shure
(Shure)
#37
sorry, I meant that it shouldn’t only grant on-level gear at M10. If you’re playing e.g. M6 then you should only be getting M6 gear. There are so many variables to getting good gear now that they don’t need to be introducing an extra one with non-level gear, but it’s not just people at M10 that this affects
1 Like
justinmalin77
(Drink the Kool Aid or Else)
#38
Yes absolutely. Also begs the question, why didn’t gearbox put a mm level indicator on the item cards? It’s because the ■■■■■■■ knew what they were doing from the beginning.
1 Like
If having drops from a few sources (agoniser, eista, chests and vendors) makes you believe the game is fundamentally broken, that of course is your right to think that.
As for not getting showered with golden loot every run that you do, for those of us who have played all the games in the franchise, that is the norm. My opinion is that getting showered with loot previously means the game was broken but is now better.
1 Like
I’d certainly like to know. I quit playing a couple weeks ago once the game caused my Xbox One X to shut down hard at least 6-7 times during our playtime. It’s never done that before and doesn’t do it while playing any other game, so, I’m not willing to kill my system just yet.
Sent 2 trouble tickets, both met with a statement saying that due to the large amount of issue tickets they’re dealing with, it’ll take awhile to get back to me via a real human. Par for the course, but at least I got an automated reply!!!
justinmalin77
(Drink the Kool Aid or Else)
#41
This isn’t even the problem. The problem is gettign loot that belongs on a lower level than the one you’re playing on. The problem is not getting loot at all for hours of farming. The problem is the multiple levels of RNG that just kick your ass on a regular basis.
Oh and also Ava. She’s the biggest problem in the game.
Ah, so all this anger over other issues is just folks redirecting and projecting their ava hate onto other things haha
3 Likes
justinmalin77
(Drink the Kool Aid or Else)
#43
It’s hard not to, she’s so infuriating. She bleeds over and sullies the very few good things going on in the game right now.
1 Like
justinmalin77
(Drink the Kool Aid or Else)
#44
Just farmed killavolt for a bit. Finally got a Monarch to drop, it wasn’t the MM10 version. I just quit, didn’t pick it up, just quit to desktop. I’m gonna play something else. Something that actually rewards your gameplay properly.
I’ve add super scripts to the quote to express the fact that I think your quote is two independent questions, not one. I’m going to answer #2 first.
Compared to the drop rates in BL2 I think BL3’s current drop rates is EXTREMELY generous!
As for loot levels, that’s just a bug that they will eventually fix.
My answer to #1 is YES! I’m mostly happy with Mayhem 2.0 for the following reasons; but before I get all unicorns and rainbows the reason I’m mostly happy instead of very happy is because of the modifiers. I neither love nor hate them. Some are mechanically interesting, most are meh, and some just straight up
because they cause performance problems (e.g., lag, tearing, etc) or MASSIVE visual pollution that make it hard to see anything! For example, the one that leaves elemental puddles on the ground sometimes leaves them in the air at the center of the screen where the reticle is
.
-
I like the fact that there are 10 levels because that increases the probability that players will find the difficulty level that’s right for their level of skill and patience (i.e., the willingness or lack therefor, to farm to get gear to play at higher levels).
-
I like the fact that the best loot is no longer locked behind the pinnacle level (M10). If you don’t know what I’m talking about I’m talking about the fact that mayhem exclusive loot unlocks at M6 and that guaranteed anointed drops unlock at M8. This means that there are 2 mayhem levels with no exclusive loot behind it, therefore they exist solely for the challenge; and should you be willing and capable of meeting that challenge you may be rewarded with more powerful versions of the guns that unlock at M6/M8.
-
I like the fact that the majority of guns aren’t M10 capable out of the box because it means we have to put in some work to make them work and for me that’s what end game at the highest difficulty level should be. That said, GBX put in a shortcut to M10 because some of the new gear and anointments work out of the box at M10. So players can choose to farm/trade that gear/anointments and use them or tinker with their builds and the old gear or do both.
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I like the fact that there are mechanics behind some modifiers and because modifiers don’t change unless we change them we can build around modifiers to make ourselves more powerful or weaker depending on what we are trying to test or achieve.
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I like the fact that M10 enemies have INSANE amounts of shield/armor/health. With maybe the exception of Amara’s melee not scaling I don’t understand the complaint that action skills don’t scale because I don’t think they need to. Before M2.0 the issue I was having and the reason I took a break for a month is that the end game was boring because we were too powerful and there was no content in the game where all that power was actually needed to get through the content. M10 changes that. You do NEED that power to get through M10 and yet there are some builds that already CRUSH it (I’m looking at you F4LK and Amara3!
). Personally I’ve been avoiding those builds and making my own that get the job done but w/o making it a total cake walk.
In closing is Mayhem 2.0 perfect? No! But it’s a pretty good upgrade to Mayhem 1.5 and can/should be improved over time.
Yes! See bullet points above.
3There is no Amara link because I’m not a fan of most of the YouTubers who main Amara; not because there is anything wrong w/ Amara, I just don’t like those channels. But there are builds for Amara on YouTube that crush M10.
3 Likes
Gorbles
(The Magnificent)
#46
Because that’s not what “fundamentally broken” means. They’ve already put out one hotfix that aims to improve drop rates. I’m sure any issues in drop quality are also on their radar (i.e. M0 drops on M10).
Also, yeah, if you want to say you don’t agree with how they’ve chosen to implement something, that’s fine. But that doesn’t make it “broken”.
2 Likes
ajburges
(ajburges)
#47
My bigger frustration with Gearbox is that it’s plainly obvious they don’t bother playtesting their patches. When you average player can notice something wrong inside of 5 minutes playing on the patch, they either didn’t bother looking for bugs or released regardless of what should be showstoppers.
I don’t remember anywhere near this number of fundamentally broken mechanics in BL2. Gearbox quality has always been bad, but now that lack of quality is dragging down their one good IP.
Gorbles
(The Magnificent)
#48
I raise this every time I come across it, but bugs not being fixed doesn’t mean that the builds weren’t playtested. It’s easy to comment on the finalised product, but extrapolating that to assumptions about the development process are in a lot of cases uninformed.
Feel free to criticise the state of the product as-is. But you don’t need to make up blame, because it’s very likely you’re not assigning it correctly.
2 Likes
justinmalin77
(Drink the Kool Aid or Else)
#49
I agree, but right now BL3 is broken. You’re wrong if you think it’s not. End of.
BL3 is a looter shooter. The end all of the game is to get loot. To be rewarded for the gameplay you put in. Right now that’s not working. I play MM10 and I get MM3 rewards. BROKEN
Gorbles
(The Magnificent)
#50
I love the debate on here sometimes 
1 Like
justinmalin77
(Drink the Kool Aid or Else)
#51
It’s not a debate. It’s like “debating” that 2+2=4. It’s not a debate. It does = 4. Bl3 is broken right now.
Apples and oranges
.
While it is true that they are both fruit …
- BL3 is a MASSIVELY bigger game in EVERY WAY than BL2 was!
- BL3 is written on an entirely different engine than BL2 was. And not only is the engine newer GBX’s experience with it is also new. BL2’s engine was the same one they used for the original Borderlands.
GBX shot themselves in the foot with that one…
they made Mayhem 2.0 look like it was the best thing since sliced bread… but we ended up with hot ■■■■…
if they said “we are working on it but don’t have a ETA” that would enable them to finish it
ajburges
(ajburges)
#54
I provided an escape clause. The fact these builds are being released with such obvious issues means either QA isn’t doing anything or management is ignoring them. Regardless someone is pushing really bad code to production. I work in the semiconductor industry and if I sent code to production of this quality this often, I would be looking for a new job.
Gorbles
(The Magnificent)
#55
The semiconductor industry is not the games industry. Tough, but true. I work in software and there’s far less leeway for me to push code that has issues to production (compared to BL3, in that we have contracted customers with SLAs and the like). It still happens though, because market pressure beats agreed-upon scope every time.
The market in general is money-driven, and software is (relatively) cheap to patch. It’s actually rougher for games because the act of patching can actually cost money (third-party involvement). Which is why you’d see less immediate hotfixes than you would, say, in software (barring a security thing or something desperately critical).
I’m just saying you shouldn’t indulge in assumptions about QA. I will always defend QA because they get a raw deal a lot of the time, and don’t deserve people making assumptions about them based on nothing but the evidence of the final product.
1 Like
VaultHunter101
(So long, and thanks for all the fish)
#56
Having read many of the ‘In the Trenches’ stories over on Penny Arcade, this is true.
1 Like