Considering GW2: Maps and events is nearly the same in terms of work (And money) needed. They had to make new animations, monsters design, textures, models, voice acting, writing, etc… For some big events (Which were free)
As for Non-F2P, i gave a few example (Killing floor, Natural Selection, Red Orchestra, Insurgency, etc)
But you want the opposite? A competitive game which sold additional characters and bled his entire player base in a month or two? Evolve.
It’s a 2K game, by the way. Filled with DLCs.
DLCs is a good way to make easy money (And sustain a game, actually), but if badly done, it’s only a “quick shot” that will kill your game. (But some Publishers don’t care as long as they got the money back.)
Hm, not completely true. That’s a misconception.
Some AAA games sell more on consoles, while some others sell more on PC. It also depend on the region (USA sell more on console than Europe, generally speaking)
Also, often, a AAA game sell longer on PC than Console, and PC is more toward Digital than Physical copies (Making it impossible to resell it once you have finished it)
It’s actually hard to give a binary opinion on that, as it depend on the game, region, and system.
Battleborn might sell more on console in the US, and more on PC everywhere else. Or the other way around… or not… Or maybe…
Yeah, probably, and sadly. Because so far, 2K did stick to their DLCs view in every game they published.
Which is my worries.