If you sold the same thing to 1000 people, but only got complaints from 5, would it be worth taking it off the shelf and not selling it or would you still sell it because 5/1000 isn’t a big enough risk? I’m not saying these numbers accurately represent what’s going on, just that there is a cost benefit analysis that goes on that we are not privy to. And it’s not like they’re ignoring the issues and denying their existence, they’re working on it. If you were in a similar situation wouldn’t you wish to not be browbeaten while you tried to get it sorted?
What bug? Let’s see if we can fix it.
If it’s stuck campaign, try joining a friend just before and progressing through the issue. Make sure you save and quit before they close the lobby.
Or use the Online play and trading posts to find someone.
I’ve been wondering how many people we aren’t hearing from 'cause they understood that there would be issues on release and are willing to wait for fixes to happen (no way to know this, tbh). Like Hattie, I had no huge expectations that the game would be perfect on release and while I freely admit that there are area that badly need fixing, I’m still having fun with what I have now and I have full confidence that things will be sorted out as soon as practically possible.
I fully expect to be severely flamed for the following, but it seems to me that I see the same collection of names in all the ‘THIS GAME SUX AND THIS IS WHY AND I DEMAND BOTH AN IMMEDIATE FIX AND A FULL REFUND!!!’ threads and can’t help but think about galloping entitlement. There…I said it. Do what you will.
I got my issue resolved. Thank you for offering. You make a good point, just frustrating when your so excited, lol.
There are easy bugs, there are harder to solve bugs, i get it when they try hard to fix something and it takes time, and i apreciate the effort, BUT…
One thing is to launch a AAA game with this many bugs and so little polish overall, i still love borderlands, and i also like bl3 but dayum man, they just added random ■■■■ in the skill trees and hoped for the best. Same for the guns and many other features, its like they NEVER played the game to the end, and thats what needs to be blamed on them, its unacceptable to find 3 out of 4 characters focused on some form of pet but every single pet is 100% useless for the game no matter how hard you try, thats not overlook, thats just lazy development, and we came from bl2, a game that was a freaking masterpiece, and this has the potential to be even better, all the new stuff is amazing and the game feels good, the sound, the shooting, everything, even tho the performance is absolute garbage. They need to man up and start fixing and redeveloping things or this is going to last less than the pre sequel.
Unfortunatly you are in the minority there. As soon as a dev announces that there will be a delay on a game release, the temper tantrums erupt all over the place from people who should know better. Worse than this whole steam thing that blew up (It is a joke when people actually say ‘when it gets released on PC next year’ while it is clearly available. Steam does not equal PC. thats another story though)…
TLDR: The devs can never win. Damned if they do damned if they don’t
They expected my credit card charge instantly. The second game companies are fine with me paying them over time, i will be fine with them delivering the game i bought over time.
I’m not sure I follow you, based on what part of my responses you quoted. Are you saying that more people want broken games released on time?
I know that no one wants a delay in the release when possible, but when it costs me more than just the game price for unplayability rescheduling becomes the better option.
The only ones who can break down or go into detail on the QA steps involved are the ones who were a part of the QA.
The bulk of testing does take place once the game hits a stage where it can be considered beta. Once it’s content complete, you can start really testing what works and doesn’t. And, the lead up to release… can be insane. With a steady stream of small and large fixes, changes, new builds, reversing to old builds…
It’s a tedious, long and at times frustrating process. But also one that differs from project to project. QA can be absolutely awful, or… a complete blast.
I’ve been on some in the past where the developer gives you one or two levels, and you play those. Over and over and over. Find an issue, download a fix… try to break it, try to find other ways to break it, try to find things that fix may have broken.
The QA process for Ion Fury was honestly one of the best I’ve been involved with.
The developers were very involved, fun to communicate with… open to suggestion and feedback.
The QA process for Ion Fury was honestly one of the best I’ve been involved with.
That’s why I thought you’d know more.
I really enjoyed working with Voidpoint and 3DR on that.
Hell, I was very excited when 3DR asked me to come back and be a moderator for them again. 
But, yeah, running through Ion Fury and watching the game change and improve over that final month up to release was fantastic.
I completely understand the points you are making, and agree QA is typically not the funnest job, think there’s only one I enjoyed which is the one I want even paid for lol.
That being said, are you willing to give your opinion on the topic of whether you think the job was done well enough for BL3 or if it seems like they glossed over a lot simply because it worked well enough the times they tested it?
I’m not one of the ones looking for a refund or anything, I just genuinely care about the debate surrounding the topic. Having done QA before I honestly feel like testing on consoles wasn’t even done… And if it was I just can’t help but wonder why it is they didn’t communicate ANY concerns of the viability of Co op at launch - or consider delaying the release of that functionality until it worked… if not the game itself.
I can’t comment on Borderlands 3, as I don’t have a copy and haven’t played it.
Due to medical bills I had this year, I’m not financially in a place where I can purchase the game, or any new games at the moment.
I’ve heard/read some things about BL3’s performance, stability and overall polish… but, as with anything read on the internet, I take it with a very large grain of salt. 
So, until I can play it for myself, I’m not going to make any statements on any aspect of the game.
well they have had 5 plus years to work on it… with that much time is should be more polished, much more.
I love how people talk about things they don’t understand as if their assumptions about them are at all based in reality.
I agree.
People make false assumptions that a long development cycle instantly means “Polished, completely stable game”…
When in fact, the longer a development cycle goes… the more troubled a game can be.
Specially if it includes changes to the core tech, updated systems… changes in staff, code…
It’s not a certainty. Some long development cycles do deliver incredibly well polished products. But, there are also titles that come out very quickly… and are in amazing shape. And others that need constant support.
The bottom line, the length a game’s development cycle means nothing in regards to the games final condition. Short or long, they both can mean positive and negative things.
Eh, more like 2 to 3 years if you consider how they had scrapped handsome jack so far into development.