Yes. I know is because Mayhem scaling for the characters arsenal came after the community asked for them. What I’m asking is why do we still have mayhem levels on our guns when the mayhem scaling system exists. Both things just increase damage. But unlike the mayhem scaling Action Skills and Shields receive now, once you get a high mayhem level weapon you can’t really decrease the Mayhem anymore since the guns are basically overleveled and you steamroll the game with them. I bring this up because, while it might seem kind of weird for some to decrease the difficulty , there are times where lowering the Mayhem level helps with some scenarios. The ones that comes to mind right now are when a boss is just a bullet sponge because of the scaling and with testing HP values of new content when it comes out.
Also, while there’s no evidence to suggest something like this: What if the devs were to add more mayhem levels? Wouldn’t we have to refarm all new gear again? You could make the argument that this is the entire point of the Mayhem 2.0 system, to get overleveled guns like with the OP Levels of BL2. but I would say that it isn’t, because the Mayhem Scaling is way higher than the weapon level scaling and the main attraction is making the enemies stronger (since without it the game is way too easy) and adding the modifiers to change how the game is played (would prefer not to discuss them in this thread pls).