Why do we expect the devs to fix things instantly?

We should give them the time to fix and test any patch to roll out to fix what ever in there own time. You don’t want this studio to fall appart like dice did with battlefield 1.
More communication between the gearbox devs and community be nice tell us what your thoughts our and a bit of Q&A with or worrys about the game. We all know stuff needs a patch hear and there and performance is a must to sort out.

Don’t you think this game is also to easy. like lack of mobs lack of hard bosses and leveling up to quick. To much loot at times but not enough bank vault space.
Loads is going to need fixing but I also feel a change to the meta of this game is needed. I wanted to play this game for a few years and I’ve not even completed it and Ime getting bored and I don’t even know why. Like is it just me.??

I got used to very quick fixes because Grinding Gear Games, are all over fixing issues in POE, like they stay on the weekends when a league launches, and they get patches out on saturdays and sundays if they are needed.

Out of curiosity, do they have repeat use MT’s in that game? That’s a good way to recoup money for added work hours and patches. From a business standpoint (never thought I’d defend MT’s, personally hate them)

Thankfully the only MT’s we see in Borderlands is a side quest mocking them.

Unfortunately this is the nature of live service games, they release them in a beta mode and expect us to find and report the bugs and glitches, have just come across from the Division 2 and im seeing exactly the same thing. Gamers these days want rapid change and if major issues are not fixed quickly then they vote with their feet and go to another game. Personally I dont feel there is enough testing done prior to release, falling thru maps on boss fights should not occur I can understand it if it happens in the open world where a texture isnt ovelapped in terain etc but unforgivable during boss fights where they should be testing and checking every aspect of it for potential issues. Gamers will only put up with it for so long. I also think they to prioritize their bug list, fixing game breaking bugs should be a priority over nerfing drop rates but her way days after launch with drop rates nerfed and a number of major bugs like performance in co-op or menu lag going un addressed, its a sure way to piss off the community and shorten the life span of the game.

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I don’t know that it’s me ignoring you… I’ve given plenty of examples from how developers can flex to make their own choices (even if it means finding a new publisher like Bungie)… I’ve defined how successful testing to find broken aspects of the game should go with my personal experience (never played WoW as I’m a sucker for actual plot like the final fantasy and guild wars franchises) which by the way we found loads of things wrong when we were allowed to help test.

But all I get from you is the claim it’s harder than I think… That it’s a nightmare to do so on PC. You refuse to provide anything but your opinion on the matter, and I should consider it with more weight than my own points? Have you ever helped test a game for bugs? Acting like I don’t know what I’m talking about yet I’ve not seen a single example to back up the things you say.

Gearbox/2k dropped the ball, they could have and should have handled it better than this, and yes there a patch out now that addressed several problems in the game. I’ve yet to log in and see if it actually did that successfully or not, and I’ve yet to hear anything about the rest of the problems still facing me and multiple others. I’ll be happy when their job is done because as of yet it’s no where near done and the game came out 2 weeks ago.

I see a lot of misplaced anger. That doesn’t mean they shouldn’t be angry.

Development studios used to put a high level of polish in games before release. You could expect a game to work on 95% of configurations at launch and work correctly 99% of the time on targeted platforms (read consoles). As games became commodified, patching became easier, and the live service model took off, studio management stopped giving a ■■■■ about quality and cared more about ROR, WACC, IRR, etc. Don’t take your anger out on developers but the managers, executives, and shareholders that see you just as a loot chest to plunder for as little effort as possible.

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Me citing qualifications never tends to matter online, and somehow I doubt you’ll magically give my points more consideration if I do.

Feel free to send me a message if you want to explore this further, I’ve taken up enough thread space as it is.

EDIT @ajburges

Good analysis, but don’t buy into the trap that older games came out better. They often didn’t, and finding patches that made the game playable was difficult.

Any amount of qualifier would at least make you sound like you’re not simply here to fan the flames. I can’t speak for others, but personally I would be looking into counter points for the things you brought up if you bothered to do so.

The failure on your part is the only thing that led to you feeling ignored. I can’t counter strictly opinions because we are all entitled to those. This topic is about the need for them to focus on fixing the game before stressing over holiday content and whatnot - so it’s very much on topic believe it or not. However if you’re done discussing it that’s fine - I only do public debating because while you may miss a point I’m making someone else can always chime in with an actual reason I’m mistaken and you trying to take it to DMs isn’t worth my time. Happy hunting

As an older person I agree with you since cartridges weren’t patchable, and as an example of how the unpatchable cartridge eras sometimes got conned I shall submit to this thread, “E.T” for Atari.

First of all, I am sick of ppl who defend devs/publishers that release game with “we’ll fix it later” mentality and I am sick of ppl who say it’s normal. There is no excuse and no release date can’t be moved. Why do we expect devs to fix things instantly? Cos those things shouldn’t be broken in the first place! That is why! Also “fixing” loot drops seems to have priority over some technical issues, which is interesting to say the least…

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I dunno, maybe because the game went gold 1 month before the release, and the game is still filled with bugs that you usually don’t see even on an amateur/indie game?

You might not care about the money you spend on a game, or not care about wanting a quality product from an AAA developer studio that has years of experience in game developing, but I do.

And Any LJN games on NES

Gearbox will release easily achievable fixes earlier than the complicated ones.

As I understand things, they have a small team working on the quick and relatively easy stuff, and a larger team focused on the harder stuff.

If everyone was only working on the harder stuff, we wouldn’t have got the patch yet.

It’s not really a question of priority. More about efficiency.

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Dunno, but in the case of a major bug causing all the stuff in the bank to dissapear… you’d think that they would at least INFORM people about it. I’m pretty sure most people don’t even know it can happen… until it happens to them.

Though I’m sure someone in the community can make a known issues list and keep it updated (and hopefully get it stickied, both here and on discord).

Ok fair enough, but the fact that they released the game with so many issues is still not acceptable. Power of the hype is stronger obviously…

I’ve been a gamer for over 30 years and 2 decades ago you would have hardly ever seen a game released with this many bugs or performance issues. it’s sad that people now think this is somehow the norm: i.e release a broken game and then fix it later mentality. let me guess you’re still a young gamer?

They should have a priority. Performance and huge glitches like losing all the items in the bank or even your character being corrupted should be fixed first. Them not even saying anything about it is also an issue. Even if it was just “We’re aware of the problem and are currently trying to fix it, dont do x or y and it’s less likely to happen”.

Instead they waste time and $ hotfixing XP and loot drops, when it should have been obvious from the start. Its not like you can miss a 900%+ XP and all those legendaries dropping on Mayhem 3. It would have taken two seconds for someone to notice if they made a lvl 50 character and actually playtested it.

Also, the menu bieng that laggy shouldnt have been an issue. Its not even a rare occurance, everyone has problems w/ it. They could have easily stuck w/ a 2D version until they worked out all the issues and added in a fixed version later. You can’t tell me they spent the entire time developing the game and not one person ever had an issue w/ the menu.

It’s not like most of these issues are really rare. They’re extremely common and should have been caught.

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But 2 decades ago was a completely different landscape in terms of what people were playing on hardware-wise. Back then, folks were complaining either that games were only released on console (which - let’s face it - is always going to be an easier development target) or were buggy ports of console games with bad control layout. There also weren’t as many different motherboard, CPU, GPU, sound card, BiOS etc. combinations. In 20 years the market has changed dramatically and capabilities have soared. How many different machines would a QA department physically need to have to adequately test a game against enough combinations of PC hardware to be confident there wouldn’t be major problems at launch? That’s actually a serious question - if anyone knows what a reasonable ballpark figure would be, I would really like to know.

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I can completely understand why people who’ve lost gear etc are frustrated, but I will say that (luckily) I really haven’t been hit by these problems - a bit of lag, but nothing more. I say that not to boast at all or anything, just that it suggests to me that intermittent / non-universal problems that affect some users - who have a right to discuss them - seem like they’d be a lot harder to spot. If so it may be reasonable to cut Gbx some slack for this.

I also have no doubt, given the Borderlands games’ (and indeed Battleborn’s) history of significant updates, that they’re committed to making the game better. This ain’t DayZ.

(I will confess on reflection I may have some bias, as having just submitted a large piece of my own work and later seen how many errors had snuck in, I’m leaning towards lenience for all).

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Acknowledge issue made them looked bad.

They absolutely should. Then they absolutely should make sure the game is as big free as possible before release, but they wouldn’t.

Im a way, gamers also need to take blame as well. The boss of bedesda even made fun about players complaining their games are full of bugs.

Their inflated arrogance from massive sales of their games led them ignore feedbacks.