I intend to farm in mayhem then replay the story in TVHM, but ideally UVHM when and if it comes out.
I’m sorry I just have zero interest in Mayhem modes besides just farming items . That’s it. I dont want to replay the entire game with random modifiers where my own bullets can get randomly reflected back to my face with no way to prevent it .
So having to base entire characters balance around farming in Mayhem mode doesn’t seem like the ideal way to get longetivity out of the game IMO
Iron bear works great for me in TVHM except against corrosive or radiation damage, but besides that he melts enemies using the dual rocket pods. I heard his armor scales off of mozes max health but haven’t had a chance to verify it, but when I started tvhm he used to die a lot quicker than he does now, to the point where I wonder if GB secretly buffed his armor.
But yeah no question he isnt as strong dps wise as moze fully specced grenade build, but for tvhm do you really need that?
Thanks for the civil reply man. It’s rare around here
TVHM M3 Iron Bear damage is abysmal, though with +elemental modifier the Railguns can put in some work.
The AI aimbotting with Auto Bear is pretty good with this, and even with unfavorable modifiers the AoE Shock gun can contribute a lot to shield stripping enemies with its non stop spam. The AI doesn’t spam rocket pods unfortunately
The second main benefit is Auto Bear as a temporary tank in Slaughters - yes the hp doesn’t really scale either, but often times it can distract randoms for a good while, and with fast cooldown from exiting early you can regen your team’s shields when needed with the talent
Of course you can stay inside for revives as well - strafe or circle strafe while reviving to dodge damage - although you have to think about whether they can get second wind - and depending on spec you can look to regen ammo and grenades with the nukes and other splash damage
thats fair but if you want to talk about shield busting there are really good nades that do it faster.
i feel that the iron bear should have been done differently, you are the mechanic of some sort, outfitting it with guns to some degree and your action skill would be some either high burst round machine gun, nades, rockets or a high powered rail gun based on your load out. where we would be in the iron bear for long periods of time with short burst of us trying to power it up.
as it stand right now, the amount of DPS loss jumping then out of it for any number of given reasons the short answer is, its not needed. you can skip your IB all together.
want the AI to bust shields? use an electric nade with a singularity (i forget what its called have it though its fun)
need to protect yourself? the slide is actually really good for moving around you could get to cover fairly quick at almost no real cost to you.
want to do damage, dont use iron bear.
THE CURRENT problem is that if we do not feel an actual gain in using the bear then it wont be used. meaning as it currently stands with the loads of good guns that BARELY (if at all) impact our IB then why would i ever jump into it?
the bear would need to be buffed IN EVERY WAY. damage, choices to make it not a joke, life/defensive capabilities, and longevity (this is a guess it dies shortly after jumping in but i could only assume the bears life span in combat -meaning constantly firing like our turrets would- is shorter than any of the turrets our former soldier classes had).
That’s LITERALLY not true. Iron Bear does decent damage and cant kill things because it does more than Literally Zero.
Survivability is low, but Armor scaled with Moze health. Iron bear has roughly 5.6x the amount of health Moze has. When specced into Stainless steel bear he gets and additional 42% armor which will have him at around 60-70k depending on how much you’ve boosted your health with Guardian ranks.
The reason he goes down so fast for most people is that they think they should be able to stand stationary in one spot and eat all the damage on the map.
He’s a big target, you have to stay mobile or you will take lots of damage. IBs booster jets makes it so that he can easily zoom around the map in and out of cover.
With all that said, he could use a buff. If it that they need to put more gear in that can boost max health. I have a particular item in mind that can get Iron bear to over 120k Armor, the issue is that it’s like a 1 in a million roll from a quest reward.
OP, you’re kind of missing the point. Moze does way more damage by not even using Iron Bear than she does using him in TVHM and Mayhem 3. Its best use by that point is only for a distraction as well as an emergency shield refill. Most of the annointed perks are not even worth considering either simply because of how they only work once Iron Bear expires; which is actually fast in Mayhem 3, but it’s not really worth the time spent jumping inside and out just for the buff in most cases.
edit: I’m not even saying Moze in particular needs a buff, because she doesn’t as far as power goes. In terms of build diversity and Iron Bear viability though, it needs to be looked at.
I don’t know why you keep telling me IB is underpowered . I know this and repeadetly tested in , in normal Mayhem 3 but even then he was too weak compared to moze . I repeatedly said that , so not sure why you keep implying hes perfect in all modes .
Again, I’m saying hes great in normal and TVHM, but needs a serious buff in mayhem. Hope that’s clear ?
My thread is about simplifying that buff and that it might need no more than a set multiplier to his armor and damage in Mayhem modes.
Hope that’s clear and with as little “fluffy words” as possible to not overwhelm you
I agree totally, but let’s say for arguments sake If suddenly IB did 5x as much damage and had 10x as much health. Would you consider using him (alongside your Moze build) in mayhem mode ?
That’s really the intent of this thread , we all know IB is underpowered in mayhem next to moze builds, so what happens if we increase his base dps and armor by a set multiplier in those modes ?
Does the blue tree capstone affect Iron Bear’s rockets? Because if so, it’s probably better damage than any of the other weapons.
Your idea to apply multipliers to him in mayhem isn’t bad. I’ve yet to try him in TVHM, but my main gripe is that, yes, you can wreck with him, but his uptime is so laughable without skillpoints in the blue tree. An action skill should be powerful on its own. The time you get with Iron bear, with that cooldown, is just not good enough.
And more of Moze’s damage skills should have a benefit for Iron Bear too. Reload speed, fire rate, mag size bonuses…
Is that true ? You replay the entire story over and over with the obnoxious random modifiers ? I csnt imagine playing thru a whole map where x% of my own bullets bounce back to me.
When and if UVHM comes out and becomes the standard end game difficulty (for play thrus, not mindlessly farming same enemy over and over) then sure let’s balance to that .
But I am curious who on here REALLY plays the campaign on mayhem mode ? Seems less than enjoyable due to annoying random modifiers
Well I have IBs cooldown down to exactly 37 seconds. This is with zero points in any of the cooldown skills in the blue tree. I have the transformer shield with annointed 30% cooldown to IB when I kill an enemy and also have the guardian rank bonus of cooldown reduction when shields are full.
But here’s the thing: I stood there not fighting anyone, and IB cooled down in that 37 seconds , so either that guardian rank cooldown bonus is MASSIVE … or the annointed bonus on the transformer shield is always on and bugged . I dont know but my point is I have zero investment in IB cooldown point wise and minimal elsewhere and have 37 cooldown. With dual rocket pods he wrecks it in TVHM mode too
The writing in this game is nowhere near good enough for me to want to replay the story mode just to be replaying it. The reason to replay it is for the quest rewards, Typhon chests that you saved as well as drops in general. Without the Mayhem modifiers on, you may as well expect to see 1-2 legendaries drop for an entire playthrough, especially after the nerf.
Funny considering I got at least 5x that playing through the game normally. And legendaries are legendary for a reason…
This isn’t Zelda, the gear isn’t handed to you. Besides there hundreds of different weapon types that do all kinds of crazy things.
Im pretty sure a significant amount of people dont know that CoV have Heavy Sprayers that function like Flamethrowers with Rocket Launcher damage. These arent legendary weapons just one of the many variants that people will never play with because they believe knotty Legendary weapons are worth using.
To each their own, but there’s no point in replaying through the entire story, especially since you can’t skip cutscenes for the story itself to me. The only reason to replay it is for the guaranteed drops, and the higher drop rate from chests. And I’m glad that you saw 5-10 legendaries drop for an entire replay (does that include all of the side quests as well, because if so that’s an abysmal amount considering you can see that many within five minutes of Graveward farms). On top of that, there really are very few weapons worth using in Mayhem, so the majority of items that drop are either garbage, or duplicates of what you already own, which means you need those modifiers to see more gear.
It’s ironic that you want to talk about legendaries needing to be “ledgendary”, and yet the only point of continuing to play the game is for the drops (no reason to try a new character when there are really only two that are viable right now anyway). When they aren’t happening, there’s nothing left to do and it’s all just an even bigger waste of time than it currently is. We’re post Mayhem loot drop nerf BTW, so you might want to stop playing offline if that’s your point of reference.
I’ve only ever played online and the drops are still fine for me. Currently on my 3rd character going through TVHM on Mayhem 3 to get them to 50 (Pet Focused Fl4k).
Farming gets old after awhile. The biggest issue I have with the farm is that they’ve increased loot drop rates to appease the people that want legendaries more common. In the process they got rid of a lot of specific loot sources and made pretty much everything a world drop except quest rewards.
So yeah, I get more enjoyment out of running through the story, uncovering all of the map, and actually leveling a character. I’m all for a grind but that’s not all I play for. There’s so much more to this game than just running the same singular piece of content repeatedly in the most efficient way possible.