WARNING: Long post ahead.
Best Foot Forward increases their duration when they kill an enemy, Bolster increases their health so they take longer to die, and Take Their Freedom regens a large percentage of their health when an enemy dies. Between the health returned from TTF and the time given by BBF for killing an enemy, you can extend their duration by as long as 7 or 8 seconds per kill at the beginning of the AS. Those 3 together can keep them out for quite a while, 20+ seconds or more if youāve got a decent sized mob.
Debatable. Stronger clones help you conserve ammo, diverts enemy fire, control choke points and narrow areas, kill enemies you canāt see, etc⦠There is no ābestā approach to mobbing.
As for raiding: yes it takes longer. But it isnāt overly difficult or impossible. At the end of the day, unless youāre speedrunning or doing time trials, the best build will be whichever one you can use to kill bosses. This has been tested at Eclipse/EOS, the time posted. It takes me 5 minutes to farm Eclipse/EOS with my CEO Jack, and it takes between 6-8 using my pet Jack. At most for me, the difference is 3 minutes, not really a big deal imo. The time it takes isnāt too important, as long as the difference isnāt too great.
I have always done this with both. I may not kill Eclipse/EOS fast with Wilhelm, but he can tank more of EOS BS than any other class Iāve played sans Jack.
You can also refill their meters. Either way works, and I still fail to see how one strategy is intended over the other when GB gave us the skills to do both.
I get why people love Leadership. Its one of the most innovative skills in the borderlands franchise. But its existence does not mean that GB designed Jackās action skill to be used one way.
Jack can tank and do damage regardless of the build he is using. The only difference is the time it takes to do so. Most Jacks can do a constant stream of heavy damage thanks to AA and several fire rate buffs. If we go by the infinity argument from BL2, technically Jack has infinite DPS (theoretically anyway) while AA is active. Pet builds canāt do the same, because unlike Wilhelm, Jack has no skills that increase his petās fire rate. You can increase their damage to stupid amounts (435% is a likely scenario with Bolster at 10/5 and resolute active), but since they have a set fire rate, their DPS ceiling is capped at a certain point.
However, Jackās damage per shot has a lower ceiling than the pets. With their roided melee attacks, they can do 12 million damage, and thatās without Bolster. Thereās a picture in the forums that shows an optimism nova that exploded for 41 million. No matter what the build, no other Jack build is going to reach that kind of single shot damage.
So, I canāt quite accept the ābest strategyā argument. Each approach has its own strengths and weaknesses, and each can be supported with the gear in game. I will concede that projection builds do blow pet builds out of the water in the DPS department because of the lack of fire rate buffs for the Jackās, but in terms of survivability, I canāt see how one is better than the other. They each perform well in their respective contexts. Teamwork, with its constant health regen, works well for popping Jacks because the pets will not be taking most of the shots, you will. So having constant health regen to continually fight through damage is more important for that playstyle. On the other hand, TTF works well in the context of a badass Jack build because enemy fire will mostly be directed towards your Jacks. Youāll receive damage from stray bullets or take during your cooldown, so basically in bursts. Burst heals for burst damage.
Teamwork keeps Jack alive longer, while TTF heals him faster. Neither is inherently superior to the other, it depends on the context in which itās being used.