It’s still an irrelevant number.The same could be said about any other games as well(Total audiences are always gonna be higher than CCP),But concurrent players are what really matters.If it gets really low,a decent matchmaking would be impossible.Sugar coating it won’t help.
Not saying the numbers are big but saying 2-4K out of 120K people are playing is very different than 20-40K out of 120K people are playing on a regular basis
My bad i didn’t notice op’s misconception about steam current players.
Y’know that really does boost my confidence. I never really considered how many players it really was over 24 hrs.
I just picked the 2 hour average time out of nowhere just a guess so that number is really rough, could be higher or lower I really don’t know
That seems like a reasonable average based on my own experiences and people I know who play
It doesn’t say which time zone the Steam charts are for. Also, how many unique players played all day, doesn’t matter really. Maybe to profit charts to see how many have been sold…and that is just a number irrelevant to the gamer and the health of the game’s fan base which is required for sustaining good matchmaking.
Current number of players at any time though…that has A LOT of impact on the game and how it is perceived. It is the number of players currently playing the game at that recorded hour and is in the pool for matchmaking for PvP (minus people who are in the game and playing PvE). And doesn’t really matter how many left and how many came (the chart shows generally, more people leave than come).
For example from June 1st until June 2nd, if you sum up per hour numbers, the total 24-hour count was 41363, and that means, this is the maximum possible number of players IF they all switched every hour. If you average that per 24 hours, it results in an average of 1723 players every hour BUT they are not. So the number of unique players is roughly 6k at most in 24-hour span because you can find majority of same unique players in several different hour brackets during the 24 hours.
Again I was just saying 2-4k players a day was incorrect.
I don’t understand why people complain of poor optimization in Battleborn. The game runs perfectly smooth on my end and while I do have a gaming rig, it’s nothing over the top. None of my friends have reported any lag or framerate issue either. I do hear Echelon and Coldsnap are problematic maps for some, but no one I’ve ever played with reported having issues with them and they were optimized in the latest patch.
And I’d contest that Overwatch has better graphics, I really would.
I’ve spoken about this kind of thing again but I’m not afraid of bringing it up once more. As it’s pretty much one of the main reasons I’m not at all interested in Overwatch. It is, frankly, the most underwhelming and uninspired aesthetic I’ve seen. I’m not lying when I say I have trouble parsing it for that reason. It all melts into a verisimilitude-powered melange.
If all you care about is fidelity, then maybe? But there are games out there and due for release that do fidelity far better. The new Unreal Tournament, the upcoming Lawbreakers game from Bosskey. Both of them do fidelity better.
The issue I personally have with Overwatch is that it doesn’t have an identity. They made all of this lore but it has nothing to do with the game itself. I’ve actually seen people on the official Battle.net forums talk at length about this (I did some research just to make sure I wasn’t the only one). No one knows how the lore actually ties into the game itself.
Then you have the heroes, who’re all… I’m sorry to say this, because there’s no polite way to say this, but they’re aimed at a less clever, straight male demographic. The men are dumb faux masculine power fantasies, the women are so objectified and meant for men to drool over that it’s nauseating. You don’t have even just one body positive woman in Overwatch.
No, not Mei, either. I’ve mentioned this before too but her coat is actually just large. I’ve seen a lot of people extrapolate how she looks under it and the official concept art for her confirms it, too. She’s a little stocky and voluptuous, aside from that though she has the same hourglass figure that all the women of Overwatch do.
And the maps?
It’s not just that they’re not interesting (because they’re really not), but that they don’t serve a believable view of a place. There’s not enough clutter, and where there is clutter, it only serves gameplay purposes rather than helping to build a believable world location. I’m not alone in this, either. Lots of Overwatch players have mentioned this, you’d have to be really unobservant to the point about not noticing day-to-day detail at all to be able to miss it.
It is meant to be set on earth, after all.
And what an earth. What a stereotypical earth that doesn’t really at all understand the nuances of any of the locations it shows. Each place exists as a perspective of a person who’s never been there, who’s only read about it in a wiki article online. They all have that ‘outsider’ perspective, ‘Numbani’ especially.
In fact, that location really bugs me because it’s the most generic idyllic future setting I’ve ever seen and it’s been over-used by sci-fi for years. The Citadel in Mass Effect used it, too, and to much better effect. Someone basically took that and just added arches, because arches are the most culturally relevant thing, right?
Sure, it has lots of bright, flashy lights to keep the hyperactive and dopamine-addled happy, but insofar as actual detail or interesting level design? They fail, so much. Give me any of Battleborn’s campaign levels any day.
I just really have to contest that Overwatch has ‘better graphics.’ I can’t help it. All I see when I look at it are sexual fantasies bouncing around (like hyperactive bunnies) through the most unimaginative, one dimensional locations conceivable.
The thing is is that this is typical of Blizzard. World of Warcraft had much the same problem. Green zone, red zone, blue zone, pink zone… Just change the trees and lighting, and now it’s totally different! It’s better after the Cataclysm expansion, but for the longest time, that’s how it was. I think that’s why I had trouble ever getting into it.
That’s why whenever I hear of Blizzard having any graphical talent I’m left scratching my head. Oh, sure, Blizzard North did with Diablo and all but that was a separate company and none of the people who worked on that are there any more. They’re now working at Runic Games and Gazillion, respectively.
It’s just my opinion, but yeah. Better graphics? I just really don’t see it. The only way it could possibly be ‘better’ in someone’s head is if all they care about are bland, not distracting locations and 60FPS.
I suppose there could be people like that! But I don’t personally get them.
Edit: I’m going to say a thing! And I won’t regret it because it’s true. Battleborn is more visually creative in one pun (arms depot, with robotic arms) than Overwatch is in its entirety.
The game only runs badly on crap hardware. It runs great for me.
@Derch, this damage control doesn’t really help the fact that it’s becoming increasingly difficult to get a game started. This week’s hotfix is so disappointing I wouldn’t be surprised if the downward trend continued.
I’ll repeat what I and many others already said multiple times: Steam allows updates to be pushed way more often than once a month, with no lengthy certification process, so why not make use of it and bring the PC updates faster?
And I’ll get the same reply: because the devs don’t want to fragment the player base.
And the discussion continues with “but there’s no cross-platform play, what’s the deal?”, while the concurrent Steam players counter silently drops below the 7 year old Sims 3.
You nailed it with your post, especially this point. Overwatch has no soul. Its generically “pretty”, but it just has absolutely no soul or character. Its the blandest thing I’ve seen in ages and I am absolutely baffled at the rave reviews it has received.
For the 4th time I think all I did is correct a statement that mixed up data for what it meant.[quote=“stashudyakov, post:1, topic:1491593”]
120k copies sold (steam) , online per day is near 2k-4k , why?
[/quote]
The 2-4K is really more like 20-40K players per day playing which is a big difference from 2-4K.
That is all I was saying. No more no less.
I support your viewpoint, but that’s not exactly true. It even runs on crap hardware if you know what you’re doing.
I have an Asus ROG G74sx from '11. S’a laptop. And hey, it runs Battleborn just fine. I had to tweak a couple of things for my old hardware, but that’s true whenever hardware passes a certain point of age.
As I recall, I just poked particle size and some physics stuff and now it’s running beautifully. This is something that’ll always happen with outdated hardware.
I’m planning on moving back to a desktop when I move house in a year or so, but for now I’m on a laptop and Battleborn runs beautifully on it. The only area I have a slight (and I do want to emphasise that) framerate drop to the point where it becomes a little uncomfortable to look at is in the prologue. Something weird is going on there. For the rest of the game, though? It runs beautifully.
I’m actually surprised by how well it runs, considering. And really, if you’re not willing to do a little tweaking on outdated hardware? Then really you shouldn’t be playing games on a PC at all, a console is better suited.
[quote=“Mr_Suplex, post:20, topic:1491593”]
You nailed it with your post, especially this point. Overwatch has no soul. Its generically “pretty”, but it just has absolutely no soul or character.[/quote]
Yeah, I didn’t want to be so on the nose, but that’s how I feel about it. The thing is is that I’m an introvert, so depth matters to me. I find I’m always at odds with Overwatch because no aspect of it has any depth whatsoever, and that is what I think of as ‘having no soul.’ When a project is so shallow that it just feels like all they’re doing is going through the motions. They’re doing what’s expected of them, but it doesn’t say ‘passion project’ or ‘labour of love’ to me in the way that Battleborn can.
And that’s why I’m always careful about what I say about Battleborn because it is a labour of love. And the only places they sometimes get a bit fubar is in the mechanics, the balancing. The aesthetics, the lore, the characters, the wit, the dialogue, and so many other aspects of this game are just sublime.
This is how you draw someone like me in, by caring so much about your own game. And every line of dialogue exudes that.
Every time they genuinely make me laugh with a ‘Bam! Cyber-headshot!’ or ‘It must really draw the eye!’ or a ‘Mom? Dad?! You’re home! You’re finally home!’ or a ‘Not the response I was expecting, but thanks Caldy, you’re a sweetheart!’ or a ‘Geoff gets to be a spider and I get to be kidnapped and unemployed!’ it shows that they were just having so much fun working on this.
And I, as an overly empathetic introvert, have more fun playing it because it just comes through so much. It’s fulfilling.
I don’t get that feeling from Overwatch.
Boobs and butts. It’s an unfortunate state of affairs but the vast majority of the world is extraverted and all you really need to get high scores is a whole lot of objectification along with the marketing power to back it up.
I actually think that the thing with Tracer was a false flag operation (a tactic used by companies since the dawn of time to shut people up). It was always so suspicious to me that they made that change based upon one post, and the pose was actually replaced by something even more questionable and objectified, by something that wouldn’t look out of place on a pin-up poster.
That’s where I think it all comes from. When I think of all the desperate young men out there… Enough to fuel Blizzard’s empire, even? I just want to go and have a little sit and cry in the corner. It’s really unfortunate.
Edit: This isn’t to imply that extraverts don’t have emotions, mind you. That’d be silly. I think what I’m always trying to get at explaining this is that extraverts are after the thrill, the rush, that happiness in their pants, and Overwatch gives them that.
However, I need reason for my jubilation. It’s something more deep-seated that grows over time. And watching creative things happen is one of my reasons for being happy. I don’t just get dopamine fuelled ‘happy rushes,’ which is especially true as an autistic introvert. No, it’s something that builds into a crescendo, it’s a different kind of processing of emotion.
It’s slower, and it has a basis to it. It begins with something and it carries on from there. Due to this I can suffer with depression really easily because it’s easier to find sad things than it is to come across happy things, and an excess of rationality and clear thinking can make you feel helpless and depressed quite often. Take that from me, I often fight melancholy over my own uselessness. I’m explaining this despite it being personal as I want people to understand where I’m coming from.
So actually having something that can actually light the fire of happiness and continue to fuel that over time is important to me.
Generic things can’t do that, no matter how much ‘thrill’ they happen to provide. I’ll instead feel completely nonplussed by the attempts to manipulate my emotions with all manner of frenetic nonsense. I’m sorry to say but I’m the kind of person who sighs and shakes their head at nature documentaries at their use of musical notes to evoke an immediate emotional response. In my opinion, they could let their viewers feel for themselves, but that’s not a commonly shared notion.
Most people seem to like that sort of thing.
What I’m after is something more genuine. It’s rare to find, these days. And I’ll actually become defensive of it if it feels especially genuine to me. I mean, back in the '80s, '90s, and even up until the early '00s you could find video games everywhere developed by small teams that really had that heart and soul to them, where you could see the creative flow and it was truly fulfilling.
With the rise of the mainstream, though, I do have difficulty finding that sometimes nowadays, which makes me feel old.
I love how unashamedly doofy, nerdy, and unafraid Battleborn is. That’s why it’s not scoring so well. It’s not appealing to the shallow whims of people who just want dopamine thrills. It’s actually something they made out of a desire to have fun. And it shows. I really want to congratulate their writers and artists for that. It feels like such a throwback to a bygone era.
It’s a thing out of time. It’s a rare thing. And I don’t get to actually appreciate something like this very often. In my opinion, it stands alongside Human Revolution and Portal 2, chancier games that took a risk by making a thing they wanted to make, rather than going with the usual focus-testing, marketing, and what have you.
And with how my emotions work? Like I said, it’s really fulfilling. People have different emotions and I feel the majority are just looking for that simple, dopamine-fuelled thrill. They just want that ‘hit,’ if you will. And a lot of games are about providing that, aren’t they?
I’m after something more.
Introverted. Extraverts have no qualms talking to real women instead of fake women.
Edit:
But I don’t really think that’s the point you were aiming for. What you were probably looking for is teenage testosterone fueled hormones.
Of course you have Derch, but still, retaining less than 10% of the players that bought the game is problematic - in reality it is closer to 6k players per day if you actually read my post.
And that number doesn’t even matter. What matters is the pool of concurrent players that make the matchmaking. What do I care if there was 2k concurrent players 3 hours ago if there are 900 or less when I am playing? What does it matter to me that there are 6k players over the day, if the number of concurrent players is 1200 when I am playing? Concurrent is what matters, that’s where the bread is for the player. All day number is good only for charts up there in the accounting room.
Where do you get less than 10% from?
That was my point the numbers are more like 20-40K which is more like around on average 25%
I’m not saying the numbers on steam are good or defending them, just again corrected a mis interpretation to what the numbers were.
I’m not arguing anything.
These…are…very deep and thoughtful posts 
I must say though, I can’t choose Overwatch or Battleborn only based on graphics, because both are in my view, beautiful games in their own respect. I very much like effects of Overwatch. What I am after is fluidity, responsiveness, logical mechanics and logical input-output which I pointed out here on forums and will point them out until they fix it because overall, Battleborn has more appeal to me than Overwatch. Overwatch has because of previously mention preferences, a large advantage for competitive playing, because their controls are precise and follow logical steps and follow normal procedures for a player to predict bullet flight time and launch to successfully hit a player with rockets and bullets on PC. Battleborn is missing this part and I am VERY sensitive to these kinds of details.