They really gotta fix that honestly. Making quests repeatable. Perhaps selecting a repeat quest straight from Sanctuary or something.

I feel everyone pain on this and resetting the entire difficulty mode is too much

I think its cute that they think mayhem levels will add more playability to the game

I find the current mayhem 3-4 overly masochistic already (not to mention 90% guns and builds in general are non-viable above mayhem 2), so I’m thinking of dropping BL3 completely.

Seriously, I’m playing this game since february, in that time I got my progress invalidated three times (1st time due to save corruption, then they had to RAISE THE LEVEL CAP TWICE IN FORTY TWO DAYS), this will be the fourth time any and all my gear will go limp dicked…

I just gave up even trying to farm max level items, and literally just loot them from various savegames left by streamers. Which left me leveling and story. The story of BL3 is so ■■■■■■■■ it’s painful to go through it again and I’ve already got Amara and Moze on max level and Flak and Zane close to it. I just don’t see the point in a game like Borderlands. I’m seriously disappointed I threw away money like that.

You know you’re getting sick of how the game is currently, when you don’t have the motivation to play it even during the current event (that’s actually ending in a few hours). I might check out the Mayhem 2.0, but most likely will just get bored anyway. Farming is never fun, but when that proverbial carrot on a stick is hanging so far you can’t even see it in the distance, what’s the point? 99.99999% items in the game are useless. It’s like playing Diablo 3 at launch. Hours upon hours upon hours and you can’t find a single usable item.

2 Likes

I’ll probably burn my way to m10 before i quit.
Though I’ll probably jump straight to max level fist just for the fun of dying horribly. :smile:

it’s almost ironic that my moze will probably have the best time there because of my layered health gating.

that’s why when i started a new character I skilled all quests.

I’m jumping straight to 10.

Rip & Tear.

You can reset TVHM – or do TVHM, if you’ve only played Normal – and redo the quest to get a newer one.

I finally got to mayhem ten but thank god you can change mayhem levels at any point in time now. I came to a gaggle of annointed and badasses and I couldnt make a dent in any of it even though my weapons were farmed on mayhem 10. Eventually I gave up and turned off mayhem and turned it back on once I got to the next new u station.

I am hearing from many that shields, mods are not scaling to M10? Is this true? Also, why is M10 gear not labeled as such. I was going to give it a try today but many friends of mine are not giving positive feedback.

1 Like

Sadly, there is no direct indication what Mayhem Level a weapon is. The only real indicator is the damage line on the card, but you need other items of the same type to compare it to.
Over time I am sure the community will be able to come up with a level guide based off expected damage values per level, but it would have been so much simpler if GBX had simply put an M# label on the darn cards…

1 Like

Why didn’t GB think of this when they dev’d mayhem 2.0??? Do we know for sure that this isn’t in the game? That would have made progression through all the mayhem levels something to shoot for. I’d go one step further and just say that there should be firewalled gear behind each of the 2.0 levels, all the while making the VH stronger as they go through each level.

It escapes me why it is game devs don’t come up with this stuff.

2 Likes

I would love to hear the mindset of developers as to why they would not label gear as per Mayhem
Level. There’s already plenty of fragility with this player base on the small level cap increases so why add fuel to the fire? Every single piece of gear ( I mean shields, nades and mods ) should have scaled. Further, there is no logical reason as to why gear is not labeled. It is becoming entirely to taxing to re-level gear between level cap and Mayhem.

3 Likes

First, shields, I do not agree these should scale, I do not see a reason for it, I don’t feel like I take more damage in M10 than I did in M4 on Mayhem 1.0. Infact, under specific circumstances,
mobs on Mayhem 1.0 M4 did more damage, the obvious example being the double projectile modifier, if you were careless in M4 it was very possible to just get instagibbed by a Badass Zealot rocket with double projectiles.
I have yet to get instagibbed by any mob or boss on M10 lol.
And yes, emphasis on mob, I’ve killed myself with Anarchy’s reload, and my Boom Sickle multiple times lmao.
I do, of course, have a feeling there’s one particular mob that will likely be the first to instagib my poor booty, Anointed Goliaths lol.

Nades yes, they should get the same treatment as weapons, maybe slightly less of a boost because of the new anoint, but that is all entirely dependant on if that anoint does cause mayhem boosted grenades to be far too powerful, I don’t know if they would be. :stuck_out_tongue:

Classmods I assume you mean? I don’t know about buffing these, at least not the stats on them.
The stats are already helping you, and after farming for my “BiS” mod, I’d hate to go through all that again just because the stats increased a little bit lul.
I would not be opposed to something cooler though.
Like “anoints” on classmods that are entirely unique to them. One anoint could be an adaptive anoint that does something unique to whatever action skill you’re currently using, basically its one anoint but the effect (and description) changes depending on what action skill you’re currently using (so its not too annoying to farm, adding yet another layer of RNG to classmods).
Another one could be a simple +1 extra point to one of the skills the mod is currently boosting maybe? Though this would likely have limits, as I believe seeing some mods can increase single point skills, like Amara’s “Find Your Center”, which would MAYBE boost melee dmg too much (if they fix mayhem scaling on melee), but that’s just a maybe, if it doesn’t do too much then awesome lol.
Yet another one could be a buff/added effect (latter more interesting of course lol) to the capstone in the tree you have most points in. :stuck_out_tongue:
Basically, all of these would be adaptive, there wouldn’t be an anoint for every capstone or action skill, the “anoint” would simply just boost whatever you’re using (and change the text to let the player know what the anoint is doing, especially if they add new effects, AKA the cooler option.)

There’s a ton of cool things they could do with something like that, and even if farming for god-roll stats again would be annoying, I’d be fine with doing so if something like this was added, because my current class mod will still be good, I’m just missing out on a bit of a buff to the class. :slight_smile:

As for labeling items with its Mayhem Level, yeah, that’s a bit of an odd one, kind of just feel like they forgot. :slight_smile:
But, a shameful plug incoming, I’d love this even more so than labeling what mayhem level an item is:

So if someone could bump it, I appreciate you.
Though yes, labeling them should still happen, I just wanted to plug the thread lmao.

Haha, thanks!
I did forget I made that post, and so I read it again, and I would still love something like this lol.
Think I’ma copy-paste it into its own thread lol.

1 Like

Excellent read. I’ve had a different experience through the Mayhem ranks. I’m currently playing at M3 and have tried M4 a couple of times and feel that it’s the biggest jump in difficulty between mayhem levels so far. I got nuclearized the first couple times I tried it.

I’ll eventually make my way to sticking with M4 but until GB/2K get this issue of the game shutting down my Xbox One X I’ve quit playing. This didn’t start happening until this past patch and I’m not willing to let it ruin my console.

What VH do you main? I run FL4K as primary and I’ve never settled on a shield or a build that I feel confident in. I’ve used a radiation build primarily and have a couple of the Red Suit shields. They’re ok but none of them have enough health for me to feel good about it. The only thing that tends to save me is when I launch my pet the enemies focus on it rather than me. It could be just me but I haven’t found a shield/mod/artifact combo I like, yet.

I get your point about not scaling gear behind mayhem levels. I guess what I’d want over anything is to have at least a few pieces of legendary gear that you can only obtain by playing the levels 1-10, just a few pieces each, something unique.

Although I know it’s not a popular idea, I’d also like to see the ability of using eridium to increase the level of certain pieces of gear. They could restrict it to x number of levels per piece or x number of eridium used per piece. Having to clear out our vault everytime they increase the level cap is ok, but there are certain weapons/rolls I’d like to bring with me. A couple weeks ago I cleaned out my vault of all level 50-53 gear and its full again with 57, but not the best 57’s.

Because it’s essentially it’s just a sliding difficulty scale, to allow people to pick a level they feel comfortable, or challenged, with. I don’t think the aim was to have players earn each level as that proved somewhat unpopular for BL2 OP levels.

u can’t jump straight to MH10, if it’s first trial, it’s really hard and u need to gear MH10 LV stuffs

besides bugs on MH2.0, u can try it on MH5 = MH4(MH1.0) and MH4= MH3 (MH1.0) most people is playing on MH6, causal players

I jumped straight to MH10 and used my lob to clear the first area in Cathedral of the Twin Gods until I got a good Lob and went from there.

cheater.

And don’t cut the sentense much, u can misslead other viewers

Took my M4 level 57 shock Lob, right to M10 and farmed Gigamind. Took me 11 minutes to kill him vs the typical 30 seconds. After 4 runs ended up with a Hellshock, Cutsman, Karakoota( sp) and 4 other anointments for other toons. I traded some of those for some FL4k gear then farmed Splinterlands where I got a Maggie and about 8 other good pistols. Is it doable… very much so. I have not and will not touch any other Mayhem level other than 10… for now :joy::joy::joy:

It is rather easy honestly especially with Amara and TTB.

I appreciate you calling me a cheater though when you really have no idea, and just because you can’t I love how you assume no one can LOL.

It is rather easy BTW. Just phasegrasp a few lower mobs until a badass dies then run in and grab the 3-4 shotguns that just dropped and run away and see what they are.

Took me three times doing this to get an M10 Lob.