Really? That’s bizarre. Generally a game is consider “finished” as soon as it is released out of the open beta. DLC are just additional contents added to the finished game.
Not anymore. Now that Patchess are a thing
I’m not much of a shooter person, honestly, so Titanfall/Battlefield/Etc aren’t on my radar. I’ve got a jillion games on Steam, and my attention is solely held by Battleborn first and foremost, Overwatch when I’ve got less time, and Deus Ex: Human Revolution. I’m a patient gamer, so the only game I’d pick up is the new Deus Ex down the road. I’ve got plenty of time, but I really do honestly enjoy Battleborn more than my other games at the moment.
You’ll have to point out where in my post that I said the game was “that bad”. I never did.
Parts of it are quite good, other parts obviously not. And the opinion that the game is unfinished is a pretty common one, as even the devs are working on making the new player experience better, fixing things up and ‘relaunching’ it at some point down the line.
Well my apologies. I probably misinterpreted the reply you send.
“It’ll be great when it’s finished!”.
Can be taken as if you are saying that the game is not great right now but it will be in the future. It can definitely prevent people from even trying the game at the moment if they misinterpreted it like I did.
Not sure how common that opinion is because it is my first time reading and hearing it. There has always been patches to games even before dlc were introduced. Can you direct me to a source where the devs stated they will “relaunch” the game? I would like to read it. Thank you!
It just doesn’t make sense to me. When a game is not finished, it is not released to the entire public. Instead only a specific group of people get to play it in order to test it for the finished released game (early access, preview, open and close beta)
I agree, it is finished when it comes out (unless it is like assasins creed unity) patches are for bugs and glitches to make it better not complete the game
While not officially announced yet, it’s pretty certain. Other than the fact that they are looking at ftp, working at adding a proper new player tutorial, fixing bugs, adding content and indicating that they want to make sure everything is actually ready before the next new big push/relaunch, such as indicated here responding to the suggestion of a relaunch:
“3 - I can’t say much here concretely other than…I agree. I think there’s a moment where something like this is right for another push. We’re working hard on taking care of some of the other issues in the game, and hopefully, if we get here, we’ll be able to attract and excite some new players.”
Here he mentions the need to bring in larger number of players…
They know everytime there is a big sale where player numbers increase, they plummet right back down as we’ve seen with the Humble Bundle. New players don’t continue to play, and there are several reasons for that, one being that the game is hard for new players to ‘get’ the game. Between that and other improvements/fixes they are working on, hopefully it will be ready for whatever push / move to ftp / relaunch or whatever it is they end up doing.
And you’ve never heard of unfinished games being released to market? Happens quite a bit unfortunately, due to market pressures and release dates that can’t be broken. Aliens Colonial Marines is a perfect example…it was a complete mess of a game that even patches couldn’t save.
Survive? Yeah sure why not. The game shouldn’t get any worse just because new games are coming out.
However, I don’t think it’ll benefit. The player base has to drop right? It just a matter of by how much. Personally I’m not very excited about any new releases but sort of thanks to battleborn I got pretty addicted to smite and they’re already hosting a big end of the year event that I’m excited about.
Even though I might not be super excited for them I’m probably still getting battlefield 1 and GoW4 and from my own perspective it’s unlikely I’ll leave newer games lying around so chances are although I still li- love, battleborn I won’t be playing it nearly as much.
Sun and moon look so cool. Can’t wait to play them
If they try some re-branding or something they could benefit. We’ll see how much they care come christmas
You just said you wont be playing battleborn as much because of new games… thats battleborn getting worse.
Fewer players means worse matching which results in more players potentially leaving.
The concise answer here in Australia is no, a dwindling game population and matchmaking/lag issues make it an arduous task of ‘sticking it out’ I’m not sure I’m prepared to do so nor feel compelled too…GBX have been rather coy with information in regards to our oceanic woes!!!
@EdenSophia you’re still turning the lights off right? 
After the lootpocalypse weekend I’ve shelfed Battleborn so to speak. I have BattlebornBurnout with PVE and I’ve had one too many matchmaking/lag issues for me to carry on with PVP either…
Don’t get me wrong, I’m pumped for the DLC when it comes out so will check that out, and will have to wander into PVP for Kid Ultra’s PVP-specific lore (yeah, I’m one of those completionists haha), but at this stage this game is getting benched for now.
I’m always realistic. Positive when it is warranted.
I think Battleborn will be fine. Its a great game- a little niche- and will likely see new players coming in at roughly the same rate as lost.
LMAO!!!
I think the response to that is it’ll be finished “Nevuary”
With Battleborn has dipped below 100 active players I think we have our answer… No, it will not survive the upcoming holiday season. It barely even made it to the start. We don’t have console numbers either but they are hidden for that same reason specifically. Things are not good. DLC will fix nothing. DLC is not just a costly commitment to a bad launch day promise.
I believe Battleborn will survive long after the holiday season because no imminent release will play remotely like Battleborn. I’ve already ordered both Titanfall 2 and Battlefield 1, and I expect to integrate both into my rotation of games. However, I only see them replacing OG Titanfall and CoD, because of the playstyle. Neither of those games require cooperation like Battleborn, or my other love, Evolve, does. By design, Battleborn necessitates communication and teamwork if you want to succeed. This is the most rewarding part of gaming for me.
I’m 28 now and I realize that I appreciate the creativity, novelty, wit, and humor of games more than I do my ability to string together killstreaks or pubstomp. I love Battleborn because it can be ultra-competitive or it can be a fun and low-stress social activity. It doesn’t take itself seriously. I could sit by the Sentry and listen to it checking diagnostics or complaining about boredom, or camp out by MINREC and enjoy his demands for sacrifice and “BE REBORN AS…” declarations. Games like CoD exude an austerity I can no longer tolerate because the genre is cooked. I’m done with trite, which Battleborn could never be considered.
Almost no console multiplayer games release active user numbers. Occasionally a company will release total number of users in an effort to brag (like Overwatch or Destiny), but that’s different than active users.
Just FYI.
survive? game has 100 players on pc dude. one hundred across all modes.
it doesn’t matter AT ALL what gbox’s PR machine churns out, they are not making meaningful changes to the game and it has completely died off. It was under 200 players within 3 months buddy.
the boss randy ain’t gonna spend anything on 100 players and he ain’t gonna spend anything beyond his contractual obligations unless it will guarantee tons more players.
The game systems and rewards haven’t changed at all really despite not addicting a meaningful amount of players. Just tweaks but not design changes intended to broaden appeal or reverse the incredible dropoff. The PR machine is doing its thing. The contractually obligated and scheduled DLC are doing their things.
Generally the way gbox works is to shift resources to the next potential profit center, cannibalizing as much as possible from a dud - walking the line on their contractual obligations. Honestly most developers do this. It is a reality of doing business. Even if a developer knew their game failed they wouldn’t admit it as that just makes sales tank even further.
Bit more players on console but also really low. There is just something in the core design of battleborn that turns away players pretty quickly. The gbox leads are all trying to figure out the cause of the disconnect. What made BL2 so addictive for so many but wasn’t addictive about BBorn? Heck they might have known Bborn wasn’t going to do that well but they got it up enough to break even or turn a bit of profit and released it anyways.
F2P will come out in tiers of trials and full-on free as they extract every possible dollar from the bborn code, unless doing so isn’t cost effective.
LOL Randy was pissed when the story leaked about F2P, he had to counter that crap because it makes sales tank immediately and causes negative feedback from recent buyers.
Gbox has never been a leader in transparency with their players.