You mean the wrist laser that GBX is toning down because it does too much damage for its own good? Hmmmmmm… wonder if at one point WF’s you could hold down but… oh… I don’t know, maybe it was unbalanced so they had to change it.
Again, I personally don’t want him to rapid fire, because I max out his attack speed, and if he starts double-firing when I pull the trigger, I’ll be missing shots because I won’t have time to re-settle when firing at longer ranges.
PS, this is how guns work in real-life… it’s how I’m used to firing weapons, I certainly don’t feel any strain pushing a button a few times more during a fire-fight.
Honestly I think the real bug is that Marquis does fire full-auto.
Vidya Gaem set in cartoon space =/= Real life
Besides, you would still be able to fire in single bursts. If I can press the right trigger quick enough to single shot on Oscar Mike with full attack speed, you have more than enough time to release the trigger.
Every real life burst fire gun I ever shot required a trigger pull each time so who’s realistic now COD! BB for the win
So you want Thorn to auto-fire arrows? 
I’m on XBOX, with trigger pull time, no, I wouldn’t necessarily have enough time if I decide half-way through that I’d like to cancel it.
Whiskey’s weapon is specifically Semi-Automatic and not Fully-Automatic. He made it himself and chose that weapon style. That is why it does not fire a continuous stream without ult.
Also yes if you play ISIC fully-auto for the tiny bolts you are doing it horribly wrong.
ISIC is worse about this than Whiskey IMO because you have to time his Overcharge to get maximum DPS efficiency, where as Whiskey just spams M1.
Although the skill-based part and the BENEFICIAL side to a semi-automatic weapon is better ammo control. Rather than actually spamming his bullets, you can keep better track of your quantity and try to use this to micro your reloads to your advantage. Time spent reloading is time not actually damaging someone. Whiskey also has a lot of good talents for reload speeds. His gun provides tons of control between that and its semi-auto nature.
Whiskey fox is perfect as is
I believe I was referring to the cannon he gets in his ult which can be held down to fire.
Whiskey Foxtrot is not a real person.
All of what is said here also applies to Marquis, yet he can fire fully auto with a sniper.
Obviously whiskey isnt real, but the honest (not defending this but its true) reason is that the devs wanted this feature as a distinction between him and OM. That is it. Whiskey is Semi just like he’s a semi-Mike and Oscar is Fully just as he is Fully a Mike. Sure it seems rather arbitrary for him to be the only one and that was one of my initial thoughts, but the devs have hammered it in many times now that they want every character to have a unique theme and a unique personality as well as a unique playstyle. Whiskey being “off” from the others is his definitive quality. An awkward playstyle accentuates this even tho it is at the cost of annoying some people.
Some players might find it fun, and if you do not then you do not. Find your Badass. The many other problems of Whiskey deserve more attention than this and I really love the Battleborn creators’ focus and priority on character uniqueness. I hope they never lose that.
On the other characters:
I didn’t know Marquis did Full Auto and I would argue he shouldn’t because he is really obnoxious and this explains part of why.
The tiny bolts of ISIC should never be taken seriously in the ISIC playstyle. Yeah they do some damage, but realistically they do less than everything else in this game. You specifically say
because it makes him a chore to play, there’s no reason to require another button press after each burst when no one else in the game follows this rule.
Literally ISIC’s kit in a nutshell. You absolutely have to do this, and you have to micro it to his skills.
Whiskey simply shooting slowly isn’t anywhere near as much of a chore as ISIC’s Overcharge management.
Yes, but in Isac’s kit there is a charge dynamic between his larger blasts and his skills, taking that away changes how the character is played. With WF it is not like that. His playstyle does not change when you make his gun not require another click between bursts. I know this because I know what a left click macro is, and it does not change how he plays one bit. You can’t play Toby, Thorn, or Isac with an autoclicker, because their attacks are meant to charge up, but you can play WF with one because requiring another click is in there for no reason.
Because every character is meant to have unique gameplay. This is how Whisky is unique; he’s the only character to get a burst fire style weapon. If you don’t like it so much, there’s like 24 other heroes to play with.
For people such as myself who have chronic pain conditions and various medicial ailments, its not bloody well okay at all.
I want to play WF but having to spam r2 every half second causes me a great deal of pain. Hes the only char who shouldnt have to tap each time considering his gun does absolutely nothing for damage unless you headshot. Just because you think hes fine doesnt mean he is at all.
That’s really more of an issue of his base damage sorely needing a buff though.
Also got pain from shrapnel in my hand yet I suffer through for the fun of the game. Also good meds make me not care
If I think he is fine then it matters the world to me
This doesn’t make Whiskey unique, this makes him tedious. There is no difference in gameplay when you click every burst compared to when you use a macro mouse to click for you, the only difference is how much your finger hurts. If there is no impact on gameplay there is no reason to make him like this. Marquis is unique in the sense he has a semi auto sniper rifle, but if you wanted to hold the trigger down with it you could. Same with WF, the burst is there, then there is a pause, then there is another burst. No need for another click.
I think people are getting derailed comparing it to other characters, the point is there is no reason for it not to work automatically. The closest reason I see is @V0LUM3 with the rapid fire thing but honestly you can still just tap to fire one burst so what is the argument? You can manually control it the way you want and ignore the fact that you are able to hold the trigger down, besides his recoil isn’t that unmanageable anyway. Don’t know why people are bringing up Thorn, who has an obvious mechanic as to why it doesn’t work with her.
Ya I hate it. That’s why I don’t play him. Wears out the triggers
Because once I stack %20+ attack speed on him (which is what makes him good) the attack speed goes crazy, and recoil doesn’t actually settle before you re-shoot if you fire at maximum trigger speed. It means at range I fire, reset, and fire again, while up close I pulse as fast as I can.
I’d rather have it this way running the chance to under-fire while close range, than the risk to over-fire multiple trigger squeezes while at mid to long range.
On a controller (and consoles have sold many more copies, so we’re talking about the majority of the player base) it’s much harder to control a button press on the triggers because they have long pull times and are analog, it’s very realistic that with as fast as WF’s fire rate becomes when you build up his atk speed (which is a must) that I won’t have time to “depress” from a press before it fires again, and it’ll completely waste my shot at range because the recoil won’t have found its way back down yet.
As well, anyone on PC can certainly pick up a rapid-fire mouse and just set it to pulse automatically for them if they’d like, making this a moot point on PC IMO, especially considering how easy it is to click a mouse button on PC. We don’t have that option on console, however. And besides, most of the people complaining about an extra couple of mouse clicks are sitting around clicking their mouse 4,000 times a day using their computers anyway.
If there’s an option to toggle it, then I’m fine with them adding it, but I sincerely hope they don’t switch it to fully-auto-burst mode because it’ll be a pain in my rear, and anyone else on the two biggest platforms who build him correctly.
The only reason that happens is because there is no cap on attack speed. You can give anyone 2p% attack speed boost but WF is the only char ive noticed to suffer regardless. Tried OM with 20% atkspd? Clip is gone in like 2 secs. Tried deande? Attack animation doesnt even finish.
Just because gearbox hasnt capped attack speed or deal with gear percentages doesnt mean WF should be a tap to fire.