Ha ha ha, nail on the head, that’s all I feel like I see on these threads, it’s like getting forced to listen to a Drake radio marathon
100% agree, the majority of the time the feedback being provided is “oh my Isic got owned by a melee once the melee character got close” or “Marquis is OP because his sniper rifle is taking big chunks of my shield/health”. It becomes a bit infuriating when characters are being blamed because someone is using them according to their strengths but then you have the flip side as mentioned where people say character “A” is useless because they didn’t do well with them. Literally read that Isic (for example) is both OP and useless in the same thread… Take the time to understand strentghs/weaknesses, I tell my friends that I play with all the time, understand your character and have a balanced team and you’ll have a much better time playing.
Ive seen people complain that Marquis kills their Isic because Isic has a large hit box… well… yeah… thats the point… Orendi is small and harder to hit… take these things into account before yelling about it on forums.
But you shouldn’t be picking WF to do OMs job, if he’s your only wave clear, don’t pick him (that’s why he’s not listed as a pusher)
I pick WF into a Montana or an Orendi, or Isic. Someone else that can help control the wave effectively, to add a second high-damage ranged character, this frees him up to not have to focus wave all of the time like an OM does, and lets him pick on strays from mid-range (which is his role)
He’s not OM, he just looks like him
Whisky foxtrot effectively fails at any task matched up at OM thats the whole point anything you want to do with whiskey, oscar mike can objectively do and DO better, he is in gaming term Whiskey’s Power creep. Personally i lump caldarius with whiskey in comparison to OM. I think too many people are failing to see the point that everyone IS NOT PERFECTLY EQUAL in game design, and game design has flaws. Yes sometimes people over complain about thing, but w/e that’s something to really make a thread about people complain about all types of stuff we are talking about the game here. And as you can see from matchmaking, que even certain PvE quests and characters have been altered nothing is perfect. It’s up to people to objectively complain for devs to notice these things like marquis shooting the sentry from so many unintended locations. It’s just like talking to people who actually defended Galilea saying “oh yea she has ton of counter play, your just not playing good enough, raise your skill bro raise your skill” it’s a redundant and exhaustive argument that doesn’t help the community or game get better at all.
Except he deals higher[quote=“zabuzafou, post:25, topic:1440661, full:true”]
Whisky foxtrot effectively fails at any task matched up at OM thats the whole point anything you want to do with whiskey, oscar mike can objectively do and DO better.
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No, he excels at higher individual target damage. His abilities are focused against individual targets, and they branch off into wider AOE through some options later. His weapon deals higher DPS on a single target than OM’s does.
OM is AOE focused, not single target. Apples to oranges. His abilities crush a wave, or a rift network, but they don’t do as much single target damage. OM falls in with Thorn, or Orendi. WF falls more in line with Marquis.
So, NO, WF does not “effectively fail” at higher single target damage when matched up against OM, which is why you pick him when you have AOE damage and wave clear covered elsewhere in your kit.
Again, you’re comparing his ability to perform a role he isn’t designed to fulfill. Not sure how many times I have to say that… this is like you complaining that Galilea’s healing teammates field doesn’t heal as much as Miko… yeah, she can spec into that ability, but that’s not her primary role. That makes her a flexible defender, not a bad support. WF’s ability to spec into wave clear makes him a flexible high single target damage ranged character, not a bad AOE damage based character.
Different rooooooles.
No whiskey doesn’t deal anymore damage more than OM that is a myth, going of their passives and skills OM can deal just as much and more single target damage than Whiskey so yes he does effectively fail. You can state different roles all you wish but versatile is the exact counter to that argument , OM is versatile meaning he can and DOES fill the role of a Whiskey Foxtrot quite easily, he can be assassin, pusher, pretty much anything but shielder
And in that case OM can still out perform WF in all but a few situations while bringing more to the table. His kill potential is better because of the upfront grenade damage which will practically never miss unlike Whiskey’s. If an assassin goes in on OM and he has his cloak he will get away 90% of the time because of the 30% movespeed increase. WF will die. WF is my second most played character behind OM. I want to make him work, but the only point of him seems to be the elitism of winning while handicapped.
lol, play them both through a campaign mission, don’t use their abilities, just their primary weapon, and see how it feels, then tell me WF does less. It’s not a myth, it’s a fact. His gun does more
If your theory were true, then why do I out-damage OM every game, even though I don’t focus the wave? His abilities when spec’d right help increase his damage on individual targets, they help you keep people from getting away… they don’t help you clear a wave.
He deals a LOT more damage then most people realize, and while he does need a SLIGHT buff, WF can easily run away with too much of an increase, as he already deals really high single target damage.
that’s not the point… why would you only use auto’s to base who is the stronger character that makes no sense. In league is a champ determined how strong they are simply off their base autos? In chess is the potential off a piece only valued by one move? no, the only oscar mikes you outdamage are bad ones, if you have a ps4 add me and i will easily outdamage you and if you have a friend them too. I know he does alot of damage, but it is no where near as high as oscar mikes. Currently OM is just nearly in all ways superior to WF if you like a challenge sure that’s all you but if there were two of me with equal skill the me using OM beats easily the me with Whiskey Foxtrot who also has glaringly easy counter play which further reduces his effectiveness.
Why in the world would you ever use any of Whiskey’s abilities when trying to kill a target as fast as possible? The only one you should use is a single scrap shot to get the 15% increase. Using the stickybombs lowers your dps substantially because during the casting animation you could have just shot three times and done much more damage than his piddly grenade.
because his grenades slow your targets if you spec into it, which keeps them from escaping, letting you and your team deal more damage, letting you nail a damage increasing scrap cannon, letting you hit more autos, letting them take more damage, or peeling them off of you.
OR you just throw your nades INTO THE WAVE, and enjoy the passive boost a half a second later.
People seem to always take his scrap knockback, his melee already does this, why spec it on an ability when you can add CC and just use melee and stickies? Everyone takes scrap bank, but why do that when you can increase damage by 15% Take Mirv or three shot and you’ll never miss your stick. Stack your passive off of nearby minions before going in on someone. Once he gets recoil, and attack speed stacked and hits 4 shots per round he deals ridiculous damage off of his basic, you slow, increase damage through is passive for %25 and %15 more off of scrap cannon and he SHREDS targets. He’s got up to %40 increased damage and people don’t even USE it.
I honestly don’t think people play him correctly at all, and if you’re telling me his abilities don’t help him stack damage, then I assure you that you’re not using him right.
For once I agree you should definitely spec slow for the utility especially if you take napalm and triple shot he can lock zones down okish, if you take drain grenade you have to be more careful not to miss but you do a HECK of damage problem with whiskey is he has horrible initiate, horrible finish potential, and HORRID escapes. Whiskey can hold his own at times and can definitely deal damage if you ignore him but he is just too easy to remove or ignore imo making him a weak choice for either orendi for huge aoe damage and pushing, OM for versatility and finishing going stealth following people into sentry and just napalming them gets so many kills, and for more lockdown damage thorn or marquis even have him beat. Honestly Whiskey is the last person i want on my team i’ll even take caldarius or benedict cause they can actually be very effective if played right, but whiskey if played pro is just barely good.
Boldur needs a buff. The hit detection on dash is pretty awful. And his primary attack is really weak IMO. I love playing him with my team because we can stun lock people for seconds, but it really sucks how much damage I CANT do.
… you really don’t want to see Boldur with a buff…
Even with a horrible team I still go +10 every game: http://xboxdvr.com/gamer/V0LUM3/screenshot/4229804
on a good team he’s even worse.
If you’re not dealing a ton of damage with Boldur late-game then you’re either spec’ing him wrong, letting yourself fall too far behind, or not building a little attack speed on him.
And there’s nothing wrong with his hit detection on his dash, he just doesn’t do it instantly and you can’t adjust the aim after you call it in, so if you “predict” wrong, you miss. http://xboxdvr.com/gamer/V0LUM3/video/17562983
I can’t agree with the OM comparison at all, the moment I’m on OM I feel like I’ve got a water pistol in my hand, it hits like a squirt gun, he’s all about his abilities (like Orendi)
Again, we’re talking about different roles. Now, Caldarius is the only character you’re comparing him to that fits a similar-ish role. Whiskey pours damage out of his basic though, it makes him harder to notice, yeah, you can get focused out, but if you’re getting focused out then you’re out of position.
My point isn’t that he’s amazing, it’s that he’s a lot better than people think he is, mostly because they don’t use him right at all. A buff on him has to be slight… very slight, or he could get ridiculously out of hand very quickly.
No one gonna mention that WF has a much lower damage drop off over distance compared to OM? Allowing WF to effectively engage targets at much longer ranges.
The only thing i would change about him is to reduce the curvature of the sticky bomb throw.
He actually does have a mutation that allows you to only consume 1 charge per ability. You unlock around level 5 I believe
Whiskey Foxtrot is wonky. Everything he does takes forever and outside of just shooting, which also feels a bit off to me, he feels sluggish in all things.
Even simple things, like scrap cannon, are clumsy to use. Oscar Mike’s ult is smoother in practice than scrap cannon.
in regard to WF, I started playing him for the first time today and have gotten him to level 5 already, throughout about 5 games so far,I’ve gone about 25-4, my only struggle being getting that final blow on kills. First, you can turn off animations of skills. That removes one aspect of why he’s “bad”. To be perfectly honest, I prefer him to Oscar Mike. I don’t like that you can’t hold down the trigger, but that has potential to be changed soon, and was acknowledge by Gearbox. The damage output is much larger than Mike, and I’m able to sit on the ledge on overgrowth or even by my own health station and do significant damage still. His scrap skill should only be used as utility, and the stickys are to only help me wave clear. He does great damage, and I play him like a sniper so far. Oh and his Ult does insane damage, literally shredding enemies, and can take down about 60% of an enemy sentry in one go.