hanautaBOB
(RIP Battleborn :()
#18
If I may say this…
From the gamer side there seem to be no players that cry “they can’t be at max”… so if seemingly all agree on this please go for the max rolls.
If no players a vocal on the “madness” of maxed out character gears, there is no problem at maxing them.
Some are easy earned compared to others, but it takes a lot of detication to get them. This should be honored with max rolls.
I don’t care about adding ways to get “cheaper” legendaries, if the stats are at max they’re worth 1800, that’s it. I think it would be easier to do the max roll than doing the programming for changing Legendaries to range the prices like other gears, since that isn’t how it worked so far. But stats have been changed. Why not change once again to the max?
schwy85
(schwy85)
#19
I have to agree 1,000% on my Orendi, ISIC, and Miko legendary gear.
ESPECIALLY my Orendi legendary. I’m spot on with Orendi, so if I miss 10 or 15 per game, to me it’s not worth getting the legendary when I can use an epic skill dmg with attack spd for 800 shards less. Adding 25% to my reduced damage pillar every once in a while for 800 shards more? I’ll save those shards for an elite bot I can escort to the Sentry’s doorstep.
Half of the damage dealt from Miko’s Kunai gets put back into healing? I am ALWAYS healing people so it’s not adding much of anything but it is taking me away from the game to go collect shards for an overpriced gear just because it’s Miko specific.
ISIC’s is okay. Useless now since NOBODY PLAYS HIM AFTER THAT BRUTAL NERF (sorry, still really sore about that. Can I have my “2 second stun” and “slowed enemies” back if I ask nicely?).
My Marquis legendary on the other hand is far more useful than any other, mainly for the ultimate cooldown function of it. -2 sec cooldown for every critical hit? Deal!!! I hunt Thralls ALL GAME with Marquis when I’m not keeping the wave pushes at bay, and those critical spots on Thralls are large enough to let me take -25 seconds off my ultimate every time. Love it!!!
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If you play her with a shield based burst startegy, it can be great to nail people to low health with ult, clone, run behind them while recovering shield, and then kill.
I can still do the same thing without the legendary gear and all I have to do is wait a little more while I’m cloaked
Yeah, but it can be decent utility. Other characters need a helix go do what she can for 800 shards.
Ka-Klaw
(Ka-Klaw)
#23
Other bb have matching or better legendaries. MY issue with Toby’s is that it’s a CD watch gear do it clashes with how Toby wants to build.
It’s a watch gear so you can’t get a Blue rare version of it to get like 10+ then stack like another 4% on it.
If it was a shield item and gave ~4% cooldown reduction as I then that’s pretty good because I can get that rare watch gear and another piece of gear with cd redcution for ~20%
Moostacho
(Moostacho)
#24
Don’t forget that you get 2 arc mines instead of 1 every time it’s off cool down, which is far better than stacking as much CD as possible.
Ka-Klaw
(Ka-Klaw)
#25
Getting like 50% cd reductio nat level 9 is pretty crazy though.
Moostacho
(Moostacho)
#26
You’ll get 2 mines every 8 seconds, if you choose the double hug and mines, mines mutation. Still really good.
(this isn’t the thread to complain about the viability of a certain character’s legendary) ((make a new thread if you’re so opinionated))
Ka-Klaw
(Ka-Klaw)
#28
Character legendaries are max rolls though.
Others aren’t but they should be!
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Nope. Just got my ISIC legendary today. 120 max shield and -0.57 shield recharge delay. Kinda bummed
Ka-Klaw
(Ka-Klaw)
#30
That’s it’s natural stats.
No way really? Why do character legendaries come up with sub optimal stats? I have batteries that can give me more shields. The character buff for his legendary can be pretty good but am thinking a purple llc battery could serve just as good for cheaper
ThinkH2o
(Colby )
#32
Legendries’ from bosses are all not to hard to get. They can be obtained pretty easily. Once you get a max stat from it. Move on to the next one your trying to get. I do understand tho that all lore legendries should be at max stat. As its not far to one player that another got a higher stat. You can’t retry for those. Do those legendary gear needs to be fixed soon. But normal boss legendries are fine. Just farm till you get the stats you want.
Gulfwulf
(Cast Iron Chef (R.I.P.))
#33
They aren’t. GBX averaged them out because the stats were random. Randy mentioned that in the Ernest reveal Twitch stream:
ThinkH2o
(Colby )
#34
Is there any way you can tell me at what time they talk about the legendarys? So I don’t have to watch the entire video
Gulfwulf
(Cast Iron Chef (R.I.P.))
#35
I’d have to watch it again, but I believe it was past the half-way mark.
hanautaBOB
(RIP Battleborn :()
#36
Meaning those who got a lucky roll were really screwed, because theirs got decreased.
For those especially, they should make a fix so the character Legendaries are at max.
Gulfwulf
(Cast Iron Chef (R.I.P.))
#37
Ayup. I’d like my character legendaries to have max stats as well. I use about half of them because of their character specific traits versus their other stats because I have similar equipment with better stats. An example is Monty’s: I have the Plasmite Transducer (or whatever it’s called), which has a higher health bonus, but I like the reduction in heat generation and attack speed, so I use Monty’s instead. I like Alani’s too for the attack speed because it helps me gain stacks faster. That and I don’t have any really good healing rings.
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