I mastered her and I really have no desire to ever use her in PVP. She is annoying to play.
Her designs asks the player a few things make her shine:
Hit things to get Osmosis stacks.
Heal your team with those stacks.
Hit things to actually kill them too.
Bubble enemies to basically just knock them out of their ults at least.
So here’s the problems:
Hitting things aside from minions is hard because of the slow speed of her projectiles.
Hitting anything is hard period, unless you’re mid to close range.
Being mid to close range puts Alani in obvious danger.
She doesn’t have a shield so she takes more damage than usual.
She can sustain herself, but that means no heals for the team (Team gets mad because Alani isn’t healing them).
Healing yourself is often pointless because the amount you heal for is typically wiped away plus more before the heal cast animation is finally done letting you attack again.
Since the latest bubble nerf, the bubble seems useless for anything other than hoping you can use it to knock someone out of their ultimate. Otherwise it’s way too hard to hit something that is moving for the now small reward you get from it. Too hard to land for such little damage and such little time in the air that practically no one can react to it to take advantage.
So what it boils down to is that it’s way too hard to generate Osmosis without putting yourself in too dangerous of a position for the character’s defensive abilities leaving her in what seems like a constant state of self survival while being annoyed that you can’t hit anything and your team often annoyed that you “Aren’t doing your job.” because the majority of heals go to yourself.
So because no one likes people to point out problems without offering suggestions, here’s some to possibly pick and choose from to at least get ideas going:
1: Base projectile speed should be a lot faster.
2: Base health is a lot more.
3: Projectiles do splash damage like Benedict’s missiles.
4: Osmosis generates naturally over time.
5: Healing cast animation is much shorter.
6: Bubble needs to either innately have a shorter burst timer, or do more base damage. Alternatively it could leave the enemy in the air longer but not allowing any damage to be done to them.
7: More move speed to be able to get out of danger easier.
8: Projectiles can have slight homing ability to them but decrease damage done to compensate.