[quote=“Mr_Suplex, post:20, topic:1491593”]
You nailed it with your post, especially this point. Overwatch has no soul. Its generically “pretty”, but it just has absolutely no soul or character.[/quote]
Yeah, I didn’t want to be so on the nose, but that’s how I feel about it. The thing is is that I’m an introvert, so depth matters to me. I find I’m always at odds with Overwatch because no aspect of it has any depth whatsoever, and that is what I think of as ‘having no soul.’ When a project is so shallow that it just feels like all they’re doing is going through the motions. They’re doing what’s expected of them, but it doesn’t say ‘passion project’ or ‘labour of love’ to me in the way that Battleborn can.
And that’s why I’m always careful about what I say about Battleborn because it is a labour of love. And the only places they sometimes get a bit fubar is in the mechanics, the balancing. The aesthetics, the lore, the characters, the wit, the dialogue, and so many other aspects of this game are just sublime.
This is how you draw someone like me in, by caring so much about your own game. And every line of dialogue exudes that.
Every time they genuinely make me laugh with a ‘Bam! Cyber-headshot!’ or ‘It must really draw the eye!’ or a ‘Mom? Dad?! You’re home! You’re finally home!’ or a ‘Not the response I was expecting, but thanks Caldy, you’re a sweetheart!’ or a ‘Geoff gets to be a spider and I get to be kidnapped and unemployed!’ it shows that they were just having so much fun working on this.
And I, as an overly empathetic introvert, have more fun playing it because it just comes through so much. It’s fulfilling.
I don’t get that feeling from Overwatch.
Boobs and butts. It’s an unfortunate state of affairs but the vast majority of the world is extraverted and all you really need to get high scores is a whole lot of objectification along with the marketing power to back it up.
I actually think that the thing with Tracer was a false flag operation (a tactic used by companies since the dawn of time to shut people up). It was always so suspicious to me that they made that change based upon one post, and the pose was actually replaced by something even more questionable and objectified, by something that wouldn’t look out of place on a pin-up poster.
That’s where I think it all comes from. When I think of all the desperate young men out there… Enough to fuel Blizzard’s empire, even? I just want to go and have a little sit and cry in the corner. It’s really unfortunate.
Edit: This isn’t to imply that extraverts don’t have emotions, mind you. That’d be silly. I think what I’m always trying to get at explaining this is that extraverts are after the thrill, the rush, that happiness in their pants, and Overwatch gives them that.
However, I need reason for my jubilation. It’s something more deep-seated that grows over time. And watching creative things happen is one of my reasons for being happy. I don’t just get dopamine fuelled ‘happy rushes,’ which is especially true as an autistic introvert. No, it’s something that builds into a crescendo, it’s a different kind of processing of emotion.
It’s slower, and it has a basis to it. It begins with something and it carries on from there. Due to this I can suffer with depression really easily because it’s easier to find sad things than it is to come across happy things, and an excess of rationality and clear thinking can make you feel helpless and depressed quite often. Take that from me, I often fight melancholy over my own uselessness. I’m explaining this despite it being personal as I want people to understand where I’m coming from.
So actually having something that can actually light the fire of happiness and continue to fuel that over time is important to me.
Generic things can’t do that, no matter how much ‘thrill’ they happen to provide. I’ll instead feel completely nonplussed by the attempts to manipulate my emotions with all manner of frenetic nonsense. I’m sorry to say but I’m the kind of person who sighs and shakes their head at nature documentaries at their use of musical notes to evoke an immediate emotional response. In my opinion, they could let their viewers feel for themselves, but that’s not a commonly shared notion.
Most people seem to like that sort of thing.
What I’m after is something more genuine. It’s rare to find, these days. And I’ll actually become defensive of it if it feels especially genuine to me. I mean, back in the '80s, '90s, and even up until the early '00s you could find video games everywhere developed by small teams that really had that heart and soul to them, where you could see the creative flow and it was truly fulfilling.
With the rise of the mainstream, though, I do have difficulty finding that sometimes nowadays, which makes me feel old.
I love how unashamedly doofy, nerdy, and unafraid Battleborn is. That’s why it’s not scoring so well. It’s not appealing to the shallow whims of people who just want dopamine thrills. It’s actually something they made out of a desire to have fun. And it shows. I really want to congratulate their writers and artists for that. It feels like such a throwback to a bygone era.
It’s a thing out of time. It’s a rare thing. And I don’t get to actually appreciate something like this very often. In my opinion, it stands alongside Human Revolution and Portal 2, chancier games that took a risk by making a thing they wanted to make, rather than going with the usual focus-testing, marketing, and what have you.
And with how my emotions work? Like I said, it’s really fulfilling. People have different emotions and I feel the majority are just looking for that simple, dopamine-fuelled thrill. They just want that ‘hit,’ if you will. And a lot of games are about providing that, aren’t they?
I’m after something more.