Worst Possible Build Challenge

If I didn’t have light the fuse, I would have been fine. The dam scavenger in lynchwood may as well have been a raid lol. Honestly I think this shows how much I have come to rely on RtB with krieg. Hopefully I’ll fair better with axton and Maya.

1 Like

Yeah, I figured with a slagging device and a DPUH that you could kill pretty much anything in the game regardless of any skill points, but I’ve not actually tested that theory at OP8… shows how badly LtF scaled…

I could kill on op8, slag + dpuh can do it with no skills, but I was trying to play the build which was kind of melee based but without RtB. LtF is 99% useless on op8. Not to mention the RR being my only damage reduction.

Ok, here you go then

No DPUH or OP rocket launcher, no bee of course… how can you fare with this Axton build and your choice of gear

http://bl2skills.com/commando.html#05555050100550500000032055055100

I feel pretty good about the terribleness of this and look forward to trying some of these out when I’m back in front of my PS3 next week

Oh your to kind. IMO the Axton build I postedis much worse. I’ll run it with my standard gear beside the dpuh and creamer. I’ll even throw off the fastball and grog.

When you get back on the ps3, pm me and I’ll send you my psn.

Definitely will add you next time I’m on

See I was thinking that all those shield skills I took in mine will be useless if you’re not doing any damage with your guns or turrets because of the enemy damage power at OP8… as I haven’t taken any gun skills really, you can’t even boost them with COMS and even an OP8 Blockade isn’t going to do you a lot of good, nor will the small health regen when you’re getting pummeled constantly… Further testing will have to confirm :grin:

With yours, I would at least attempt to use a Bekah and maybe a Jacobs shotgun of some sort with a blue Military Specialist COM (yes I had to look that up) to boost Duty Calls…no idea if that would matter…

Yeah if I had more blue class mods stashed this would be easier. I have plenty of gear but not non legendary class mods. I guess some snowman farming is needed.

[quote=“ChemicalConundrum, post:61, topic:1543116”]I feel pretty good about the terribleness of this and look forward to trying some of these out when I’m back in front of my PS3 next week[/quote]I’ll hit this with my Dahl allegiance character (Torgue stuff is a little OP for this sort of thing). He rolled Southern Shelf, and will go after Flynt here in a little bit. He’s rolling with the following:

  • E-tech dart pistol (shock)
  • Slag Plasma Caster
  • Sloth (shock)
  • Minigun (shock)
  • WTF shield
  • Bouncing Betty (shock)
  • Bone of the Ancients (shock)
  • Expert Grenadier COM (although I may change this up)

edit - first impressions

  • His turret is a little too virgin to do much other than soak up some aggro. I’m also not used to having to slag things myself as Axton. Not that I don’t (I like the mechanic and do it when the turret is in the bank), but every time… at least Expertise is on deck for easier swaps.
  • Boom wasn’t too bad, but Bewm took almost all of my ammo (had to run back for more).

second edit - not unique to this build is Dahl’s horrible performance during FFYL. There are no Second Winds here; beware the careless bearer of the WTF shield. Otherwise, he’s doing okay.

third edit - final notes

  • Ran out of SMG ammo on my way up to Flynt, which was the main source of slag. Then, while I’m buying some more, I get shot in the back, fire a shock booster, and take a knee. I also took a knee when I got trapped on some geometry and ate another shock booster. I don’t mind eating them when it’s “fair”, but those are punk moves.
  • This Scavenger was difficult to kill. He tanked and then collected seven of my shock booster volleys (which he’s dropping here as he dies). I’d empty the slag Plasma Caster magazine on him to slag him, then swap to another weapon, and run that out, reload, swap, reload, re-slag, and he’s healed most of that back.

I’m impressed you got through anything with that, especially given your gear choice to make it extra terrible, I went for making the turret as useless as possible, though it does make an extra target…Out of all of those weapons, which performed the best, the minigun or the Sloth? I’m looking forward to the challenge of this next week

The Sloth, but only if you got a critical hit. Shock is already “neutral” against flesh, so these are at a disadvantage compared to their fire counterparts here. The Sloth was how I’d kill Armored Maniacs… the Minigun couldn’t damage them fast enough (nor stagger them), and the e-tech pistol would just wind up detonating those darts in my face. It was pretty intense to stare down the barrel of the Sloth to get headshots on an oncoming Maniac, knowing that this barrage probably wouldn’t kill him and that I’d have to tank a few hits (at the added risk of firing a shock booster) for a reliable barrage of crits.

Fatal mistake! :stuck_out_tongue:

You gave me shock and AAAARGH!, Electrical burn and Evil Enchantress… I will have an EASY time killing anything flesh :smiley:

For reference, here’s my regular Gaige build:

And also because there are just too many skill points… you literally have to pick the skills you want to avoid instead of the other way around.

2 Likes

Allow me to step to the plate with my Melee Zero Unbuild Challenge:
http://bl2skills.com/assassin.html#555550555150500055510000000000
Class mod: Legendary Sniper
Shield: Fabled Tortoise or Bee
Relic: Vault Hunter Relic
Grenade mod: Midnight Star or Bonus Package/Contraband Rocket (but only in enclosed spaces…)
Weapons: none- if Krieg can make a run thru Bloodshot Stronghold sans weapons then so can Zero :smiling_imp: However, to be somewhat fair the only weapon this build will use is the Bane, one in each element- and if you use the Bane you can’t use the Bee. Have fun… :laughing:

Keep in mind the main flaw in this idea would be actually having to play the pre-sequel,

I don’t rate Gaige’s electrical tree very highly at OP8 even with a Leg Catalyst mod and the last hotfix patch buff to Wires Don’t Talk and some other buffs in that area, that’s why I stayed away from anarchy, I found her damage output just doesn’t quite cut it compared to the others without anarchy at OP8 (not crazy high stacks or shamfleeting, or should we call it “shamefleeting”, but a decent number of stacks). I do use a loadout of shock weapons. However, that could well just be me not being that good with the character, I don’t play Gaige, Axton, or Sal much at OP8 anymore because I like to focus my BL2 time on the other 3 chars who I like more.

@Carlton_Slayer that’s really terrible! Feel free to also take on @Chuck80 's modified challenge of making a build and letting someone else try to gear it to actually make it useable (no bee/DPUH/shamfleeting etc.)

Gear that might actually make this usable is a Law (but no Order- it is supposed to be terrible after all) and a FotF or the Rapier with an Evolution. And if you really want to make it usable how about a Bekah, Buffalo or Muckamuck with a Sham (of course, it wouldn’t be a strictly melee build then at that point…)?

Accepted.
(Brief pause without booting the game.)
Yeah, I forfeit.

If I swap the Midnight Star for something that won’t instagib me…this is still going to be truly awful. I love it.
I read @Adabiviak’s tale and it sounds kinda harrowing, I may have to go that route and actually go with anarchy if this is gonna work above OP3-4, but we’ll see, we’ll see.
I still foresee a lot of hiding, useless Infinity in hand, to let CuT get me above healthgate.
Maybe even long enough for the Landscaper pellets to actually go off…

It’s harrowing in a good way… good practice for practical, non-skill-tree skills, developing an appreciation for skills that were previously ignored (seriously, I love The Stare and have found a (yes, very small) safe and productive niche for the Midnight Star), and it reminds one how fun the game is with proper gear/build synergy. After a few full maps with these builds, when you re-spec and grab a proper loadout, you feel invincible.

Well, that’s true at least :acmwink:
Didn’t have time to do it before, but the beast is dead. I’m never doing this again, unless I change my mind.
(Actually it wasn’t bad, but I felt completely naked without BSS and Discord. Getting my shield back once per turret would have been nice, as would some better fire rate. Buck Up might have helped more if DT wasn’t busy trying to facetank him.)

I had to go with some anarchy, harvested from the skags and loaders before Saturn. The Landscaper can actually kill stuff, provided you shoot them in the face as opposed to using it as intended.
Even at low stacks a Snorefleet would have ended it, and an Infinity I couldn’t fire just felt…off. In lieu of those I thought the truly atrocious Dahlminator and Stinkpot might be acceptable substitutes.

Guess it tickles a bit.

Bit more…aaargh, my ammo.

Run away!

Aaaaand dead.

What on earth is the safe and productive niche for the Midnight Star you found? As my nade count shows I very carefully left it where it was…:acmhmm:

[quote=“cioran, post:76, topic:1543116”]Run away![/quote]OMG is that one of his shock lasers?



[quote=“cioran, post:76, topic:1543116”]Aaaaand dead.[/quote]Nice finish with the Stinkpot :thumbsup:



[quote=“cioran, post:76, topic:1543116”]What on earth is the safe and productive niche for the Midnight Star you found?[/quote]Killing Rakk from clifftops (which, conveniently, are present at many places where they can be found) is where the Midnight Star can be productive. It has to be a huge cliff - you need to throw it farther than the grenade lasts (which is quite far). When you find that limit, you can time it so the return shot explodes safely above you in a big wall of flak… just catch Rakk in there and they’re toast. Rakk timing is easy, since their flight patterns are fairly predictable… I’m working on getting the timing down to catch Buzzards (whose flight patterns are less so). As I think about it, it would probably be pretty good against big game - toss it just aside of the target so you have time to strafe a little and catch the target in the back. I’m thinking of enemies with a stature like Saturn, Slappy, or H3RL-E.

edit - I’m using this with Axton at the moment, though I think Zer0 could make it work well (since you can “position” enemies easier with Decepti0n). Rabid Stalkers are almost the easiest because once your turret is down, they tend to stick around gnawing on it; toss a Midnight Star really far, get near the Stalker when the grenade detonates and sets its return trajectory, and hop away to a safe distance (think of it like the Hammer of Dawn, but you’re the crosshairs :smile:). The further you toss the grenade, the more vertical the return shot is; ideally, you want the shot raining straight down. If you toss it really far, you have enough time to get two to lock onto you before you need to run for cover. I took out two Rabid Stalkers at once with this (once… often I’d only get one and would have to shoot the other when the turret ran out), but couldn’t get it to drop an Ultimate Badass nor Tubby Stalker… they squirmed around too much. I also took out Knuckledragger with it a couple times, and am off to see what else works (lots of orange gear out tonight).

1 Like

Yup. Thank Bog the AI is intelligent enough to miss sometimes or the local skags would have had deep-fried anarchist for their supper.

I left the ammo crates alone until I was nearly dry, thankfully the RNG weighted AR ammo over pistol this time. The Dahlminator isn’t as hideous as I thought (I know you like those spiker things, although I’m not entirely clear on why) but I wouldn’t have wanted to rely on it for DPS.

Heh, that’s actually brilliant :acmlol: I’ll twink it to my Axton and try it out with the Hammer of Dawn technique.

I can’t help thinking of the Sheriff of L. for Zer0. If he got in quick and nailed a minion, he might be able to stay in Deception long enough to toss one or two downrange and get out of Dodge with the Followthrough bonus. If he got Deathmark on her before killing the minion, it…probably won’t work, although it would be cool to try.
It would take some very timely gear-swapping in Deception to exchange the shieldstripper for the MS, mind. Not my forte, but I’ll give it a spin.