Anyone else think a lot of the Lore challenges are really dumb? Here are some of the worst
Ghalt: Get first blood in pvp 10 times. This is just nuts. Getting first blood once is hard enough. Having to do it 10 times is just insane. The whole thing is mostly luck-based. You could play 100 pvp matches, win all of them, and never get first blood a single time. Getting the first kill of a match is really hard to do regardless of individual skill. At the very least, an assist on the first kill should count as much as the kill itself.
Whisky Foxtrot: Good lord what were they thinking with him? 25 kills on Oscar Mike (again, luck based, since you have to be lucky enough to be playing against him), 2,500 enemies pushed back (a useless level upgrade that serves no purpose other then clearing the challenge), 500 melee kills (on a ranged character). All of these things are a chore.
Caldarius: 150 melee kills with Rath (Caldarius is mainly a ranged character, and), 1600 double jumps? 1,600? Really? It had to be that high? What is the point of this? Just to make the player tap the jump button a lot?
The lore achievements should be fun things that test individual skill. But far too often they are just dumb luck or mindless busy work that serves no valid in-game purpose.