I actually main Deande and I’m completely on your side. She’s weak as hell.
Doesn’t do as much melee damage as Rath. Doesn’t get as much insane attack speed buffs from loadouts like Phoebe. Her cooldowns are insanely long, and it’s easy to miss with blink strike.
The person arguing why she’s good keeps saying that she can sneak up into the back line and pick off weaker enemies. While this is true, half the time she doesn’t do enough physical damage to be a major threat. If you get a Rath or Phoebe on you, it’s basically game over unless you can somehow silence or juke the hell out of them.
If Deande gets on you…just walk away. She’s not a fast runner and most characters can get away. She has a slow in her helix, but it requires you to use your clone, its not a heavy slow, and it only lasts 3 seconds. So basically if you were to stealth into the fight like the other guy suggests, you get 3 seconds of mediocre damage before they’re perfectly able to run away again. The uppercut mutation helps a bit, but the stun wears off while they’re still mid-air, and if they time it right, it’s another easy escape.
Her ultimate is garbage. Unavoidable long wind up to use it. Enemies can easily just circle you faster than you can turn. It does hardly any damage, especially if they have a shield. You’re not immune to damage or stuns/cc while doing it. So say you’re attacking an injured Oscar mike. The enemy Kelvin/ISIC/Galilea/Ghalt etc etc etc can just shut your ult down instantly.
She also has no range. Characters like Rath and Phoebe not only have a damage, attack speed, and movement speed advantage, but the fact that they have long swords allows them to keep poking you from quite an arms length away. Deande’s fans are tiny, and in turn she’s practically got to be on the enemy’s dick if she wants to land hits. That only makes it harder to escape once you start getting pounded on after you realize you don’t do much damage.
A fun thing I actually noticed today is how broken off-hand melee hits are against Deande. I played a match where I got all up in WF’s business, and he literally just spammed his off-hand to knock me back, shot me till I got close, then before I could land hits just knock me back again. Rinse and repeat. I was also out damaged by a Kleese whom I had a level advantage on and two pieces of gear while he had nothing and didn’t even have any shield generators up. Just wrist watch and back handed me to death for well over 1K damage.
So in short, when comparing to Deande to other other melee assassins she has:
- slower movement speed
- slower attack speed
- lower attack damage
- shorter attack range
- worse ultimate
- thrown fans curve, making them hard to land at long range to kill escaping targets…since you’re too slow to catch up
- longer cooldowns
- benefits less from loadout items
- slow that is dependent on her passive, meaning wasting an ability to get the passive/slow, or the enemy isn’t slowed and you use the clone to dip
*oh and I haven’t compared them yet, but I can say her legendary item sucks too. I had blues that gave better stat boosts
And again, I main Deande. Despite all of the complaining about her problems I still do very well the majority of the time. But I know that going into each match is an uphill battle.
She needs buffs, big time. Nothing drastic, but all of the things that make her less competitive than Rath and Poebe need to be buffed a bit.
