Wonderlands spoilers are out and embarrassing

Apparently you can play early if you livr in New Zealand. Feel free to ask me questions.

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That’s only an Xbox thing.

Are you playing on One or Series X?

How is the performance/also compared to 3?

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About what I was expecting would happen.

lol… I should have read further. ALSO about what I was expecting.

I have checked out a couple game reviews from less notable people (per recommendations) and, to be 100% honest, I stand by that comment for everything except the Art Design and MAYBE the story. I’d have to play the story myself since the only thing that I can glean about it without doing so is that it is better than the travesty that was BL3.

I will say that I checked out some of the level designs and art… it really did seem like the Art department got to flex their muscles this time around. Not anything groundbreaking, but they were able to get creative and have fun. Obviously, gotta take this with a grain of salt. The things I have seen may have just been the best stuff that they wanted to show off to give a good impression. IDK for sure.

Other people will be able to tell us more soon enough.

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Came across this comment in a youtube review…

IMPORTANT UPDATE: A few days after finishing up my review, I unfortunately uncovered issues which were far worse than I could have ever forseen. Wonderlands suffers from a major issue which plagued Borderlands 3 at it’s launch, and it’s that almost NO side bosses respawn. After talking to other creators, we found that OVER 70 bosses do not respawn in Wonderlands. This is a massive issue, and is sure to hurt Wonderlands in the long run… But it gets worse.

In Wonderlands, dedicated loot luck is affected by the overall player loot luck, meaning that in order to get dedicated drops, you will need to up your loot luck. A process, which will take you days to get done on a normal schedule. At 7000 loot luck, (not the max) - I found that bosses STILL did not drop a dedicated item in upwards of 20 runs. This is a crushing discovery, which unfortunately renders dedicated farming useless. It’s incredibly frustrating, and something I will talk about in an upcoming video. Thank you for taking the time to watch this review

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I played 3 on PC 4770k & 4GB 480. I’m currently playing Wonderlands on a Series S so I cant really compare. I also have a Series x but i havent felt like messing with the settings.

I’ve noticed the series S doesnt have different graphics modes. I havent booted on the series X to know if that does or not. Normally they make the Series S the Uncapped Xbox One Version and Series X gets all the bells and whistles.

I’m still playing through the starting area with spellshot and I havent seen any noticeable slowdown. With Polymorph I’m actually able to get off things like multiple meteors back to back or Dome spells that summoned about 8 hydras.

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@lolli42

Looks like everything is capped except Melee, Gun, Spell & Ability damage.

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well great
infinite damage
diablo 3.2

I don’t think bosses not respawning is necessarily a bad thing. Playing BL and BL2 I didn’t watch Youtube streamers and had no idea that you could “farm” bosses to get better loot as you went through the game. I thought you did that as part of the end game if you really had that kind of time.

In fact, it is the farmability of BL3 that leads to the balance issues that leads to everybody using Woodblockers as kindling. If you properly balance the legendary drop rate, I don’t think there’s a problem. In fact, I think it could solve a lot of problems.

I realize there should be some way around having to replay an entire game starting from Level 1 to get to the Level 50 boss to fight him for his unique legendary and then lose against the RNG and have to start from Level 1 all over again to get another chance to battle the RNG.

but whatever the way around that is, BL3 certainly didn’t figure it out. Not when people’s loadouts consist of the very best unique legendary in every single element . How do you balance against giving the player a chance to just get any flavor of legendary VS the person sitting there farming for every flavor of legendary?

Maybe you avoid that by only making one flavor of legendary to begin with? I’m not sure.

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Part of the issue, if I may say, is entitled players.

Bl1 had nowhere near the amount of legendaries and drop rates for each tier of loot felt right. Lots of white and green, sometimes a blue, a purple every once in awhile and on rare occasion…a legendary. I thought it was perfect.

BL2 upped the amount of guns n stuff, and scaled back legendary drops. So it was a big change takign those two into account. I wasn’t a huge fan of the changes, but it was okay.

BL3 drop rates make ZERO sense. Its so easy to get any tier of rarity of any kind of item. Hell, a new character on first playthrough will find vending machines full of purples and blues. And there are probably more legendary items in BL3 than items total in BL1. LOL Its ridiculous.

The rarity of the item should make sense. I shouldn’t see blues and purples every minute. I understand this makes farming take forever and getting your build together difficult, but…that SHOULD be the point. If its supposed to be rare…then make it RARE. Otherwise…WTF do we even have the tiers for??

I don’t believe gamers deserve everything in the game, just because they bought it. I’m 42, so I started with Atari and then NES. Achieving everything in games back then, or collecting things was tough as HELL. My fav game of all time, Earthbound had the ultimate weapon for each character gated behind a specific enemy which randomly shows up and you had a 1/128 chance of the item dropping if you got the enemy to spawn and you managed to defeat them. Thats how it should work.

I played Diablo 3 a good bit and I’ve been playing BL since the very first one dropped. I never saw the end goal of the game as being able to have every item in the game and one shot everything with meta builds. To me…thats a nonsensical waste of time. To each their own I guess, though.

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Well, TT Wonderlands will be your cup of tea then. The Luck system makes good drops extremely difficult to get. Multiple rarities beyond “Legendary” status. Good drops have upwards of 7-9 variables that all need to be perfect for them to work with a specific Min-Max build. A vast majority of bosses apparently do not respawn which means you cannot farm specific gear…

Seems you are getting your wish of things being inaccessible to all except the most hardcore dedicated players who are willing to put in 100-150 hours to farm a single piece of gear out of a set of 11.

Yes, I enjoy this system, like that it is account wide, and appreciate that this gives me “things to do” even with an otherwise “completed” character. I do not want another “decision making” system. Skills, now also stats, and enchants are plenty of “decision making” and min/maxing for me, I don’t need another min/max system on top of these.

I also like the Chaos Levels, at least based on what I’ve read about them (game unlocks in a few hours for me). Gives me something to do and progressively upgrade my character(s). I am not concerned with “trading”, because when I still played the previous games on PC plenty of people were just hacking and editing gear. I am happy finding and using my own stuff.

I don’t see anything embarrassing here. I was hoping these systems would work like this.

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Honestly diablo 3 got good after they removed the auction and added the new season system. Instead diablo 2 endgame was a chore, basically you had nothing better to do than to grind Baal forever, so I can’t understand why players would like for BL to be like D2. However, Borderlands was presented as a diablo with guns, so I guess the developers are still considering the diablo franchise as an inspiration.

Personally, I can’t understand what players want from the endgame. At a certain point, it’s going to be a grind, there’s nothing you can do about it, unless you keep supporting the game with new content (while most players will stop playing after ending story mode) .

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I enjoyed badass rank miles more than the guardian rank stuff. Simple challenges, easy to get as you play, pretty much progressed it by doing anything in the game.
I’ll reserve my thoughts for the game after I play it. Til then, I gotta peel my hands away from elden ring

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The bosses respawn if you save/quit from what i understand.

This also sounds like a lot of complaining and judgement, with very little to no actual playtime.

thats how it usually works
but apparently these 70 bosses dont

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It’s named enemies I dont think they meant “bosses.” There was also mentioned that a lot of the named enemies can show up in the chaos dungeon.

EDIT: As of right now I’ve got about 6 hours in and got a legendary just playing normally. What i have noticed is people who’ve played longer are aaying Epics are more powerful.

So it woukd seem legendary gear is just that, legendary. Your character will be at its peak decked out in full epic gear with a few legendary pieces mixed in to push them over the top. Eventually myth rank power crewep will make it so that people can just use whatever they want and play Fashionlands.

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Gah, that made me dry heave.

i actually like the shift to purple gear being more relevant again like in bl2
but it doesnt really matter if its “bosses” or “named enemies” why would you not respawn them? prevent people from farming to force them into your “cool new endgame system”? there is no point
if you made a good endgame system just let people find out about it dont push them into it to get any items

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