137 days and counting.
I’ve had this burning question since E3 about Battleborn’s campaign missions. 9 fully fleshed-out missions and 25 playable characters is alot of content, and I’m stoked to play every single one of them. But (and it’s a big but), if I’m playing through the campaign for the 20th time, can I still expect a few surprises, or will I be running through a memorized shooting gallery?
I can’t tell you how many times I’ve beaten Borderlands 2. It’s a fun game, but by now I could write a walkthrough by memory right down to where enemies spawn, what types, and how many. If I wanted to max out every character in Borderlands 2, I’d have to play the campaign 18 times (6 characters x 3 playthroughs). Battleborn is asking me to play the campaign 25 times, minimum! So how is it going to stay fresh?
Left 4 Dead is a game I think we’ve all played. This game had only 4 missions, a handful of weapons, 1 playable character (essentially), and 6 unique enemies (hunter, smoker, boomer, tank, witch, walkers). So what made it so replayable? The random number generator (RNG), otherwise known as the A.I. Director. The Director decided when and where and what kinds of enemies and items appeared throughout the campaign. A hallway that was quiet before might be crawling with zombies next time. A room that was filled with guns and ammo might have a witch hiding there now. In Left 4 Dead 2, they upped the ante by creating multiple paths through an area. Sometimes path A was blocked, sometimes path B was blocked, sometimes both were open.
This is just an example; I don’t expect Battleborn to be Left 4 Dead. I want to know what Battleborn is going to do to keep me on my toes. By my 40th playthrough, I want that same sense of anticipation when I see a closed door and ask myself “what’s behind door number 1?”
TL;DR - Will Battleborn make use of an RNG to determine when, where, how many, and what kinds of enemies appear throughout the missions?