Just to preface, I don’t dare to understand when and where you choose to respond, but in case this factors in “this is not me whining or bickering” more so a deeper look into Rath as a character and his kit.
As cool as Rath is conceptually, I can’t help but feel he’s just Minion robotics and Jennerit Military class leftovers…
What do I mean by that? Well…
Gaze upon death
These guys have a variation of Rath’s Crossblade… To make matters worse, it’s on a shorter timer, hits harder and to add insult to injury they’re mooks… Only thing Rath has going for him is Anger’s Echo here… Is that the bar between robot with swords and Master Swordsman?
How much blood do you have? I'm VERY curious!
YOU have NOWHERE to hide!
Both of these guys have a varience of Rath’s ultimate in play.
In fact I’d say they undermine his by: Both being able to drop several of them at once, they act independent of them, last a heck of a lot longer and probably do more damage than his (Never stand around to check) … Why?
I don’t mind that Rendain and Aria spam Spinning circles… I’m more curious WHY that is his ult?
From what I understand Rath is a master swordsman AND a blacksmith! This is cool! Those titles rarely coincide in fiction, which opens up a lot of possibilities. Yet you have Rath, a master Swordsman express his expertise by…having him spin around in circles…
Anybody can do that. That’s a child’s move.
Needless to say but with the triple smack (damage,duration,cd) It’s exceedingly underwhelming as well. I rarely use it, and that shouldn’t be said about any characters ultimate.
This but with Swords and Parkour
With the addition of Heikegani. Rath’s entire identity is being utilized by other assets in BB.
Again, this is made worse by Heikegani’s Catalytic Smash being far more impressive (High damage, stun on impact no crossblade necessary) he even does back flips…
With how much of Rath’s style robots have copied, I wouldn’t be surprised if you guys release a Robo-Rath skin as a lampshade to that fact! (I would love this)
Lastly his passive. As a part of the Jennerit faction, Sustainment seems to be represented through life steal. So it stands to reason all Jennerit represent it through one way or another.
While others have to obtain it through helix choices (often eclipsing Rath’s own lifesteal as a result) Rath has it innately. (why 8 percent on melee though? and 11 percent on Not a Vampire? Can’t it be a clean number?!)
Rath has several throwaway levels this could have been implemented in his helix for something far more unique to represent his unique touch on the Jennerit faction.
Why waste such potential for something amazing ( Stacks built upon strikes leading into a precept finish? Stance changes? Rath can sharpen his blades while idle to give him a boost, Attack speed stacking, Bleeding effect, the list goes on!)
I greatly enjoy Rath, and feel he has a lot of promise.
Though as far as having a game play identity; I feel it’s widely diminished by how many (superior) similarities of his kit exist in the game. In my head, I would have preferred to focus on his unique traits (Blacksmith/Three blades) to create a more distinct identity.
If you guys are capable/willing/planning of doing reworks like Smite (mentioned over League since they’re also on console) Would Rath be a character you guys would look at?
If so, perhaps consider updating his quick melee? For a character totted as a master juggler (his level 20 title) being able to utilize your quick melee to manipulate your opponents should be useful in theory. As it stands, it’s so delayed and sluggish, it absolutely kills momentum when used and causes immediate regret.
Thanks for reading this far! I really hope you guys respond and share some insight! I’d love to have better context behind Rath’s design and why there are so many equivalent skills.