Because it seems to me that while the last one helped certain characters a little it really created more problems with others. Ambra has to be nerfed. I think the shield bearing characters still need to be nerfed a little. Kleese needs some kind of nerf. Whiskey and a few others still need buffs.
I realize it’s got to be difficult to properly tune this many characters but some of the adjustments they made in the last patch seem to be overcompensations and didn’t really accomplish the job of balancing the field.
I like that the game is about matchups and team comp but lately my biggest frustration comes from the fact that certain comps are pretty much undefeatable unless you have basically the same comp. This variety of characters in a game should encourage a more interesting competitive dynamic than it does. But if you run into an Ambra/Kleese/Galilea/Isic/Miko combination for instance, then YOU. ARE. SCREWED. I feel like different combos strengths should be more apparent regardless of what comp your going up against but right now that’s undeniably not the case.
I’m just hoping that the next patch comes ALOT closer to accomplishing this than the last because I believe this is what the developers had in mind when they created the game.