Why is battleborn so unbalanced?

If you haven’t yet, try playing incursion or capture modes. I love this game but I absolutely despise meltdown. It feels like every game is a snowball and I have met some of the trolliest and unsportsmanlike players in that game mode on xbox.

Once you get into a game and you do well with others, send them a message saying good game and suggest adding them as a friend to play again sometime. I’ve met a dozen different people in both PvE and PvP that have kicked some serious ass on my team with me that I’ve done this with.

And take a step back after every game. I am actually very short tempered and find myself getting wound up over really good enemy players, initially blaming it on the character itself. (PS I hate you galilea and pocket miko/ambra) I promise every character has a counter, but character combinations can only be broken by teamwork.

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Well… about 40% of the characters are top tier.

However, usually those characters are so vastly strong compared to the others that you really won’t see them picked. Even in compet its only because of the four bans.

To be fair though a good deal of the characters are being less valued is more because their play style doesn’t fit the maps at all. One lane incursion wasn’t the way to go at all. It leads to the dumbing down of tactics and the reason you really just pick the best out of each roll and call it toasty. It’s kinda like making a smurf in ARAM on league of legends and only having the #1 picks in ARAM unlocked. They dominate the field because their play style fits the best.

Also there is a ■■■■ ton of stomping noobs.

With how little Caldarius is hit, I like regen. I don’t need a healer with an item or two with regen.(I use Vyn’s Quiver, an attack speed white, and a free shard gen, but ik that not everyone has the quiver).

I think Alani and Galilea are okay where they are, a little strong but that’s okay. I’m terrible at Rath so I personally think he’s bad, but I can’t really speak on this one. Phoebe doesn’t have enough versatility to be great in my opinion (and she’s my favorite). If you haven’t tried Pendles, (which you may not have him), he’s odd. I feel like my kit is empty while using him. There’s not much there. I personally use him to wave clear on Overgrowth, while killing anyone on their team getting Thralls and destroying buildables.

I usually play healers and never felt a hard counter untill this caldarius. Wound miko’s target and get out, save your flash bang untill miko’s target/tank is low health and flash bang to cut the healing beam.

Oh god… I never ever had such a bad time as miko.

Also Galilea deals a lot of dmg if you are in her circle of death, so watch out because she can pull you in and stun (thats how i kill caldarius).

And please pendless should never kill minions waves inside enemy base… You are stsrving your team D: they need the minions exp.

Caldarius is more OP than any of those heroes, just keep practicing.

I dont about OP. But Caldy is a strong character. Learn to jump around and shoot simultaneous and know when to use melee/dash will def make people cry.

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Really just pick Thorn for every map lol. Still the most busted character in game. Ridiculous burst, wave clear and sustained damage. She gets even dumber when you learn to use curse effectively. 25% extra damage on an already broken ult easy sauce toon. Oh and she has no real weakness. Small hitbox, double jump, and if the other team is melee heavy take the kickback on her quick melee. Damn near unkillable.

Ooooh dont worry… The hammer is coming for Thorn… So so many hammers

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Eh, personally I think hero balance is nearly perfect. I think Incursion needs some work more on the meta level. It can too easily turn into a stall and on some maps it is rare to find a game where the 2nd Sentry is taken down. As I’ve said elsewhere, I think Sentries need some buffing as their AI is wonky and they often are not enough of a threat.

As far as the Battleborn though, I think they’re pretty much spot-on. Matchmaking is imperfect but I feel like I get a decent mix of good matches with some not so great ones. That’s just bound to happen in any multiplayer game so while I think matchmaking is imperfect, it’s not imperfect enough to ruin the game IMO.

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It is ridiculous that Pendles can operate with impunity inside the enemy base IMO. The Sentries should have some way of detecting him or preventing him from re-cloaking after he’s revealed or something.

I mean, I don’t mind him sneaking up on people as they retreat to their lines but the fact that he can blow minion waves before they reach the front lines or blow all the turrets in the enemy base is ridiculous.

Early game, Pendles killing your turrets is just feeding you XP when you rebuild them. You get more XP building than he does killing. Also, while he’s off killing your turrets, you have a man advantage in lane, and you don’t need sentry turrets when you have mid control.

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Honestly, this game isn’t much fun solo. Find some people to play with, it makes the game much more enjoyable.

Besides, there are only a few characters who NEED changes, but any character can seem OP if the player is good enough.

I’ve given up trying to solo queue.

Fortunately I have a good group to play with most of the time.

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My $0.02:

It isn’t the characters. It’s the players. People naturally click with certain characters more than others. Case in point, I’m almost always bottom end of the scorecard, with Marquis. But give me WF, a character most naturally brush off, and I can turn the game around and take top marks.

The characters you spoke of, all have been theorycrafted to the point of perfection at this stage. That’s what makes them so easy to PUG-stomp with. The only real way to shake people OUT of those games, is to bring the wildcard characters into the game; the WF’s, the Tobys and ISIC and Reynas that in the hands of a bad player can doom a team. But get group cohesion going, stay in control during those tense moments and those characters throw the game out of sync for even a good premade.

Case in point, Friday I had a millennial match: ten CR 100 players. Except the other team was a 5-man friends group, and we were a PUG group. I picked Reyna, and got a Kleese, Ambra, Phoebe and Ghalt, against an Orendi, Pendles, Mellka, Deande and Boldur. Though I was set for a loss, I decided not to rattle early. I played my defensive game with Reyna; shielding Phoebe and Ghalt when they struck hard, and PTing Pendles and Deande when they tried to ghost in or out. Ambra played close cagey, using her ability to deep dive DPS to cut the inside fight out and boost her and phoebe up when they challenged. Phoebe was great as an assassin, usually timing her shots, with Ghalt’s Hook and Scraptrap to deliver the pain. And Kleese laid down a nice even disperal of turrets, so that we had shields and were able to soften the enemy up when they came in close. In short, we worked like a team.

The other side didn’t even get out of the starting gate. Deande and Boldur tried to push, but I think the Boldur was a little too shield-happy, and Deande never had a clear line of retreat. She always assaulted from the perch, never from the tunnel. Orendi wasn’t able to get into the middle and assert, so the only thing she could really do, was tag the minion wave. Pendles and Mellka were just bad. Pendles seemed too eager to try and hook around to the back line, but he doesn’t have staying power there if he’s alone. And their Mellka never followed him in. Like Deande, she came out of the perch every time.

Even though we had little communication, we didn’t act like five players playing our own games. When I needed help, Ambra was there with a Sunspot. When Ghalt hooked someoen, I was there with a PT or a shield on him. When we needed to hit the sentry, I chucked out my bubble and knocked the enemy back. Phoebe was a ghost with a rapier, and Kleese was great at his ranged game. We worked together perfectly, and snagged an 84-11 victory.

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@Khas

This.

1000 times this.

Those are the moments that define the amazing ness of Battleborn.

See this is where me and caldaruis come in. I never have issues with thorn. I just push up on her fast and keep moving she cant hit me. I flash barrage her and come in with the ult. If you move up on her fast she won’t have time to set anything up

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I use him to annoy the hell out the enemy team. Air dodging and flash grenades to either push them away or towards my team depending on who I have as a team. If I have brawler on my team I lure people to them and just dish out dps

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Battleborn may seem really confusing at first but as you play you learn the ins and outs of every character. Once you master the fundamentals the game becomes really fun because you can use your complex knowledge to engage in very intense fights. I can not return to Cod after playing battleborn because it now just seems boring and random. I would recommend watching alltheshinies battleborn character guides because they have taught me how to play many of my favorite characters well.

I have so much fun when playing as Caldy. When I play him, I use a 0 cost shard generator and 2 legendary pieces of Gear. The Pacifier that gives you 98 shield strength, 9.10 attack damage and for each enemy you deal damage to, they deal 10% reduced damage. I love this gear since it gives him a slight increase to survivability, more attack damage, and you can easily spray the TMP to affect every thing on the enemy team. I also run his Lore Legendary because it makes Aerial Assault an amazing burst heal while also inflicting damage. I primarily use Caldy on Meltdown because of his mobility and the maps are more open than incursion maps.

I noticed that you have an issue with Galilea. Her damage output up close is superior. I suggest you never try to engage her 1v1, as you will most likely not get a kill on her before teammates come to her aid. Instead, wait for 1 of your teammates to engage and then swing in from the back to deal damage. She can only block from the front, and Caldy’s mobility will easily allow you to get behind. That goes for any enemy battleborn with an alt fire shield.

As for engaging targets 1v1, I like to poke at their shields with the TMP. If they don’t turn and run, I charge in with a burst dash and start cutting them up with the increased speed from the lv 2 right helix. I tend to save the flashbangs to confirm kills, Though I will use them to engage on weaker enemies as it will deplete shields and disorient them. You should be able to secure a kill before they know what happens.

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