My $0.02:
It isn’t the characters. It’s the players. People naturally click with certain characters more than others. Case in point, I’m almost always bottom end of the scorecard, with Marquis. But give me WF, a character most naturally brush off, and I can turn the game around and take top marks.
The characters you spoke of, all have been theorycrafted to the point of perfection at this stage. That’s what makes them so easy to PUG-stomp with. The only real way to shake people OUT of those games, is to bring the wildcard characters into the game; the WF’s, the Tobys and ISIC and Reynas that in the hands of a bad player can doom a team. But get group cohesion going, stay in control during those tense moments and those characters throw the game out of sync for even a good premade.
Case in point, Friday I had a millennial match: ten CR 100 players. Except the other team was a 5-man friends group, and we were a PUG group. I picked Reyna, and got a Kleese, Ambra, Phoebe and Ghalt, against an Orendi, Pendles, Mellka, Deande and Boldur. Though I was set for a loss, I decided not to rattle early. I played my defensive game with Reyna; shielding Phoebe and Ghalt when they struck hard, and PTing Pendles and Deande when they tried to ghost in or out. Ambra played close cagey, using her ability to deep dive DPS to cut the inside fight out and boost her and phoebe up when they challenged. Phoebe was great as an assassin, usually timing her shots, with Ghalt’s Hook and Scraptrap to deliver the pain. And Kleese laid down a nice even disperal of turrets, so that we had shields and were able to soften the enemy up when they came in close. In short, we worked like a team.
The other side didn’t even get out of the starting gate. Deande and Boldur tried to push, but I think the Boldur was a little too shield-happy, and Deande never had a clear line of retreat. She always assaulted from the perch, never from the tunnel. Orendi wasn’t able to get into the middle and assert, so the only thing she could really do, was tag the minion wave. Pendles and Mellka were just bad. Pendles seemed too eager to try and hook around to the back line, but he doesn’t have staying power there if he’s alone. And their Mellka never followed him in. Like Deande, she came out of the perch every time.
Even though we had little communication, we didn’t act like five players playing our own games. When I needed help, Ambra was there with a Sunspot. When Ghalt hooked someoen, I was there with a PT or a shield on him. When we needed to hit the sentry, I chucked out my bubble and knocked the enemy back. Phoebe was a ghost with a rapier, and Kleese was great at his ranged game. We worked together perfectly, and snagged an 84-11 victory.