Just thinking about it. Obviously their skill set would need to be streamlined but I think it would be a good idea. Both for fun and to get more interest in battleborn.
For like Gaige I think it could go
Passive: Anarchy - every time gauge gets a kill, her damage goes up by 1%, to a maximum of 25%. Loses 10 stacks upon death.
Talent: Digistruct Arm - Gaige can heal buildables as well as 20% reduced cost for constructing buildables. Her arm can be modified to construct a more powerful Deathtrap.
Skill 1: Deathtrap - deploys Deathtrap who attacks enemies in the targeted area (like a cc drop)
Skill 2: ? (Tesla grenade?)
Ultimate: Robot Rampage -Toggle to control Deathtrap directly as gaige rides on its shoulder. Primary attack swipes with claws, secondary attack is an Explosive Clap, damaging all nearby enemies
Left side - Best Friends Forever
Right side - Anarchy
Helix level 1
Annoyed Android - Increase Death trap’s movement speed by 30%
Close Enough - 50% of shots richochet off environment towards enemies for 50% damage
Cooking Up Trouble - Regen 5% health per second when your magazine is full
Unstoppable Force - killing an enemy grants 30% movement speed for 3 seconds and causescauses shields to immediately start recharging.
Strength of Five Gorillas - Increase Deathtraps damage by 40%
Smaller, Lighter, Faster - increases your shotguns reload speedby 50%
Shock Storm -when deathtrap kills an enemy they explode into an electrical storm, damaging nearby enemies.
Shock and AAAGGGGHHH! - reloading your gun causes an electrical explosion, damaging nearby enemiesand doing bonus damage to shields.
Torgue rounds - Shotgun now fires explosive rounds with splash damage
Maliwan Rounds - shotgun now fires electric rounds that do bonus damage to shields.
Made of Sterner Stuff - 10% damage reduction for you and deathtrap
Interspersed Outburst - not shooting for ten seconds grants a Slag charge. Shooting an enemy with a Slag shot deals 40% bonus damage.
20% Cooler - 60% cool down rate on Robot Rampage
Typecast Iconoclast - whenever you gain a stack of anarchy, there is a 30% chance you will gain an additional stack
Upshot Robot - each kill made by you or Deathtrap increases Deathtraps damage by 5% for 15 seconds. Can stack up to ten times.
Discord - prematurely reloading now causes you to gradually lose anarchy stacks, increasing accuracy and fire rate. Manually reloading again deactivates Discord.
Makeit Sparkle - Deathtrap is imbued with the same element as your gun, doing either additional Burn or Explosive damage with its melee strikes
Preshrunk Cyberpunk - Increases the maximum anarchy stacks to 50.
Sharing Is Caring - Deathtrap gains a shield, and an additional Over shield when Robot Rampage begins while Gaige gets an overshield when the skill ends
Little Big Trouble - deathtraps primary attack is replaced with The Stare, a mid range laser that’s fired at the target, and its secondary attack is replaced with One Two Boom, a large orb that if shot by gauge or allies, explodes dealing damage to nearby enemies.
And for Brick
Berserker - Brick attacks with his fists. Primary attack is quick jabs, alternate attack is a powerful uppercut that knocks enemies back.
Talent - the Slab King is able to take mountains of damage while dishing out even more
Skill 1 - Sledge’s Hammer: brick slams down with his massive hammer, knocking nearby enemies into the air
Skill 2 - Explosive Punch: Bricks punches deal addit
Ultimate Berserk: Brick gains 40% Damage Resistance, and regens 30hps for 10 seconds
Sting Like A Bee - melee attacks now cause brick to dash forward at enemies (20 feet)
Hardened - increases maximum health by 460
Short Fuse - decreases skill cool downs when you get a kill
Bash - Sledge Hammer now stuns enemies hit directly
Heavy Handed - getting a kill increases damage with fists for 5 seconds
Safeguard - increases shield strength by 340
Pay back - after shields are depleted you deal additional damage for 3 seconds
Diehard - increases health regent
Iron Fist - increases melee damage by 30%
Juggernaut - killing an enemy grants 30% damage resistance for 3 seconds
Endowed - Sledges Hammer deals more damage
Liquidate - landing a direct hit with Sledge Hammer reduces its cool down
Endless Rage - increases duration or berserk
Unbreakable - when shield is depleted you gain 5 seconds of shield regeneration
Blood Sport - killing an enemy grants Health Regent for 5 seconds
Rapid reload - killing an enemy reduces cool down of explosive punches
Incendiary Punch - switches Explosive punch to a burn effect on hit
Revenge - Getting a kill while Berserking increases all damage by 20%
Master Blaster - Brick now wields Sledges Hammer while berserking,primary attack for a wide swing, secondary to throw it
Passive - Order: every time you take 15% of max health you gain an order stack. For each stack you have a 2% chance to heal double the damage taken. Up to 25 stacks. Stacks last for 10 seconds
Lawgivers - Nisja dual wields her trusty lawgiver pistols, as well as her favorite whip. Primary fires right pistol, secondary fires left pistol
Skill 1 - Discipline - Nisha attacks with her wip, stunning enemies
Skill 2 - Rough Rider - Nisha does a butt slam after jumping into the air
Ultimate - Showdown -Nishas lawgivers are granted additional damage, firing rate, reload speed, improved accuracy and reduced recoil for 6 seconds.
Talent - Oz Kit: nisha is able to do assisted jumps, granting her higher jumps and more air time. r
Law and Order
Fan The Hammer
Discipline - upon reaching 10 order stacks, shields start recharging.
Magnificent Six - the last three bullets in each Lawgiver deals 40% bonus damage
Wanted - Enemies who attack you take additional damage from your next attack
Bonafide Grit - killing an enemy granta health regeneration for a few seconds
The Third Degree - Discipline now deals additional damage
Saddle Up - Rough Rider now travels further
Due process - after taking melee damage, you deal increased gun damage for 3 seconds, and vice versa
Unchained - shooting an enemy grants increased fire rate forn2 seconds
No pain no gain - reduces skill cool downs as you take damage
Fistful of bullets - increases lawgivers magazine size by 3, (from 6 to 9 bullets)
Pickpocket - Discipline now instantly reloads your Lawgivers
Tombstone - All shots have a chance to count as critical hits (15% chance)
Lv 7 -
Thunder Crackdown - Discipline now causes a lightning strike in an arc, increasing range and damage
Hot Lead - Critical Hits now set enemies aflame, dealing additional damage over time
Blood of the guilty - increases chance of Order heals
High noon - increases lawgiver damage
Raring to go - rough rider now does a second leap and slam
trick shot- bullets noe bounce to an additional enemy
Law - while Showdown is active, Nisha gains an overshied and increas movement speed, skill damage, and health regent.
The Unforgiven - during Showdown, bullets now have shield penetration, prevent healing, and upon conclusion of Showdown, detonate for additional damage per bullet that hit the enemy.
I’m aware these aren’t balanced at all lol