Why hasnt this been said yet?

well he’d have to land both mines though and not be killed by your team mates. It’s a powerful legendary but it’s not broken.

Landing the second mine is a lot easier than landing the first one. Because they are stunned. Also depending on his level he wouldnt need a second one for pendles. Hands down the best legendary lore item in the game

It turns him from a meh/gimp sniper (many maps fuck him up) to a heavy chain cc Battleborn assassin who has a goodranged game and stellar objective takedown, defense measures and escape/ initiation.

Stuns are pretty epic but one question I ask is how hard does the slow or vortex have an effect on people??

i’ve seen double vortex mines really work too, you can get stuck in them

Do slows stack for double mines?

Nah slow doesnt work like that just refreshes duration with each tick

So if you put up one mine behind and in front of them with vortex mines would they just bounce between them?

Yeah seen it happen, they just take turns pulling you x3

After testing his legendary and running multiple tests I do agree it’s hands down one of the best legendaries in the game it’s a real game changer for Toby since it gives him cc chaining like crazy.

Indeed, toby legendary is one of 28 lore legendary that totally worth using.

Is not op as i have been in both sides of the mine. If you get stuned once you are screwed, even if you survive you can get cc by an other bb.

But lets be honest if you are playing a big character you are getting stuned easily, if you are an assasin attack his right side and spind around him that way, his arc mine is shot frlm his left arm and have a tendancy to miss in a moving target in his right side.

Please dont run straight to him… You are just asking to be stuned. Read your toby, when he decide is time to stun? When you engage? When his shields are off? After the first juump to get space?

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So you’re saying they’re all worth using? No, just no.

No

If you’re an assassin and he DOES hit you, you’re dead. Thats not fun. He could quick melee you first THEN shoot you with a mine. Either way, dont engage him alone in case you get stunned and need rescue.

NO

Well you could say the same with galilea, galth, Galilea, montana. They have stun and can wreck any assasin before the stun ends.

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Yeah we’ve been saying that about Galilea since forever, at least shes only got the one though. And ghalt, but everyone seems fine with Ghalt having a ranged insta-kill package. But Montana actually has to get close and charge in and usually has wind-up that prevents really quick kills
But at least its not from their lore item thats the problem

I think you are overeacting. You are not alone, if you are diving alone then you should know, toby can win a 1vs1 just like rath.

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Actually, the way hers works (it was tested extensively), it adds a five percent multiplier to the next hit only. You can chain together true strikes until something is double what it is originally, but that would take 6 straight alt hits.

Sometimes a triple true strike is both effective and efficient

When? You could argue when chasing someone, but true strike is on an unflinching internal cooldown. Not using your primary on between is just wasting time

I promised to bow out, but I can’t let this go. There’s no possible way Toby can kill Pendles, or any other character, in 2 seconds, unless there’s some other circumstance prevailing, which, as I said before, is completely pertinent in any discussion of balance. If there was a circumstance where Toby could kill Pendles in 2 seconds, we’re talking less than 2 charged shots, as hit Ult doesn’t even kick on in 2 seconds, and besides mine, charged shot is the last way he has of damaging Pendles. Unless you’re talking quick melee (which would be absurd). So, it must be 2 charged shots, right? Well, Toby can land 2 shots without a stun. It would just make it easier. So, no, if Toby is killing Pendles in 2 seconds, stun mine would be an afterthought.

This is why discussion of circumstance is important in balance. Rock is completely OP against scissors, as long as you ignore paper.

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Stun mine, charged shots to his big’ol crit box. Didnt say he dies in 2 seconds, just said he doesnt need to waste his second mine. Pendles cant stay and fight after that much damage.

With the change to stuns that’s coming soon, I think that this problem will disappear.

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