You also can barely move, can be cc’d out of it, has a deceptively short limited range has a long startup time and requires you to commit to the target and face them while vulnerable and the damadge can be avoided with quick maneuvering especially on console which I don’t play on
.[quote=“nrennat, post:14, topic:1543412, full:true”]
Have you actually used his legendary with stun mines? The first 2 seconds are used by Toby waiting to fire the second mine.The travel path is unnatural in close quarters and it requires you to directly peg the enemy. Meanwhile anything out of close quarters you have to account for travel time of the mine and the where the enemy will be. The damage between the mines is considered by most characters as laughable and by the time the stun is over you either A) hit them with 2-3 spam shots which were probably not accelerated B) hit them with a charged shot or C) charged up your ult with just enough time for it to fire as they come out of stun if your timing is good.
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So kinda 's kinda like how stunning with a regular mine and pegging them with charged shots (which can headshot ideally) beats stun into ult because the startup for the ult is so long and enemy allies may catch you mid ult and slaughter you compared to say Toby being able to boost away.
He’s gonna need more then that.