In these topics, i need some explanation about obvious numbers of several weapons.
OFC battleborn is not a usual shooter, but it looks like a shooter and behave like a shooter. And i do not get - why some shooter rules are violated.
Part 1. Benedict’s rocket launcher.
So, you’ve probably heard of such games as “quake 3 arena” or “unreal tournament”.
There, 1 direct hit with a rocket deals 60 damage (from 100 base hit points). I understand that 60% damage from single rocket would be OP in battleborn, but what do i see now in game:
level 1, direct rocket hit deals 130-150 damage. So literally i need to hit 10 rockets directly to kill one “squishy” target. Really?
First of all, i can just calculate the DPS of rocket launcher at every level and compare it to… let’s say alani’s basic attacks. Or to marquis pistol.
Here we can notice that rocket launcher DPS is the same or less than usual dps of other weapons. It’s not about single hit damage, it is about 3 important things:
a. fire rate b. projectile speed c. hitbox of projectile and splash damage.
So, when i fly with benedict in the skies, i fire some missiles into enemies and i see that they fly way too SLOW. Literally, any character with speed bonus runs faster than a missile. Even having a talent +35% speed - it is not enough.
I’ve seen so many times, that when i shoot into ground even in melee combat - to activate splash damage effect - if my target jumps - it does not hit.
So, splash damage range becomes “classical” (as most missiles
in most shooter games do) only on level 7, where missiles get +50% raduis.
And about fire rate. I’m totally ok about 1 missile per second. But, according to the fact that missile is slower than a bullet shot, i think it should deal lots more damage than that shot. It’s fire rate can be compared to sniper rifle of marquise.
It is easier to land a hit with instantly flying bullet from bigger range under scope and deal more damage. It is not correct!
If player that chose benedict should try harder to hit targets, then his benefit should be bigger.
So, I think that benedict’s primary needs 4 buffs:
- +35% missile speed (get another +35% with talents for very high speed in some builds would be an ok option).
- +50% missile splash radius by default (delete helix talent with additional radius).
- Missile direct damage should be doubled. But the bigger is distance between missile ground hit and our target, the less damage our target do receive.
- Splash damage should slightly knock enemies back.
And what do you think?