As the game stands today, there are so many characters who are widely considered to be overpowered, at least in one aspect (but a significant aspect), that one could almost argue that there are truly overpowered characters, merely viable vs non-viable. And yet, this creates a big problem. In a game where composition is so important, and often determines the outcome of matches (particularly Incursion), having enough “overpowered” characters to form a whole team. Let’s look at the current Incursion meta as an example, there are two particularly powerful compositions that I often see:
- Galilea, Rath, Orendi, any two supports or a support and a ranged DPS (often KU and Ambra, or one and Benedict), or,
- Kleese, Ernest, KU or Ambra, Alani, and of course Benedict.
You can mix and match these compositions, but generally those characters are commonly seen on winning Incursion teams, hardcore premades and for those of you who have played against them, Japanese teams in particular. Throw a Boldur on any of those teams and you’ll be lucky if your team scores a single kill all match.
As it stands, there is no real way to counter any of these compositions, but to use them yourself. Some of those characters are also commonly seen on Meltdown teams where CC (in particular) stunlock teams are more common, in particular Benedict and Galilea.
Meltdown matches are not as heavily influenced by composition as Incursion, but a team with Benedict and Galilea against a team without either is already at a huge advantage, assuming all players are equally skilled. And this is where the toxicity comes in. Between those who deliberately play these characters and abuse their broken aspects to grief the opposing players, or hardcore teams who use these characters because they are simply the winning formula, matches are more one-sided than ever and I’m forced more and more to play characters I don’t like because of their broken aspects just to be able to compete against griefers and competitive teams alike. So many characters now are underpowered either because of nerfs or because other characters received buffs that left them behind you can build a whole team of overpowered characters and almost guarantee success regardless of the quality of your opponents.
Worst of all, some characters actually benefited from nerfs while some took a double-hit. Oscar Mike and Thorn already had their Napalm and Blight, respectfully, nerfed, so when the universal AoE nerf happened they were dropped to bottom tier, while Kleese greatly benefited as AoE, and those two characters in particular, was once his biggest fear. Kleese again, for example, also benefited from the Marquis nerfs, as his strongest counter was weakened even before he was buffed.
This thread isn’t about pointing out which characters are overpowered and need nerfs, we all know them and there have been many topics about nerfs created on these forums, this is about pointing out that too many characters are overpowered to the point that the game is ruled by a mere handful of characters while the majority of the currently 29 aren’t viable and picking them is too risky against a team that might be at least half-decent. Add to all of that the new quick match queue, which is throwing the hardcore teams who often queued Incursion with the casuals and newbies who often queued quick match into the same queue, creating even further unbalanced matches, especially when newbies don’t even have access to most of the overpowered characters nor do they have any hope of ever countering meta compositions, let alone the casuals who just want to play their preferred characters over the winning ones. Something needs to be done when the next patch rolls out, this game was more balanced on release when there were only two notably overpowered characters present versus the compositions of characters who are even more overpowered that we see today.