Just throwing out some ideas that I think would make this game awesome. As much as I loooved Borderlands 2, there were always a few things that drove me crazy about how the random loot worked and how painful farming for that “perfect” gun could be. Three things that I think would be awesome improvements are:
The ability to re-roll guns and items.
This is easily the thing I want most. Nothing worse than having to reset the game 56 different times when turning in a quest because the reward item won’t drop with the prefix or attachment that you need. Or farming a gun for 10 hours only to have it drop with a crap barrel/element/scope/etc. Being able to pay like 10 eridium (or whatever the new special currency will be) to reroll that item with different parts would make farming sooooo much less tedious and would alleviate the problem of farming quest reward items.
Leveling up a lower level gun.
This is another solution to a problem that drove me crazy in Borderlands 2. I farmed for houuurrsss when I hit level 50 to get a few guns that I needed to complete some of my builds, only to have UVHM come out and make all of my hard work irrelevant. It would be cool if you could do something like sacrificing a level 61 gun of a certain rarity to power up a level 50 gun of equal rarity to level 61. Obviously it would have to be limited to how many times the same gun can be powered up (like maybe only once or twice?), or else make it verrry expensive, because otherwise everyone would just keep leveling up the same gun over and over. But it would be cool to not have to re-farm all of your gear every time a new DLC expansion drops.
If there is a UVHM/OP1-8 mode, massively increase the drop rates as a reward for playing on these levels.
I think the Pre-sequel did this, but I am not sure as I didn’t get far into it. One of my biggest gripes with UVHM and the OP modes (aside from the ridiculous health and health regen), was that you really didn’t get any reward for playing on these crushing difficulties. It would be cool if the OP levels provided ridiculously high legendary drops rates, to make the focus less about refarming the same items and more about the challenge of creating optimized builds and testing your skills. It would also be a great incentive to play these levels, since if there was a specific gun that I could never get to drop under the normal drop rate, I would want to play the OP levels to have a much greater chance at the drop.
Anyway, these are just some ideas I would love to see personally. Creating different characters and builds is my favorite aspect of Borderlands, but the grinding for super specific versions of already specific items I think turns off a lot of players, so for me personally, any changes that can alleviate this a bit are what I hope for.