[quote=“ChemicalConundrum, post:61, topic:1543116”]I feel pretty good about the terribleness of this and look forward to trying some of these out when I’m back in front of my PS3 next week[/quote]I’ll hit this with my Dahl allegiance character (Torgue stuff is a little OP for this sort of thing). He rolled Southern Shelf, and will go after Flynt here in a little bit. He’s rolling with the following:
- E-tech dart pistol (shock)
- Slag Plasma Caster
- Sloth (shock)
- Minigun (shock)
- WTF shield
- Bouncing Betty (shock)
- Bone of the Ancients (shock)
- Expert Grenadier COM (although I may change this up)
edit - first impressions
- His turret is a little too virgin to do much other than soak up some aggro. I’m also not used to having to slag things myself as Axton. Not that I don’t (I like the mechanic and do it when the turret is in the bank), but every time… at least Expertise is on deck for easier swaps.
- Boom wasn’t too bad, but Bewm took almost all of my ammo (had to run back for more).
second edit - not unique to this build is Dahl’s horrible performance during FFYL. There are no Second Winds here; beware the careless bearer of the WTF shield. Otherwise, he’s doing okay.
third edit - final notes
- Ran out of SMG ammo on my way up to Flynt, which was the main source of slag. Then, while I’m buying some more, I get shot in the back, fire a shock booster, and take a knee. I also took a knee when I got trapped on some geometry and ate another shock booster. I don’t mind eating them when it’s “fair”, but those are punk moves.
- This Scavenger was difficult to kill. He tanked and then collected seven of my shock booster volleys (which he’s dropping here as he dies). I’d empty the slag Plasma Caster magazine on him to slag him, then swap to another weapon, and run that out, reload, swap, reload, re-slag, and he’s healed most of that back.



However, to be somewhat fair the only weapon this build will use is the Bane, one in each element- and if you use the Bane you can’t use the Bee. Have fun… 






). The further you toss the grenade, the more vertical the return shot is; ideally, you want the shot raining straight down. If you toss it really far, you have enough time to get two to lock onto you before you need to run for cover. I took out two Rabid Stalkers at once with this (once… often I’d only get one and would have to shoot the other when the turret ran out), but couldn’t get it to drop an Ultimate Badass nor Tubby Stalker… they squirmed around too much. I also took out Knuckledragger with it a couple times, and am off to see what else works (lots of orange gear out tonight).
I’ll twink it to my Axton and try it out with the Hammer of Dawn technique.
