Why Do I have to start again?

I am new and loving this game but may have to quit it …
It is not possible for me to play hours at a time maybe 30 mins.
At Level 6 I get past the Boom Brothers and save my game.
When I log back in I am with the Army guy again and have to fight my way all through the Boom Brothers again after which I have to log out.

Surely I can go back to where the game last saved ???

2 Likes

If you save quit mid-area, you’ll have to redo the parts you already cleared, but your quest progress will be saved.
You could just sprint past boom bewm to get back on the path to Flynt, I’d just suggest waiting for an area transition before you log off so that you come back seamlessly.

2 Likes

Your progress is saved, but when you save and quit, you will respawn at the last triggered Fast Travel station (NOT the New-U respawn station) or map transit point.

2 Likes

When you restart the game you will always spawn at the last Fast Travel or Map Transition you spawned at - in your case, Liar’s Berg. While it’s possible to get from Liar’s Berg through the Booms and past Captain Flynt in fairly short order, it might be worth levelling up a little more before you try that again.

Since you’re knew to the game, you may find this helpful:

There’s a list of main and side missions with their level ranges in the last section of this post, so you can quickly check to see if there’s something you missed:

– the first five side quests are all in the Southern Shelf/Southern Shelf Bay maps.

1 Like

That section of the game is going to require a good bit of time to get through. The only Fast Travel station is in Liars Berg, so you have to have the time to get all the way through the Bandit Camp, defeat Flint, and take the boat to the next area. Once you have changed areas, you’re good to quit, as you’ll spawn at the boat in the next area rather than back in Liars Burg.

I love BL2, but the start of the game does have some pacing issues. Having to do that whole stretch from Liars Burg to the next area in a single go was not a good design choice in my book.

4 Likes

And main missions (like helping Claptrap get back to his ship by killing Flynt) take a lot longer than side missions (like Shielded Favors), so you’ll need to do main missions when you have more time.

1 Like

Alternatively, consider killing the boom brothers a bunch of times because they sometimes drop legendary/orange rarity items that are extremely powerful. Which would end up saving you some time as you proceed.

In addition, redoing some parts of missions doesn’t hurt because you get XP and get stronger in game, better gear, and you get more skill points and you learn the game. All that adds up to you being able to do that area faster. Eventually you’ll be strong enough and good enough to run that entire area in 10 minutes or less. And you’ll feel badass because of it.

I’d say that going forward you will be able to get to good stopping points within 30 minutes everywhere in the game. That’s how I played BL2 and video games for a while too. I loved Borderlands 1 and 2 because I could open it for 5 to 60 minutes and always make progress. Compared to games like Destiny or mostly standard shooters, I often found myself feeling like I wasted time.

2 Likes

Yea. Even though I can run it quite fast now, I still consider it kind of a chore to reach the top of that ship. It would have been useful to split that map right after boom boom.

1 Like

And yeah, Borderlands is like that. Took me by surprise the first time through also.
I was Great, I cleared the area and the two bighead guys, I’ll take a break and come back and when I came back they had re-spawned.
Obviously not like other games in the genre where when you clear a bad guy it stays dead. And you restart where you were, not back at some specified point.

But you’ll learn to like it. The opportunity to farm for good gear makes up for having to fight the bad guys again, and you’ll learn to save at transition points or fast travel stations. Also can make moving around a map a little quicker, you learn to save/quit/reload to get back to a good point to transit. Just takes some getting used to.
–RoA

1 Like

Honestly, while I expect a similar system in BL3, I hope that they have done something about the pacing. Everything looks better in what I’ve seen, but I don’t know how representative what I’ve seen is. There are several points in the early stages of BL2 where I can rush ahead and complete the objective to kill creatures before the game is ready for me to do so. Doing so gives more experience, but I literally do it just to have something to do while waiting for characters to finish spouting exposition. I’m hoping that there are fewer spots like that in BL3. Preferably, there won’t be any at all.

1 Like

I always kinda liked this section, because it throws you into the proverbial(and literal, now that I think about it) fire right off the bat. Having to fight through all of Flynts men and then defeat him is a superb way to introduce you to the style of shootouts the game will be throwing at you going forward. It’s also really similar to sawtooth cauldron, except shorter and with less enemy types, so it kind of feels rewarding when you take experiences from one area and use them to take on a much tougher area.
An extended tutorial that stabs you in the hand at every turn, essentially.

2 Likes

I’m never sure which irritates me most, the sloooowww opening of BL2 where it takes forever before you actually shoot something, and then you get another long pause in action in Liar’s Berg, or the constant running back and forth between Fyrestone and T.K. in BL1.
Need to engage players faster. I think GB has heard that message, and can balance getting some action faster with the tutorials that are needed for new players.
They do, of course, have to take into account that it’s been 5 years since their last release and a new generation of players who’ve never played BL are going to be coming on board.
–RoA

3 Likes

This has been on my mind for years. I want a “I’m a veteran to Borderlands” option for new characters. Especially if its not my first in that BL. Make it skip or accelerate some of the slow stuff in the first 20 minutes.

2 Likes

Have the “Skip tutorial hints” option also skip certain cut-scenes and auto-complete certain missions once in TVHM? I could get behind that!

5 Likes

That too.

2 Likes

The beginning of the game is one of the places where I’m really glad I like watching speedruns of various games. Outside of the bandits I need to kill for quest objectives so Claptrap gets his move on I don’t really shoot anyone in that area anymore. After claptrap encounters stairs, running up the chain to skip the bandit spawns right before Flynt’s area and getting up there in half a minute instead of several minutes is one of my favorite things to pull off in there. Still, Southern Shelf is by far one of my least favorite areas in the game. It’s one long escort mission and escort missions are very rarely fun.

2 Likes

One of the guides i read a few years ago said

“Borderlands missions are long and you need to finish it before quitting otherwise it wouldn’t save”

I didn’t understand it until now. lol

1 Like

Right? Not technically true. But yea, I see what they’re getting at. Still though, it’s friendlier than a lot of FPS games. For example, when you quit out of the middle of a level in Halo, I doubt you’ll come back mid level and it probably won’t remember what weapons you had and you definitely won’t have the leveling system or item system from Borderlands (so you can play for 30 minutes in Halo, have to quit because of time and feel like you wasted your time - whereas in Borderlands you never feel like you wasted time because you got xp, gear, etc that you will have when you come back).

1 Like

Every halo game remembers checkpoints. Sometimes far too many of them than necessary.
Halo 2 actually remembers what guns you had between certain levels(delta halo leads right into regret, high charity into juggernaut, etc)

What I really didn’t like about HALO was that if you died, you respawned back at the last checkpoint along with all the enemies you’d already killed - really frustrating when you made one mistake at the end of a long section. “What do you mean, I have to fight that Scarab again?!”

2 Likes