Melee characters are weak compared to those who just sit back and shoot/stun/blind/etc…
first of you got the early game where you have to roam arround and try to survive while the other team puts a focus on you every time you engage…
the given health is quiet as low as the health of a assasin and the shield is down in about 1 sec.
also there is a problem when it comes to actually chase someone down he jumps out of your fov, much different things happening on the screen and you find yourself loosing track of your target.
All in all melee’s are only good with a healer or/and a good team behind them.
They initiate a push and with no support they are easy targets.
In other words playing a melee only makes sense as you got a permate team.
With random ppl you are going to have no fun at all esp. you are faceing permates.
I would love to see some changes to give the melee characters more chances to survive (Phoebe!? lol) a team battle.
Because at this point only galilea is able to jump out with her ultimate like nothing ever happend.
(Yea I know she is allowed to do everything by natural (tank/dps/distrub/heal/escape/stun))
Until then ppl will avoid melee chars for good reasons.
Please tell me your experience!