well, galilea is inherently broken because of her mutations and stun. the melee spin certainly doesnt help. rath’s ult is the most noob thing in the entire game, other than montana in general. but here is what i have come to realize as of last night. i have recently been playing in a full team of high command rank, and for the most part, high skill level players. about twice a day we lose to incredible teams. it only happens twice, but when we get smoked, we get smoked. it is weird to shift gears from surrendering 90 pct of games in the first few minutes, or before they even start, to all of a sudden being absolutely smoked. so because of this, i have spent some time really analyzing the similarities between the playstyles and team compositions of these other premade teams that have been able to beat us those few times. i realized one thing: they never used assassin characters whatsoever. there was one melee in boldur one time, but he is a tank so it isnt the same.
the point im trying to make is that someone like rath might seem really strong in a pub game when he gets fed and gets his ult up, etc. i know what you mean. i have been in those games and said the same things. i do think his ult needs a rework. but ultimately, at high levels, all melee characters are extremely inferior to ranged and AOE characters. it is a major design flaw that you will probably never hear much about because, quite frankly, there isnt much high level play going on. all it is is pub stomping. but the game really comes down to lane clear/AOE/CC. and melee, with the exception of the broken galilea, is really bad