For me, this was the first encounter with BL2 Vladof:
That reminds me, these commercials were awesome! Always missed the rest of the manufacturers, it’d be an easy way to create hype for BL3.
So yeah, wish #x: Let’s have a full set of manufacturer commercials
EDIT: Got ninja’d. Anyway, I looked it up and “oriental” should be reserved for the description of objects, but it is indeed not cool to refer to humans that way. You live you learn.
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CrockBlock
(There's a 99% chance my post is too boring to read)
#23
Change of the weapon generation. I think that instead of the current set where the special effect is linked to the barrel, it should go back to the special being on any part. BUT WAIT, THERE’S MORE! Also, rather than each gun being set in a specific type, there should be “odds and ends” types of guns that are just humble-jumbled together doing who knows what. (e.g. a sniper rifle barrel on a rocket launcher body that uses shotgun ammo).
This should also work for shields. Shield parts from different manufacturers should have more than effects on stats. They should give special effects, and there should be legendary parts. (e.g. a Maliwan capacitor not only gives resistance but gives a nova of that element when that element is resisted, or an Anshin battery will convert some shield damage into health. A Legendary Torgue capacitor could do things like have a chance to spawn your current grenade at an enemy you shoot.)
All parts would have a random number (0-900) picked for their rarity, and after they meet a certain threshold, they have a new set of parts in their pool to chose from, tiers 1-9. The higher numbers are rarer, but there is a larger range.
Tier 1: White (Threshold 0-4)
Tier 2: Green (Threshold 5-9)
Tier 3: Blue (Threshold 10-24)
Tier 4: Purple (Threshold 25-49)
Tier 5: Legendary (Threshold 50-99)
Tier 6: Seraph (Threshold 100-199)
Tier 7: Pearl (Threshold 200-449)
Tier 8: Glitch or akin to Glitch (Threshold 450-899)
Tier 9: Über Eridian…? (Threshold 900)
And I want to fight in the sky like in Bioshock Infinite.
(Also, no one knows really who Zer0 is. On the old forums, someone had an idea that I really, REALLY liked. It was a new manufacturer called Lotus (with a Oriental feel to it, taking ‘elegance’ and elements from Maliwan and being rivaled with Jakobs for their tradition for making hand crafted wooden guns. So I have this idea that Zer0 could be working for this Lotus company, and it would fit because he’s like a ninja. The only reason would be as an excuse to include this Lotus manufacturer. The next manufacturer fighting for the vaults could be ALL of them! So it’s an all out war with everyone fighting everyone. Maliwan v Jakobs v Lotus, Torgue v Maliwan for Lasers, Hyperion v Jakobs, Hyperion v Vladof, Vladof and Lotus teaming up, Torgue and Maliwan teaming up, Hyperion go bankrupt and Jakobs left dead.)
wasnt it being used in the context of martial weapons? i see no issue with the way it was used. if we cant say oriental themed weapons then dont say western or medieval themed. god this is ridiculous.
If you are going to buff enemys to stupid levels like Bl2, and buff something else (Slag) to compensate, make sure it’s not slag or i will hunt you down and start leaving extremely sad looking puppies wherever you are, and you will know that you cannot help them, and this will make you sad, and because the puppies will see you being sad they will try to help you, and that will fail and you they will get even sadder, and so on until you explode of sadness. It’s a perfectly sensible form of assassination.
Or failing that, just buff critical hits or a mechanic that doesn’t force you to shoot until purple, then shoot to do damage.
In the United States, “Oriental” is often considered an antiquated, pejorative, and disparaging term. John Kuo Wei Tchen, director of the Asian/Pacific/American Studies Program and Institute at New York University, said the basic critique of the term developed in the 1970s. Tchen has said: “With the anti-war movement in the '60s and early '70s, many Asian Americans identified the term ‘Oriental’ with a Western process of racializing Asians as forever opposite ‘others’.”[7] In a press release related to legislation aimed at removing the term “oriental” from official documents of the State of New York, Governor David Paterson said: “The word ‘oriental’ does not describe ethnic origin, background or even race; in fact, it has deep and demeaning historical roots”.[8]
About Your Point on Cryo, There’s no mandate to use it in TPS, like not at all, not even in UVHM. Does it make it faster and easier? Sure, but I’ve played 3 UVHM’s to 70 on purely explosive, purely jakobs, and purely non-cryo element matching and it’s still a breeze.
Also let me fill up my gun in one button click, pliss
Less stack management skills, it was heavy throughout TPS and some characters in BL2, put in like a combo skill system to replace the game changer skill, where if you use it with one skill it does one thing or if you choose another it does something else. Maybe create chain combos whether within your skill trees that proc a long series of attacks or effects, or it maybe could chain between 2 different characters, cwusing unique abilities to activate that can only be shared when those 2 VHs are on the field and when their specced into certain skills.
I like the idea of chaining and blending skills like that, but I also really like certain stack management skills. Things like, I never miss are way too over the top, but suff like what nisha has and maelstrom with athena are great! I love revving up to full power over the course of a battle. maybe I’m just weird though.
I just feel a stacking based skill system has been done before, bl2, we had bloodlust, anarchy, and now we have, aurelia, athena, jack, even nisha has a little of it. I just feel going forward, different approaches should be taken to maintain freshness in the gameplay mechanics to ensure no one character is exactly alike. And the chaining I was referring wasnt just between 2 characters, but could be done with 1, whether it be one skill/ to replace the gamechanger, causing other skills in that one tree to activate or cause others in other trees to activate. I also feel going forward, there should 4 skill trees, not 3 to increase the diversity, and game life of each character. Borderlands to me needs to take their franchise to the next level.
CrockBlock
(There's a 99% chance my post is too boring to read)
#32
Has anybody here ever played Final Fantasy: Crystal Chronicles for the Gamecube? Anyway, in multiplayer, you can combine spells by aiming in the same area and casting them one after another with coordination between the 4 players. Borderlands should have something like that.
I see what you mean, but Stack Management is fun, as long as you can kick more ass than anyone else. No one wants to build a bunch of stacks of something just so you can keep up with everyone else, unless they are easy to build like Order or Maelstrom.
I want at least one character to have a 4-1 first tier skilltree, like Ordered Chaos, Law and Order or Ceranuic Storm, but i if every character has them, it’s kinda meaninless. The other two trees should not lean on the third. Looking at you, Gaige.
Stacks are just a kind of archaic way of displaying charge bars, combo meters, adrenaline guages and the like. To bring another Torchlight 2 example, in that game, every class has a unique GUI element, a charge bar, which fills and decays in various ways based on class and skills. Imagine if instead of maelstrom stacks, you had an orange bar which fills as you deal shock/fire damage, and starts glowing when you reach 700 stacks at 5/5 elemental barrage. Or a sheriff’s badge icon that is made of slices, and becomes full at max order stacks, and is bronze/silver/gold/platinum based on your stack cap.
I like stack based skills, whether they work with “stacks” or not is a matter of nomenclature and HUD elements
Anyway wish number x+1: some hud elements for these types of skills could be nice. Hell, have a mana bar and tie special abilities to it (like melee overrides etc), and have funky skills for filling it.
I hate all scav/bandit guns. The mag size is never worth the horrible accuracy.
I hate the slow bullet speed of torgue guns and the fact that they keep other manufacturers from having explosive weaponry. I miss BL1 where explosions were an actual element and not a manufacturer gimmick.
I hate that jakobs don’t have elements anymore. Elemental jakobs snipers were awesome (high base damage plus elemental modifier)
I hate that I can’t get burst fire on non dahl weapons.
The hyperion gimmick is pretty good, except it ruins snipers due to the initial sway before firing.
I don’t care for the tediore gimmick either because it burns through ammo way to fast. I know chucking weapons can deal some insane dps, I just don’t like it.
Conventional Jakobs weapons never had elements, and the ones that did were all modified in some way. Heck, in Ned it’s implied that the company kills off employees who embrace elemental damage.
Also explosive is still technically an element, it’s just not a conventional one like fire, shock etc. are.
I’ve always preferred how Bloodlust handled stack management over the 5-point tier 1 allocation of OC, FF etc. It lets you choose what kind of buffs you receive from stacking as opposed to forcing you into a set of buffs or debuffs that you may or may not appreciate.
Yes explosive is still an element, but it sucks that it’s linked to the slow ass projectile speed of the torgue gimmick. Explosive smgs and snipers were awesome in BL1. Never to happen again (outside the occasional legendary or unique)
The fact that these gimmicks cut out entire classes of weapons is just sad. Especially since none of the gimmicks are all that great (personal opinion).