Does anybody know why other characters get slight adjustments but zane’s sntnl radiation and a lot of his skills that simply do not work
utility Belt : Zane gains resistance to non-elemental damage. Kill skill. All elemental damage Zane takes is converted to non-elemental damage.
if it worked i would not be constantly slowed while i have my kill skills up… it does not convert incoming elemental dmg into non elemental dmg which would make zane hella tanky.
Best Served Cold : Kill skill. Whenever Zane kills an enemy, they create a cryo nova, dealing damage to all nearby enemies. This skill has a short cooldown.
does not scale correctly barely does any damage
Violent Momentum : Zane’s gun damage is increased while moving. The quicker he moves, the greater the gun damage bonus.
does not get up to dmg values it should while moving at higher than base walking speeds. needs to be checked how it interacts with violent speed as well. simply does not do dmg
Cool Hand : Zane gains increased reload speed. Kill skill. After killing an enemy, Zane’s reload speed is increased for a few seconds.
values are too low for a kill skill even with DFC, imagine you had DFC +1 even adding 50% to base value of 5/5/ cool hand would be just okay… which is ridiculous.
Bad Dose : SNTNL occasionally shoots out a beam of radiation that weakens enemies and buffs Zane. For every weakened enemy, Zane’s movement speed and fire rate are increased. Weakened enemies have decreased movement speed and attack speed.
does not do any dmg pure utility, what does buffs zane even mean? how much are those buffs, should they scale during leveling?
Static Field : SNTNL emits a static field that sends a shock beam to nearby enemies, draining their shields and replenishing Zane’s.
values are a bit on the low side.
Praemunitus : Zane and his Digi-Clone gain increased magazine size.
round up the damn numbers on this thing!
Like a Ghost : Zane and his Digi-Clone gain a chance to ignore bullets. This chance is increased for a few seconds after activating an action skill. This effect stacks.
values are too damn low for tier 9000 skill
Boom. Enhance. : Whenever Zane summons his Digi-Clone, it consumes up to three grenades. For every grenade consumed, the Digi-Clone gains increased gun damage, max health, fire rate, and reload speed
apparently does not give listed boost.
Binary System : Whenever Zane swaps places with his clone, a cryo nova is triggered around Zane and his clone.
dmg is on a lower side
not even gonna ask to ever make double barrel consistently useful but cmon.