine Size, or Area of Effect Damage, Incendiary Damage, and Cooldown Rate, the first one would be very suited to your Facepuncher while the second would very well suited to a mostly melee playstyle assuming you use incendiary damage as your primary element with the Facepuncher taking a backup role.

The first one sounds amazing, does it have lifesteal as well?

Yeah

1 Like

Also, have you tried Arms Deal with it for the +splash damage?

Yes, but I already have about 186% splash damage from all my gear (anointed Buttplug and Class Mod with splash damage) so it wasn’t really worth it giving up other skills to get it imo.

I’m currently on right now if you want to send me a friend request, my username is the same as my forum name

Ok great coming on now

I’ll mail it to you once I accept your request.