This is just a quick little observation I’ve made about why Galilea and Rath seem to have an unfair advantage in PvP compared to most other melee character…
I s**t you not. It’s that simple. They have a spin at the end of their first 2 hits in their combos which allows them to not even have to look at you to hit you. All they have to do is be near you and they will hit you hard. When you look at characters such as Attikus and Phoebe they need to look directly at their target to even hope to hit them. It’s not always easy to look directly at an moving opponent, ESPECIALLY in first person melee range.
All of these characters tend to do a similar amount of damage with each hit (for the most part), but the fact that these two have an AoE attack that does the same amount of damage as a standard attack means they require less skill to play and, if used by a skilled player, can outclass most every other melee badass in the game. They will always have a leg up on their competition because of this.
I know people will still say it’s because of other things, and while I do believe that these characters are also still overpowered because of their stun utilities (etc) it is also important to address the fact that they have this little trick up their arsenal as well.