As if I already didn’t use that option.

They should spend a tad-bit more time on getting ALL the balance changes to characters on notes. These things are important regardless of how small they may be.

1 Like

I am pretty sure -cooldown times got buffed to 10%. Its hidden I think, will check.

That was before the winter update

Wow, @lowlines, you should update the lowlidev to this. Thought that you hadn’t updated it yet because I have been getting great max roll legendary -cd gear recently.

Thanks Loving Hatred.

2 Likes

I think it may be their way of counter balancing a lot of the hard nerfs given to a lot of BattleBorn for PVP purposes.

This is their way of giving some power back to a lot of them.

Just my guess!

1 Like

I am planning to, but there are other things that need updating too…(very soon)

image

2 Likes

Juicy… :ok_hand:

HA!

Sorry, I’ve always hated that helix since it was originally buffed. It’s a better version of one of Rath’s best helixes that’s also two levels lower. It made me just a little salty that she had it.

I think most of the titles without a clear indication of how to unlock them are the new rank up titles.

I unlocked “I Believe…” at rank 120. And a different one at rank 110, can’t remember the exact name off the top of my head.

But there seemed to be so many? ;(

I could be wrong, I’m just going based off of what I’ve unlocked so far. :stuck_out_tongue:

Pendles’ tier 3 mutation ‘Flurry of Blows’ now stacks like 5 times faster.

Thought I noticed this during play but hadn’t gone in to test yet.

Can confirm (it’s not strictly “5 times faster”, but it is 50% faster), I’m updating my topic on this helix choice in the Pendles forum to reflect the change.

I remember it taking forever to get rid of his combo finisher before, now he only does it once or twice. I might get more concrete info later, but it definitely feels like more than a 50% stack rate increase.

Too lazy to look if anyone posted about it yet, but a few days ago, @jaden374 passed a video on to me that shows Toby being able to stun his own Elite bots and Thralls; i have since tested it myself, and it checks out.

@JoeKGBX, are you guys on this? I mean… You kinda have to go out of your way to hit them with your stun mines, but there have been times where being able to fire them THROUGH a thrall to hit an enemy (like before) would have been nice.

Previously he had to hit with the majority of the strikes in two full melee cycles (I usually was ok hitting 8 out of 10 strikes) and then it would activate. If you missed some of those, then you needed to make up for it in the next melee cycle for it to work.

Now you only need to hit with 4.

And Caldarius’ Flashbangs now have collision with allies again I’m pretty sure. Which sucks.

Then that is at least a 100% increase if you needed 8 before. 150% if it was 10.

I just remember killing entire minion waves solo to only lose the combo finisher right as they all died. Maybe they nerfed it in between August and now and just rebuffed it.

Ah I thought he was hitting ridiculously fast even for having a VoZF on him.

Seems only appropriate that pendles gets stealth tweaks lol

Benedict coop lore challenge can be done with TWO other peacekeepers now.

Did Ambra cop a stealth nerf?

I played her yesterday and I was unable to keep a sunspot up with stellar ritual if it was trying to heal more than two allies, where previously you could keep a whole team up.

Also the shard of jennar seems to generate heat slower now which hurts fireball spam but I think I saw this mentioned somewhere by the devs in the past and it’s a fair change.

1 Like