To preface, this post is not coming from a place of anger or hate towards anybody or anything, instead it is coming from my curiosity at how balancing decisions are being made.
So Borderlands is a game franchise that I’ve been playing for around 6 years now, when my friend gave me Borderlands 2 GOTY on steam. We originally did multiplayer/ coop, but stopped because it was easier to play the game in singleplayer (don’t have to dupe/ re-farm legendaries, shorter loading screens between maps, no internet problems, etc.). For me, this franchise seems more like a singleplayer PvE than multiplayer PvE. Most, if not all, of the content you find on YouTube about any of the games in this franchise is in singleplayer, with the rare video or series of two people playing together.
That being said, I really don’t see the point in nerfing a character over and over in a primarily singleplayer PvE game. The argument could be made that the character is “too good,” and maybe they are. But that isn’t due to any bugs, rather a powerful kit. There have been plenty of characters in past Borderlands games with powerful kits, like Nisha and Jack in the Pre-Sequel and Salvador in BL2. These kits were never deemed to be an issue that needed to be resolved, so why is Fl4k not receiving that treatment?
I know there is a heavy emphasis on multiplayer in this installment of the franchise, but what about the people that play in singleplayer? I dont think it is fair to them, since they are having fun killing bosses and obtaining legendaries at no harm or expense to other players. The other thing is that this isn’t a PvP game, so why is it getting patched like one?
There are still plenty of optimization issues that should be addressed, as well as plenty of bugs and exploits (like abusing artifacts to gain immortality, not THAT’S OP). Yes, plenty of bugs are being fixed with each patch and optimization is starting to roll in, but the pace at which these could be resolved could be greatly increased if more time was dedicated to solving those issues instead of trying to balance a primarily singleplayer PvE experience, where previous installments of the franchise never saw this amount of balancing.
I am asking these questions and presenting my side of things in order to address an issue I have not experienced in previous games. I do not specifically know why the balance team is taking semi-extreme measures in comparison to previous installments. Yes, I am frustrated that the character I have found enjoyment in this game on is getting nerfed every week. I would like to see something from the balance team to help clarify this shift in balance philosophy to help people in a similar situation to myself better understand their decision making process and why they suddenly feel the need to heavily and actively balance the game.