Why do people think Galilea needs a nerf

His ult also melts people

I’m sorry if I was being mean I don’t mean to be
She’s just one of my favorite characters to play as and against because she is a challenge and has to be fought different

Well, yeah, Galilea’s defense comes from her shield though. I believe Galilea starts out with <1000 health if I remember correctly? She can also get ~800 healing on her desecrate field and ~400-600 on her abyssal form. She’s not really a tank in the sense of raw health.

Maybe it’d be more accurate to say that El Dragon is squishy at low levels. I believe he’s getting a small nerf to his DPS though, so that’s something.

He needs it if he can melt people like Boulder who is meant to be the tank of tanks but can’t kill anyone lol

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I still think this guy is trolling, or just not playing at a high enough level yet. This is my experience with Galilea.

First of all I’ve never used her so maybe I shouldn’t talk, bur I have seen her played a lot to know what happens. I am almost always playing in a team setting with 4 skilled players, our galilea (if we have one) gets consistently 20 kills per match. That’s not the same person using her, just the same type of skill in player. I have never seen someone not do well with her, except people who aren’t familiar with the game and just rush to their death. I have teammates who are literally at no shield, half HP, and still pushing with Galilea (no healer around) because they know they will be able to escape. When you have good teammates as well, since you are a tank, if your allies are worth anything they will step in when need be and help you retreat, all you need to do is throw up that shield and now you need to flank her.

I’ve even tried head shots with Marquis, because you can see her head behind the shield from straight on. Doesn’t work. You either need splash damage or to flank.

I’m not trolling and I’ve been playing matches with 4 others all around my level (lvl20-40s) and we fought a team of enemy’s all around our level they even had a dude that was lvl54 as their Galilea he’s obviously had time and skill with that character and had her second to last skin
But I dominated her with rath
Kite kite kite
Crossblade to annoy
Make her waste her shield pop my ult and she’s dead
I’ve fought good Galileas the guy was good he just never touched me with the shield
I avoided his aoe circles and when I went in to damage I would use crossblade a after to recover lost health and use his second for knock up no troll just my opinion
And it may be because you haven’t played her so you haven’t seen her weaknesses yet

Question: How long is Galilea able to stun someone?

Because I really think 2 seconds should be the max stun time. For some characters maybe even 1 second. I mean, Kelvin has a stun move which is SO easy to hit, but he has to time it very precise to actually be able to attack the person while he is still stunned.

The only way you’d ever have this seriously looked at is if there were a 1v1 arena. In a 5v5 mode - it’s about team tactics. If you happen to face any melee class and let them get in first, likely hood is your dead. Same can be said about many others characters.

You would have to have leader boards dominated by one class to prove it. As such, I think she is well balanced, it’s down to the people playing. For example, 1v1 in CoD - good players will F**K you up every time, and with any load out.

Ultimately, good players will win you over. 1v1 is a whole game in itself. No different to any PvP game.

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Thank you for seeing it the way I see it lol everyone thinks she’s way too out of balance but it’s just team play

She has a 2 second stun like all other stuns I believe

When her desecrate field pulls
you towards her, kiting isn’t exactly the easiest thing to do at that point.

But if you’re never in it to begin with how is that hard to stop?
If you aren’t in the circle it doesn’t pull you so stay out of her reach
Most characters are naturally faster then she is do its not hard to run out before its dropped

it’s a pretty big area and she can pop it whenever she wants to pop it. Not exactly an easy thing to just predict.

The fact of the matter is she’s getting a nerf, GBX will do what they believe is necessary and if you don’t enjoy her after it then she’s not the character for you. There’s clearly a problem if so many people have complained.

It’s not the skill required that leads to nerfs, it’s the potential of the character in relation to the potential of the other characters.

You keep saying to kite her, but what happens if she decides not to use her shield and bash you without it to begin with? are you going to kite and fight at the same time leaving you doing two things at once while all she has to do is attack and follow, giving her a clear advantage? and when you do decide that kiting and fighting isn’t ideal and you realise you need to focus more on hitting her you’re now a sitting duck for her shield toss, because at melee range it’s pretty hard to miss. Unfortunately you can’t just say “do this, this is how you beat them cause I did it to someone playing them once and it worked” because strategies change, people learn and if the potential of a character is greater than most others then when everyones at the same skill level the character potential is all that matters.

With that said. If you’re spending your time trying to bait her shield toss and she’s wise enough, she has the ability to attack you at long distance while you’re jumping around like an idiot waiting for something she won’t throw at you until she knows she can hit you, because she knows if that move hits you’re dead and you can’t jump and dodge her energy blasts forever.

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Im this close to locking this.

Discuss like adults, or simply don’t.
One and only warning.

preach

I’ve lately been playing games against her and she seems fine like every other character in my eyes
She needs to have a little lower attack speed because the mutation can make it too much but other then that idk what else you could do to nerf her that would be fair
What would you guys propose

From what I understand it sounds like Galilea’s helix is too versatile more than she is too strong. Strategies that work well on certain Helix builds are at least checked by running different ones. While unpredictability is true to a certain degree with every character it is more exaggerated with her. How you deal with a Montana is basically set in stone from level 4 when he picks between running hail or fire. He can buff himself to be tougher or more dangerous from that point but nothing really changes with the approach for or against him for the rest of the match. But Galilea picks up gamechangers just about every other level. So even if we consider that at no point they are objectively stronger than one another in terms of stats, Galilea still has the advantage that she can pull out surprising maneuvers every couple skirmishes within a match.
And how well you can deal with her may depend on the builds people are running in relation to your character’s skillset, and even gamemode, regardless of yours or their skill at gaming. It is entirely possible you’re just not playing against the Galileas that counter you, or that these are players are jumping on the bandwagon and don’t really understand what breaks her in terms of skills or which counter your team best. She has a lot going for her on paper and numerically, I would be very surprised if she didn’t turn out to be stronger than she needs to be.
Not to say that I think versatility is inherently OP. Nor would I say she’s OP in the same sense that gear stacking was in the CCT, but she is a little farther above the power curve than she needs to be.
Dangerous to go alone I think is the biggest problem in the tree. It grants a huge damage bonus at short range, is a powerful ranged attack with some speed buffs. And its drawback isn’t a drawback because she can heal up that lost health fairly easily, protect them well with her greatshield, and if you broke her health before she could make good use out of it she was probably going to lose that fight even if it kept working right until death. And it’s not like she’s making a huge tradeoff for it either. I wouldn’t know what to do with it though, I’ve studied this game more than played it, but it sounds like range is her weakness. Dangerous is meant to help compensate for that weakness, but overdoes it. And without it she might be too easy to play around even more than Boldur who seems to struggle with that same problem. Maybe take a bit of its damage off, and reduce her attack speed boost. It keeps her unpredictability and shouldn’t cripple her. Maybe even redesign the skill so it helps her close gaps, a slow or brief stun on hit, but deals very little damage.

Lads, don’t fall for vdhump. I remember all to well many occassion, when average or worse players hoped for keeping a broken class/character inside a PvP game in order to not fall short due to their lack of skills, capability and observance.

It’s just too typical.

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I don’t lack any skill as a said she isn’t the only character I play.
I’m pretty sure I have skill when I dominate most matches with any character I use even Boulder lmao
I’m saying that I personally don’t think she needs to get hit with the nerf bat as hard as people say because
People fight her the wrong way and complain about their shortcomings because they can’t fight her in a 1v1 in Melee combat fight
You aren’t supposed to fight her like that.
She’s meant to use coordination to take her out
Im trying to get other people’s opinions because of this I don’t want to see her get nerfed as hard as ambra will because Galilea doesn’t deserve it
As I said before a slight nerf would be fine in either attack speed or damage output or shorten the stun to 1 second but either then those things she doesn’t need to have her field reduce damage or be smaller like I’ve heard
Or have her get a new passive since its “broken”

I agree 100% that she shouldn’t get a huge nerf as most people are trying to 1v1 her in melee range and expecting to win. Her huge damage comes from the staying in her puddle and her mutation that shoots beams while she is at max health. Just nerf her stun duration and lower her attack damage slightly as that will make her early game worse and allow her to be more of a late game character. Again anyone that is faster and has range can beat her without much problem in a 1v1 as long as they don’t stay and try to fight in her pool.

I forgot to mention to put her attack speed mutation higher on the helix to add more to that late game powerhouse feel.

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