Well I guess it doesn’t matter because she is being nerfed anyway.
Well they got their wishes granted, she and Ambra got nerfed today…I wish they would make it apply only in pvp, as I like to play as Galilea in story mode
I love her the way she is and would hate a nerf. Here’s the truth, by MOBA standards she’s a Carry.
So the trick is kill her when she’s low level, if you’re a range user hit her from as far as possible, and melee don’t even think about getting close to her end-game lol.
You want to know who is REALLY powerful? Oscar Mike, just a straight-forward dude with lava grenades for zoning, long freaking range, fully auto gun, and in the heat of things just go invisible. Not the type of invisible where you can still pretty much see them, this is almost STRAIGHT UP invisible. I’ve had wayyyyy better K/D ratios with Oscar Mike than Galilea.
sorry to put a damper on things but she was nerfed along with El Dragon and Ambra.
Patch notes are here.
https://gearboxsoftware.zendesk.com/hc/en-us/sections/201905316-General
Wasn’t a good link, are you saying nerfed already or future nerf?
That’s odd it works for me. It’s a hotfix they are putting out later today.
here’s the notes.
April 14, 2016
Patch Notes Open Beta 1.0
Character Balance:
AMBRA
Ambra’s ability to sustain damage and keep herself alive kept her as one of the top offensive picks. By reducing the damage and survivability, we see Ambra going back into more zone control roles where she has to proactively manage her sun spots. In addition, we found the beam range to put her at a medium to long range allowing her to kite melee enemies so we reduced the range to keep her more in short range category.
Reduced melee damage by 15%
Reduced Staff of Radiance damage by 4%
Reduced passive overshield by 33%
Reduced initial range of Staff of Radiance beam by 20%
Reduced sustain range of Staff of Radiance beam by 30%
EL DRAGON
El Dragon’s damage output scaled way too high due to the passive and some bugs we found in testing. In addition, his ultimate is meant to be more damage over time so we reduced the instant damage component.
Reduced Undisputed Champ bonus damage to melee damage from 3% to 1.5% per stack
Reduced Level 5 Mutation Uncanny passive bonus damage to skills from 3% to 1.5% per stack
Reduced damage of En Fuego explosion by 62%
Reduced Clap damage by 25%
Max health has been reduced
GALILEA
We like Galilea’s ability to jump into combat and be a front line tank. However, Galilea’s high attack damage promoted a much more aggressive behavior so we reduced her attack damage and immediate health regeneration. Reducing health regeneration maintains her ability to mitigate lots of incoming damage but now requires more tactical decision making then simply soaking damage and regenerating it all on a button push.
Reduced Level 4 Left Helix Augmentation Chaotic Infusion healing per second by 50%
Reduced Greatsword damage by 15%
Reduced Level 4 Right Helix Augmentation Forsaken Grounds damage by 33%
Reduced HP regen granted by Level 5 Left Helix Augmentation Last Light by 50%
Removed 100% movement speed from Level 10 Left Helix Augmentation Deeper Than Doubt
GHALT
Ghalt’s promise of a shotgun wielding badass wasn’t being fully realized with the low damage per pellet. We wanted to reward Ghalt for closing the range so we increased the shotgun damage. Players should now see the shotgun tear through enemies in close range.
Increased Shotgun damage by 50%
Increased firing speed of Shotgun by 18%
KELVIN
A lot of Kelvin’s ability to soak damage revolves around the passive shield manipulation. Most of the shield manipulations are multipliers based off of Kelvin’s Max Shield Value which was set to a low number. Increasing the Max Shield Value increases the passive and all augmentations that manipulate the shield. With the increased survivability, Kelvin better suits the hit-and-run Defender role.
Increased Permafrost passive shield regeneration amount by 80%
Increased shield max base
KLEESE
We believe Kleese’s skills provide great area control but his base damage output was vastly underperforming. The increase to the primary attack and the secondary will reinforce some of the ranged damage loops for Kleese players.
Increased Wrist Cannon damage by 50%
Increased Shock Taser damage by 50%
Decreased Level 8 Right Helix Augmentation Brawn Before Brain bonus damage to 25%
Reduced Level 3 Mutation Quantum Precision charged Laser damage to compensate for Wrist Cannon damage increase
SHAYNE & AUROX
We reduced attack damage and Fetch damage to tone down Shayne & Aurox’s ability to burst down targets while maintaining all the utility attached to Shayne & Aurox’s skills. We like where Shayne & Aurox sits between a harassing defender and a potential stealth killer. Removing some of the burst damage innate to our specialized killers helps keep Shayne & Aurox in that mixed role of harasser and killer.
Reduced melee damage by 12%
Reduced damage of Fetch by 33%
Increased Level 4 Left Helix Augmentation What’s Yours Is Mine shield steal from 70% to 100%
Game Mode Balance:
INCURSION
We recognize some matches of Incursion stalling around the sentry. We’d like to iterate gradually since many changes can have huge rippling effects. We’re going to start with increasing the amount of time before a Sentry is able to begin recharging shields. We’re going to increase the time so that teams who control the push can sustain damage onto the Sentry without having to fight the complete shield every time.
Increased Sentry Shield Recharge Delay from 8 seconds to 12 seconds
Bug Fixes:
Fixed an issue with Shayne & Aurox’s stun animation
Adjusted Phoebe’s jump height
Decreased the height of El Dragon’s Dragon Splash
Fixed an issue where El Dragón’s Level 5 Right Helix Augmentation Welterweight increased Undisputed Champion bonus damage.
Replaced the ‘Unsafe’ -Health Regeneration per Second flaw on Rogue Gear with the ‘Janked’ -Healing Received flaw
Like I said I play all characters
She’s my favorite because I love her kit and she reminds me of Wonder Woman and I’m comic nerd plus Zelda references so what’s not to love
I’ve played every character I’ve unlocked and I’m only missing 4 of them
People say Galilea is broken when characters like S&A who can go 25/0 all day everyday and never take health damage because of high shield and it always recharging back to max every other second
Or guys like rath who have silence slow knock up and any other cc imaginable
Or caldarius who is almost untouchable and when you do get some hits on him he flashbangs them jumps back with his burst and he’s gone
Everyone is op in their own right each character does something well
I don’t want her to be nerfed just because people lose to her and they lack the knowledge on how to beat her
Awesome thanks!
Well lame, guess I’ll start using Phoebe more lol.
Ambra did need a nerf…
Ok so even after nerf I’m dominating with her so people who said I have little skill can be proved wrong 
This is maybe off topic but creating a thread for it seems unnecessary. I got hit by a 470 damage shield throw. What the heck, is that intentional? I think it was due to the rebound helix that hit me multiple times.
You dominated with her after her nerf and you said she didn’t need one in the first place, you just proved yourself wrong.
That can be from the bounce or straight up skill damage gear
The pick was for the people who said I only use her for her OP ness and I proved them wrong that I have skill before and after patch
All they did was drop her regen but not her damage which is fine since I wouldn’t normally spec that way anyways but since they dropped her base damage I’m forged to take attack speed with corruption mutation to counter that and I don’t bother with its dangerous to go alone anymore because of the lower health regen but the corruption gain from shielding is nicer anyways so I’m always hitting my hardest and stealing life so it’s fine
I don’t think she deserved some of it
The mellow damage sure
The damage from the desecrate helix upgrade sure
Half the desecrate heal sure
But the
Health from corruption and her level 10 helix are both bad
Choices now
But it’s fine
She got beat down too much with these nerfs. So overboard.
I agree
It was a bit much but I still come out on top every match so people still can’t handle her and I hear people complain still.
I fought one amazing team today who countered my gal with a ghalt who pulled so well as he ripped my miko away always and the only character that would fight me was their tank bolder which was smart since he can take a beating
And their Oscar mike would rain death at me whenever I would focus anyone
They worked together amazingly
If she wasn’t nerfed she would still be hated so I’m glad people don’t resent her now
She has no sacrifices, you throw your shield and even if you miss you have health regen and a speed boost. She can chase every character in the game, catch up, and killed them to get corruption so she can kill everyone else on the other team. If you do hit with your throw, that person is dead. That means of I face a Galiliea, my life is in that player’s hands, not mine.
I played The Void’s Edge on advanced hardcore and won with is with Galilea. When there is a Galilea on the enemy team, that team is likely to win. The best counter to a Galilea is another Galilea.
I’m thinking the real problem is still that people are having trouble figuring out how to kill her, not that she is too strong. After playing Gal to rank 12, fighting her as any other character is no longer a big deal unless I get separated from the group and cornered.
Gal has some MAAJOR weakneses.
- Can’t engage a sentry without full team support.
- Can’t REALLY shine without a mushroom.
- Usually dies if things don’t go as planned after throwing shield.
- All healing and AoE helix upgrades have been nerfed into borderline uselessness.
So she is now left with shield stun, a shield to soak up damage, and ‘meh’ melee dps that finally becomes tolerable with full corruption and the proper helix upgrades.
I liked her better as a character that could pick off isolated characters.
- Not a weakness. No one can engage sentry without team support.
- Not true, but it definitely helps.
- Most characters usually die if their moves miss.
- Also not true, they just can’t support as aggressive play or sustain her indefinitely without support…as it should be.
…Except for Oscar Mike you mean. He just stealths past the turrets and dumps his whopping 3250 damage ultimate on it’s head before running away. You don’t even need shield penetration gear to damage the thing with THAT amount of damage… >_<
And before anyone says anything: 13x250=3250…
And Marquis sniping it. I meant no one is able to have a prolonged fight with it without support.